ConversationType: Mission
*DumpFile :Mission
-
&bold(){&color(#7fffd4){Raynor: }Strange how they draw together like that.}
&bold(){&color(#7fffd4){Raynor: }I hope the Moebius goons know what they're gettin' us into.}
&bold(){&color(#7fffd4){Raynor: }Gives me a headache just looking at 'em all together.}
&bold(){&color(#7fffd4){Raynor: }What the hell is that thing?}
&bold(){&color(#7fffd4){Raynor: }That thing really weirds me out.}
*ScienceObjectiveCallouts :Mission
-Science Objective Sighted
&bold(){Stetmann: Sir? You seem to have found something very interesting there. If you can bring me a sample in the lab, that would be great!}
&bold(){Stetmann: If you can bring me some samples in the lab, I bet I could learn alot about the zerg! Sir.}
&bold(){Stetmann: Y'know, if you can get me a sample of that, I could probably do something with it. Scientifically, I mean.}
&bold(){Stetmann: If you get some of that to me in the lab, I can learn alot about the protoss. Maybe something that would help us.}
&bold(){Stetmann: I have no idea what that is! Can you bring me a sample in the lab? Maybe something good will come of it!}
-Science Objective Gathered
&bold(){Stetmann: Yay! I mean, uh, that's great commander. That's great!}
&bold(){Stetmann: I can't wait to dig into that. Scientifically, I mean. I'm not going to eat it.}
&bold(){Stetmann: Definitely bring that by the lab when you're done!}
-Adjutant explanation
&bold(){&color(#00bfff){Adjutant: }When a science objective is met, check the Research Console in the lab for possible upgrades.}
&bold(){&color(#00bfff){Adjutant: }Achieving science objectives can open new upgrades. Check the Research Console to see these upgrades.}
-Research Callouts
#When a map with a research objective loads:
&bold(){&color(#00bfff){Adjutant: }Commander, there is a research objective on this world. While not necessary, it would be advisable to seek it out.}
#When a research objective becomes visible on the map:
&bold(){&color(#00bfff){Adjutant: }You have located a research objective. Move your units close to acquire it.}
*Missionpitches :Mission
-THanson01
&bold(){&color(#ff00ff){Hanson: }(crackling)...any ship receiving this transmission...the zerg are invading Agria...}
&bold(){&color(#ff00ff){Hanson: }...The Dominion abandoned us here ...We're just a small farming colony.}
&bold(){&color(#ff00ff){Hanson: }We've got to evacuate before we're overrun....If you can hear this message, please help us!}
-TTosh01
&bold(){Tosh: I hear the mighty Jim Raynor's on the move, but short on funds.}
&bold(){Tosh: The planet Redstone's got the most valuable minerals around - an' with the zerg invasion, the Kel-Morians packed up and left it all behind.}
&bold(){Tosh: Some enterprisin' men could turn a big profit there. Meet me at Redstone if you want a piece of the action.}
-TTychus01
&bold(){&color(#9acd32){Tychus: }The Moebius boys think there's another artifact on a world called Monlyth.}
&bold(){&color(#9acd32){Tychus: }Supposedly there's protoss guarding it - a group of fanatics, call themselves the Tal'darim.}
&bold(){&color(#9acd32){Tychus: }Now don't get all sentimental thinking these Tal'darim are your old protoss buddies... 'cause they ain't.}
-THanson02
&bold(){&color(#ff00ff){Hanson: }Jim, refugee populations from across the Sector have been using Meinhoff as a staging point.}
&bold(){&color(#ff00ff){Hanson: }But with so many people in close proximity, an epidemic of some kind has started sweeping through the camps.}
&bold(){&color(#ff00ff){Hanson: }Please - my people need help! We've got to do something before it's too late!}
-TTosh02
&bold(){Tosh: There's a rare gas on Bel'Shir the protoss call 'the Breath of Creation'. They think it be a gift from their gods.}
&bold(){Tosh: (laughs) We call it terrazine and it be worth a fortune to the right bidder. Of course those protoss'll kill us if they catch us on their holy ground - or at least they'll try.}
-THorner01
&bold(){&color(#4169e1){Horner: }We've received reports of a new Dominion salvage operation on Tarsonis. They're running a large number of supply trains with minimal security.}
&bold(){&color(#4169e1){Horner: }If we intercept the trains and liberate their contents before they can be shipped off-world, we could make a serious profit.}
-THorner02
&bold(){&color(#4169e1){Horner: }We still need to access the adjutant we retrieved from Tarsonis. Our old mercenary associate Colonel Orlan is an expert in Confederate code decryption.}
&bold(){&color(#4169e1){Horner: }If our intel's right, he should still be based at the merc-haven at Deadman's Port. He's not very trustworthy, but he's our best bet of breaking that encryption.}
-THorner03
&bold(){&color(#4169e1){Horner: }The decrypted Adjutant contains records proving Mengsk ordered the massacre on Tarsonis, now we just need to broadcast those records. Mira Han gave us a tip that might help.}
&bold(){&color(#4169e1){Horner: }The dominion is unveiling a new war machine called the 'Odin' on Korhal. If we hijack the Odin we can use it to gain access to the UNN studios and broadcast the records of Mengsk's war crimes.}
&bold(){&color(#4169e1){Horner: }The Odin is currently in the testing facility on Valhalla.}
-THorner04
&bold(){&color(#4169e1){Horner: }We have the Odin, now we can use it to spearhead our take-over of the UNN studios on Korhal. Once the Odin has taken out their defenses, we'll broadcast our evidence against Mengsk. Figure they'll throw everything they have at us. They'll be talking about this one for years.}
-THorner05S
&bold(){&color(#4169e1){Horner: }The classified documents we found on Korhal imply the Dominion has a top secret bio-weapons lab on an orbital platform at Castanar. If the Dominion is cooking up a big surprise for us, I'd like to know about it.}
-TTychus02
&bold(){&color(#9acd32){Tychus: }Moebius wants us to go after another artifact on some dead world called Xil.}
&bold(){&color(#9acd32){Tychus: }Apparently they sent in a specialist team - but they lost contact with 'em two days ago.}
&bold(){&color(#9acd32){Tychus: }Their bad luck, I guess. Figure we'll get hazard pay for this one...}
-TTychus03
&bold(){&color(#9acd32){Tychus: }Seems yer Queen of Blades figured out who's been payin us to snatch up all them artifacts.}
&bold(){&color(#9acd32){Tychus: }Moebius' head- honcho, Dr. Narud, claims the zerg are attacking his main Research Campus on Tyrador. He can't evacuate his people until all their artifact research is safe.}
-TTychus04
&bold(){&color(#9acd32){Tychus: }Moebius've got themselves set-up again since the zerg chased 'em outta their old place. They say they've worked out where to find another artifact, lovely little place called Typhon.}
-TTychus05
&bold(){Valerian: Commander, our mutual friends at the Moebius Foundation have located the last artifact fragment. When this final piece is secured we can proceed to Char and confront Kerrigan. Good luck, Mr. Raynor, I fear you'll need it.}
-THanson03
&bold(){&color(#ff00ff){Hanson: }My people established a new colony on Haven. It was going well, but now the colony's gone dark. They're not responding on any frequency. We need to get there and see what the situation is. They might have been exposed to the zerg virus, and they are on the verge of protoss space. Jim, I'm worried that something has gone very wrong.}
-TTosh03
&bold(){Tosh: New Folsom is ripe for the taking, man. Every voice that was ever raised against Mengsk is penned up inside those walls.}
&bold(){Tosh: We let all them prisoners loose an' he'll never know what hit him. Just let me know when you're ready to pull the trigger.}
-TValerian01
&bold(){Valerian: Everything is in motion to begin the final act - the invasion of the primary zerg hive on Char!}
&bold(){Valerian: Once we begin, there will be no turning back.}
&bold(){Valerian: I shall rendezvous with you as soon as I receive your signal.}
&bold(){Valerian: Ensure that you are fully prepared, Commander. Destiny awaits!}
-TRaynor01
&bold(){&color(#00bfff){Adjutant: }Backwater Station is the center of Dominion logistics on Mar Sara.}
&bold(){&color(#00bfff){Adjutant: }Destroying Dominion authority here will cripple Emperor Mengsk's operations throughout the planet.}
-TRaynor02
&bold(){&color(#00bfff){Adjutant: }Thanks to your actions Mar Sara is now in a state of open revolt against Arcturus Mengsk.}
&bold(){&color(#00bfff){Adjutant: }Ex-convict Tychus Findlay has revealed the Dominion came to Mar Sara to excavate an alien artifact.}
&bold(){&color(#00bfff){Adjutant: }Seizing the artifact will strike another blow against the Dominion and generate funds from selling it to Findlay's mysterious contacts.}
-TRaynor03
&bold(){&color(#00bfff){Adjutant: }With the artifact secure you need to wait for transport at Backwater Station before you can leave Mar Sara. Transportation is on the way.}
&bold(){&color(#00bfff){Adjutant: }Caution is advised - Dominion security forces may succeed in tracking the artifact to the station.}
-TZeratul01
#After Raynor clicks on the IHAN CRYSTAL in the lab
&bold(){Zeratul: Raynor... the hounds of the void are closing in... I impart my memory - my very essence - into this Ihan crystal... so that you will see what I have seen... and that the future... may yet have hope.}
-TZeratul02
#After Raynor clicks on the IHAN CRYSTAL in the lab
&bold(){Zeratul: I gathered allies and we made our way to the forbidden archive world of Zhakul. There, a triumvirate of mystic Preservers awaited us. And in the shadows... something else was watching - and waiting.}
-TZeratul03
#After Raynor clicks on the IHAN CRYSTAL in the lab
&bold(){Zeratul: I returned to our ruined homeworld of Aiur. The zerg infestation still covered much of our beloved world... The desiccated remains of the Overmind were still there - a grim reminder of battles lost... and battles won.}
-TZeratul04
#After Raynor clicks on the IHAN CRYSTAL in the lab
&bold(){Zeratul: Now, friend Raynor, you must see the Overmind's vision of the future. The end of my people... and of all things. This is our fate, should Kerrigan die...}
-Valerian02
&bold(){Valerian: We've secured our landing zone thanks to you, Commander. General Warfield believes an attack on the primary hive is suicide under current conditions. A diversionary attack to cripple part of the zerg defenses will give us the opportunity we need.}
-Valerian03
&bold(){Valerian: It seems my faith in your abilities has been vindicated, Commander Raynor. Now the final blow must be struck. Use the artifact to neutralize the Queen of Blades and bring this bloodshed to an end.}
-OBSOLETE
&bold(){&color(#4169e1){Horner: }We've received classified intel about a top secret Dominion lab on Castanar. A small team should be able infiltrate the lab and uncover exactly what kind of research the Dominion is doing there.}
-OBSOLETE
&bold(){&color(#00bfff){Adjutant: }Dominion troops are seizing control of Mar Sara.}
&bold(){&color(#00bfff){Adjutant: }They have stockpiled vast amounts of guns and resources at the Backwater Station.}
&bold(){&color(#00bfff){Adjutant: }Seizing that stockpile would deal a serious blow the the Dominion effort on Mar Sara.}
*Mission Info: Piercing the Shroud
Loading Screen Help: Medics will survive longer and are more effective if you keep them behind your combat troops.
Loading Screen Restart: Don't hoard the weapons you find. Use them whenever you encounter serious resistance.
Loading Screen Restart 2: When you're in a hurry, it is sometimes better to run past enemies than to stop and fight them.
Loading Screen Text: The Dominion's secret lab on Castanar was conducting sinister experiments on protoss and zerg. A powerful protoss-zerg hybrid escaped in the process, nearly killing Raynor and his strike team.
Objectives: Investigate the Dominion lab
Planet Info: Located near the Dominion's fringe, Castanar is a small, nondescript world with little in the way of natural resources. The only notable feature of the planet is the massive Beryllium Storage facility orbiting the planet on a captive asteroid.
*Mission: THorner05S: Piercing the Shroud :Mission
-THorner05S
#(Text) Beryllium Safe-Storage, Castanar
-At Start
&bold(){&color(#4169e1){Horner: }Sir, parts of the facility seem to be scan-shielded...our signals are breaking up left and right. Be careful in there.}
&bold(){&color(#7fffd4){Raynor: }Hey, 'careful's' my middle name.}
&bold(){&color(#4169e1){Horner: }I thought it was Eugene...}
&bold(){&color(#7fffd4){Raynor: }Shut it, Matt. Alright, boys - stay frosty!}
-Voice overs
&bold(){&color(#7fffd4){Raynor: }Everything in there is hostile. Whatever I free, I'm gonna end up fightin'.}
-Encounter Dominion security
&bold(){Dominion Officer: This facility is strictly off limits - Raynor?! Halt, you're under arrest!}
&bold(){&color(#7fffd4){Raynor: }Not today, Buddy.}
-Find first set of tanks
&bold(){&color(#7fffd4){Raynor: }These creatures...they ain't like any zerg I've ever seen before. Matt, scan their bio-signatures.}
&bold(){&color(#4169e1){Horner: }Hold on...the signal's weak in there. Wait. Sir -- I'm reading both zerg and protoss DNA. Were those... things assimilated somehow?}
&bold(){&color(#7fffd4){Raynor: }I don't know. But I'm real curious as to what they're doing inside a Dominion lab.}
&bold(){&color(#dc143c){Dominion Marine: }Check it out, we got that Raynor guy trapped in lab one.}
&bold(){&color(#dc143c){Dominion Marine: }Ha, nice. Release the zerg!}
&bold(){&color(#7fffd4){Raynor: }Zerg! They're coming from the holding pen! Destroy it, boys, we gotta block 'em out!}
#Exiting lab01 tank area
&bold(){&color(#dc143c){Dominion Marine: }They got out! That ain't good...}
-Find special weapons armory
&bold(){&color(#7fffd4){Raynor: }They were testing these weapons...on the specimens. What the hell have they been up to here?}
-Lab 02
&bold(){&color(#7fffd4){Raynor: }Everything in there is hostile. Whatever I free, I'm gonna end up fightin'.}
&bold(){Dominion Marauder: Hold 'em back! Don't let 'em in the lab!}
#When camera activated
&bold(){&color(#7fffd4){Raynor: }Looks like we got a few options on this terminal to soften 'em up before we go in.}
&bold(){&color(#7fffd4){Raynor: }Well he did his best for us.}
#Player finds Moros device
&bold(){&color(#7fffd4){Raynor: }'Chrono Rift Device'? Must be based on alien tech. Mengsk is really playing with fire here.}
&bold(){&color(#7fffd4){Raynor: }Looks like the same creature was mutated and cloned over and over. Matt, you got any additional info?}
&bold(){&color(#4169e1){Horner: }Stetmann's been running some tests, sir. He says the specimens' DNA strands have been artificially spliced. Whoever's in charge of this mess did it deliberately.}
-Reach Mainframe/Hybrid reveal
#Hybrid reveal cinematic is played once the generator is destroyed.
&bold(){&color(#7fffd4){Raynor: }Oh my Lord. Am I seein' this right?}
&bold(){&color(#00bfff){Adjutant: }Containment field weakening. Protoss/zerg hybrid reviving.}
&bold(){&color(#7fffd4){Raynor: }Hybrid? We should get out of here right now...}
#Hybrid tank explodes as the creature tears loose. It roars/psychic scream everything shatters in room as a force wave blasts out in all directions. The creature then crashes through a wall and we can hear it roaring off in the distance.
&bold(){&color(#4169e1){Horner: }Sir! If I'm reading this right that hybrid is virtually indestructible, don't try and fight it - just get out of there!}
&bold(){&color(#7fffd4){Raynor: }Alright, that's it. We're leaving!}
&bold(){&color(#4169e1){Horner: }Sir, you'll have to be careful. Signal's warping, but that critter's breaking the place apart! Who knows what you'll run into!}
&bold(){&color(#7fffd4){Raynor: }Just what I wanted to hear. Thanks for the head's up. Stay tight on me! Let's move, Raiders!}
-Reach exit
&bold(){&color(#7fffd4){Raynor: }Time we were leaving! Lift off!}
&bold(){&color(#7fffd4){Raynor: }Matt, can you read me? I'm inbound in some big transport the Dominion were nice enough to supply. Don't shoot us down!}
&bold(){&color(#4169e1){Horner: }You got it, sir! But why would the Dominion even want to create something as monstrous as that Hybrid?}
&bold(){&color(#7fffd4){Raynor: }I don't know... but I have a real bad feeling it ain't the last we'll see of it.}
-Computer terminal 01
&bold(){Firebat: Hm. Fry any rebel you see!}
&bold(){&color(#7fffd4){Raynor: }Looks like we got a reception commitee waitin' for us. Adjutant, activate those gun turrets and give 'em a surprise!}
&bold(){&color(#00bfff){Adjutant: }System accessed. Decrypting security overrides. System control established.}
&bold(){&color(#7fffd4){Raynor: }Well, we got half the guns. Should take some of 'em out at least.}
&bold(){Firebat: What th -}
-Outside first entry door
&bold(){&color(#7fffd4){Raynor: }Surprise, surprise, the door's sealed. Nothing a little breaching charge won't cure.}
-cargo bay of death
&bold(){&color(#7fffd4){Raynor: }We got trouble ahead, that cargo bay's big enough for heavy units.}
#Activate camera
&bold(){&color(#7fffd4){Raynor: }Oh yeah. Siege tanks...Vikings...Wait...Some kinda warbot? Looks like I can pick a weapon upgrade and activate it from this console. Here goes...}
#Bot activated
&bold(){&color(#7fffd4){Raynor: }That bot won't last long, let's move!}
-Docking bay
&bold(){&color(#7fffd4){Raynor: }You reading me, Matt? I could use some reinforcements down here. They got something big in the next room and I don't think it's friendly.}
&bold(){&color(#4169e1){Horner: }You got it, sir. I only have one dropship available. What do you need?}
#Confirm reinforcements
&bold(){&color(#4169e1){Horner: }Yes, sir. Your reinforcements are inbound.}
-Lab 03
&bold(){&color(#7fffd4){Raynor: }Brutalisk, huh? So the Dominion's doing research on these things too. Mean looking sucker...}
#Use the following line if Raynor hasn't killed two Brutalisks previously.
&bold(){&color(#4169e1){Horner: }This might not be the best time to take on a giant zerg monster, but Stetmann still needs more Brutalisk samples to complete his research. It's your call.}
-Escape
#Debris blocking path
&bold(){&color(#7fffd4){Raynor: }C'mon ladies, we need to keep movin'. Blast through that rubble!}
#Hybrid pops out on other side of debris
&bold(){&color(#7fffd4){Raynor: }Ah hell, that debris won't hold it for long! Keep moving! Go! GO!}
&bold(){&color(#4169e1){Horner: }The hybrid is on the move!}
&bold(){&color(#7fffd4){Raynor: }Another Warbot! Adjutant, send it after the hybrid to buy us some time!}
&bold(){&color(#7fffd4){Raynor: }Let's move!}
#Warbot activates
&bold(){&color(#7fffd4){Raynor: }Hell, that warbot didn't last long!}
&bold(){&color(#7fffd4){Raynor: }This place is coming apart fast!}
#Hybrid pulls a vanishing act
&bold(){&color(#4169e1){Horner: }Sir! I lost the Hybrid's signal. It seemed to just... disappear.}
&bold(){&color(#7fffd4){Raynor: }Define "disappear".}
#Hybrid reappears right next to Raynor
&bold(){&color(#7fffd4){Raynor: }Whoa! What the hell!}
-Encounter scientists
&bold(){Scientist: Aahhhh!}
&bold(){Scientist: Oh my God, don't kill me!}
&bold(){Scientist: Raynor's raiders!}
&bold(){Scientist: We need to get out of here!}
&bold(){Scientist: Containment breach!}
&bold(){Scientist: Emergency! Emergency!}
&bold(){Scientist: We're all gonna die!}
&bold(){Scientist: Don't set it loose!}
-Destroy generator objective
&bold(){&color(#7fffd4){Raynor: }Matt, we've gotta blow this place sky high. No way we can just leave it standing.}
&bold(){&color(#4169e1){Horner: }Well... I'm picking up a strong power signature close to you. There must be a large fusion reactor somewhere in the facility.}
&bold(){&color(#7fffd4){Raynor: }Perfect. We'll find the reactor, destroy it, then we're outta here!}
-Ambient
#This is a spare line cut from another mission, use as you will.
&bold(){&color(#7fffd4){Raynor: }Watch yourselves guys, don't get split up.}
-Hercules
&bold(){&color(#dc143c){Dominion Marine: }Evac! Get to the transport!}
&bold(){&color(#7fffd4){Raynor: }Transport? I think we just found our way out of here!}
-Enter Generator Room
&bold(){&color(#4169e1){Horner: }Sir, you're right on top of that power signature -- the fusion reactor must be nearby.}
-OBSOLETE
&bold(){Scientist: Raynor?! Here?!}
&bold(){&color(#dc143c){Dominion Marine: }Here they come!}
*Mission Info: The Moebius Factor
Loading Screen Help: Attacking units from higher ground prevents the enemy from fighting back until they can see your attacking units.
Loading Screen Restart: Avoid approaching Hydralisks, Corruptors, and Spore Crawlers with your Medivacs. Land ground troops to clear them from your path.
Loading Screen Text: The coordinates for the remaining artifacts nearly fell into Kerrigan's hands on Tyrador. Now Raynor must find the remaining two artifacts before Kerrigan can locate them.
Objectives: Evacuate the Moebius Foundation
Planet Info: One of the first "planned" worlds of the old confederacy, Tyrador is famous for its centers of higher learning, its orderly streets, and its sanitary parks.
*Mission: TTychus03: The Moebius Factor :Mission
-At game start
#--- [Text] Jessin city, Tyrador VIII.
-Kerrigan's ETA timer
&bold(){&color(#00bfff){Adjutant: }Analysis of the Queen of Blades' search pattern complete. Calculating her ETA to the closest data core now.}
-Victory cinematic
&bold(){Narud: Confirmed - the final data-core has been destroyed! We should evacuate immediately!}
&bold(){&color(#7fffd4){Raynor: }Alright, Doctor - you wanna tell me why the Queen of Blades wants these artifacts so damn bad?}
#Medivacs lift off as a tidal wave of zerg swarm out of the shattered city.
&bold(){Narud: She fears their power - just as she fears the Xel'Naga who created them. The Xel'Naga created both the protoss and the zerg, Commander. They were the gods of their time.}
&bold(){Narud: For all her strength, the Queen of Blades is nothing but an impotent child in comparison.}
-Warnings to player
&bold(){&color(#9acd32){Tychus: }We better get to that data core fast, Jimmy. The queen-bitch over there is gettin' awful close.}
&bold(){&color(#4169e1){Horner: }Sir, Kerrigan is close to finding a data-core. Its vital that you destroy the core before she gets to it.}
&bold(){&color(#4169e1){Horner: }Time is running out, sir! You have to move now if you're going to beat Kerrigan to that data core.}
-Lurker!
&bold(){&color(#7fffd4){Raynor: }Watch it! Lurker! Those bastards attack while they're burrowed - we need some detection out there to root it out.}
-Rescued marines
&bold(){Marine: Raynor's Raiders? Get us out of here!}
&bold(){Marine: Did the doctor send you too?}
&bold(){Marine: The Raiders are here! We're saved!}
&bold(){Marine: We couldn't reach the data cores! Help us out!}
&bold(){Marine: Marines - we are leaving!}
&bold(){Marine: Raiders! Over here!}
-Rescued marines
&bold(){Moebius Marine: Hey Raiders!! Come pick us up!}
&bold(){Moebius Marine: Hey! Hey! OVER HERE!}
&bold(){Moebius Marine: Over here! Up on the roof!}
&bold(){Moebius Marine: Hey Raynor! We saw some movement over at Rob's Guns. There might be some survivors in there.}
&bold(){Moebius Marauder: Hey man! Could use some help down here!}
-Medivacs
&bold(){Narud: I'm giving you control of our Medivacs, Commander. You can use them to transport your men around the city and avoid most of the zerg.}
&bold(){Medivac: Ready for dust off.}
-Rescued Goliath
&bold(){Goliath: Nice of you to drop by. I was runnin' low on ammo.}
&bold(){Goliath: Hey, good to see you. I was startin' to think I was the only survivor.}
-Nydus worm!
&bold(){&color(#4169e1){Horner: }Sir, you better do something about that Nydus worm before our base gets overrun!}
&bold(){&color(#4169e1){Horner: }Sir, another Nydus worm has emerged close to our base!}
-Kerrigan intro
#Soon after the player tangles with any zerg, Kerrigan responds.
&bold(){Kerrigan: You can't leave well enough alone, can you Jim? It was stupid of you to come here.}
&bold(){&color(#7fffd4){Raynor: }I don't plan on stayin' long, Darlin'. But I'll be damned before I let you get a hold of those artifacts.}
&bold(){Kerrigan: Looks like I underestimated you. You always were a clever one.}
-Brutalisk!
&bold(){&color(#7fffd4){Raynor: }Brutalisk! Stetmann wanted one of those things to research. I reckon we can oblige him.}
-Kerrigan stalks the city
&bold(){Kerrigan: What are you up to, Jim?}
&bold(){Kerrigan: I can sense you're trying to keep something from me.}
&bold(){Kerrigan: You never could recognize a lost cause, could you Jim?}
&bold(){Kerrigan: You're even more desperate than I thought. You can't really believe this 'plan' of yours has even a chance of working.}
-Raynor destroys the first core
&bold(){&color(#7fffd4){Raynor: }That's one down! Keep it moving, boys!}
&bold(){Kerrigan: Of course! The Moebius data cores! You won't get the rest of them!}
#A big spike in zerg activity would be nice here, as if she's sent the zerg scurrying to find the other cores/is trying to kill Jim/whatever
&bold(){&color(#7fffd4){Raynor: }Ah hell. At least she doesn't know where to find the other cores. We better get to the next one, fast!}
-Player loses
&bold(){Kerrigan: Poor, poor Jim. You can't stop me. No one can!}
-Raynor destroys the second core
&bold(){Kerrigan: I've seen through your 'Doctor Narud's' pathetic charade. I know what the artifacts really are! And they will be mine!}
&bold(){&color(#7fffd4){Raynor: }Whatever they are, Kerrigan - I sure as hell ain't lettin' you have 'em.}
&bold(){Narud: That Queen of Blades really is quite a nuisance, isn't she?}
*Mission Info: Supernova
Loading Screen Help: Many terran structures can lift off, fly around, and land elsewhere.
Loading Screen Restart: Watch out for Photon Cannons, which can detect and attack cloaked units like Banshees.
Loading Screen Text: The Moebius Foundation is owned by none other than Valerian Mengsk, the Emperor's son. Valerian believes the artifacts you have been collecting can be used to restore Kerrigan back to her human form.
Objectives: Seize the alien artifact
Planet Info: This remote world is part of an extremely old system, as indicated by its increasingly unstable sun. This, combined with sparse mineral deposits, has always made Typhon a bad candidate for colonization. Nonetheless, a significant Tal'darim expeditionary force is present.
*Mission: TTychus04: Supernova :Mission
-At game start (text)
#Typhon XI
-Victory cinematic
#A dropship flies in to retrieve the artifact, while Raynor's forces finish mopping up the rest of the Protoss forces.
&bold(){&color(#7fffd4){Raynor: }Ok the artifact's secure! Saddle up people! We're out of here!}
#Camera shows the player's base as it lifts off and flies off the map.
&bold(){Tal'darim Executor: We will pursue you to the ends of the universe, James Raynor! A thousand deaths cannot atone for your wanton sacrilege!}
-First protoss base found
&bold(){&color(#4169e1){Horner: }The Tal'darim outpost to the east would make an excellent location to move our base to - we just need to clear them out and take possession.}
#If player has already found base.
&bold(){&color(#4169e1){Horner: }This Tal'darim base is in a good spot for us. We just need to clear them out and take possession.}
-Tips (text)
#New Unit: Banshee - Banshees are powerful air-to-ground units armed with precision firing missiles. They have the ability to cloak themselves to allow for devastating sneak attacks.
#New Ability: Cloak - Cloak allows Banshees to become invisible so they can make strikes on positions deep within enemy territory. Watch out for enemies with cloak detection like Photon Cannons and Observers!
#Wall of Fire: The planet is being bombarded by solar flares from the nearby sun that create a slow moving wall of fire. Air units, like the Banshee, take much less damage than ground units do from the fire wall.
#Migration: You will need to move your force and your base to get away from the wall of fire. Plan for this as early as possible.
#Salvage: Remember to salvage buildings that cannot be lifted off and moved. All minerals spent for the structure are refunded when you salvage them.
-Protoss no retreat
&bold(){&color(#4169e1){Horner: }This makes no sense! Sir, the Tal'darim aren't retreating from the fire wall!}
&bold(){Tal'darim Executor: Neither fire, nor the fury of war will drive us from this hallowed site! The artifact shall remain inviolate!}
-First protoss base taken down
&bold(){&color(#7fffd4){Raynor: }The Tal'darim base has been cleared, that should buy us a little elbow room.}
&bold(){Tal'darim Executor: Our warriors' sacrifice was not in vain! We gladly march towards death to ensure your doom!}
-Next protoss base
&bold(){&color(#4169e1){Horner: }You need to destroy that next Tal'darim base, sir! We need the room to move our own base structures forward.}
&bold(){&color(#9acd32){Tychus: }Keep yer skirt on, Sparky! Jimmy'll get to it when he's good an' ready.}
-Next protoss base destroyed
&bold(){&color(#4169e1){Horner: }Good work, sir. With that base cleared we'll be able to keep ahead of the fire-wave a little longer.}
-Protoss smacktalk
&bold(){Tal'darim Executor: James Raynor! We anticipated your arrival! Now you will pay for desecrating our holy relics!}
&bold(){&color(#7fffd4){Raynor: }Oh hell, not these Tal'darim guys again. They seriously need to learn when to quit.}
-Wall of fire geting close
&bold(){&color(#00bfff){Adjutant: }Alert. Fire-wave approaching. Base structures are at risk. Immediate relocation advised.}
&bold(){&color(#00bfff){Adjutant: }Warning! Fire-wave arrival is imminent. Base evacuation required!}
&bold(){&color(#4169e1){Horner: }The fire-wave's right on top of us, sir! We need to move our base structures or they'll be destroyed!}
-Reminder to salvage
&bold(){&color(#4169e1){Horner: }Don't forget to salvage any structures you can't take with you, sir!}
-Banshee intro
&bold(){&color(#b22222){Swann: }Hope you brought your sun-screen, cowboy.}
&bold(){&color(#7fffd4){Raynor: }Now ain't the time, Swann.}
#Show Banshees arriving?
&bold(){&color(#b22222){Swann: }Relax, hotshot. I got something useful for ya'; Banshees. These babies can blow the snot outta ground forces. Got cloaking too. Gotta love that!}
&bold(){&color(#7fffd4){Raynor: }Nice job, let's get our base up and running and get that artifact!}
-Cloak detection tip
&bold(){&color(#b22222){Swann: }Whoa! Careful of those protoss cannons! They can detect banshees even when they're cloaked!}
-Revealed
&bold(){&color(#00bfff){Adjutant: }Resources have been exposed by the fire wave. They can be collected by any ground unit.}
&bold(){&color(#00bfff){Adjutant: }Additional resources have been exposed on the planet's surface, Commander.}
&bold(){&color(#00bfff){Adjutant: }The fire wave has revealed more resources, Commander.}
&bold(){&color(#00bfff){Adjutant: }Commander. More resources have been detected in front of the fire wave.}
&bold(){&color(#00bfff){Adjutant: }Additional resources are available in front of the fire wave.}
-None left
&bold(){&color(#00bfff){Adjutant: }All resources currently exposed by the fire wave have been collected.}
&bold(){&color(#00bfff){Adjutant: }No additional resources can be detected in front of the fire wave at this time.}
&bold(){&color(#00bfff){Adjutant: }Resource recovery complete. There are no resources left in front of the fire wave.}
&bold(){&color(#00bfff){Adjutant: }All exposed resources have been collected, Commander.}
&bold(){&color(#00bfff){Adjutant: }Sensors indicate all exposed resources have now been collected.}
-Intro
&bold(){&color(#4169e1){Horner: }Sir, the planet's crust is melting in front of the fire wave. You'll be able to find extra resources at the wave's forward edge}
&bold(){&color(#00bfff){Adjutant: }Warning. Fire wave approaching.}
-Second Command Center
&bold(){&color(#4169e1){Horner: }Resources are spread pretty thin here Sir. We've deployed a second command center to help with collection.}
-Flare Timer Intro
&bold(){&color(#4169e1){Horner: }Sir, that star is flaring up. It's going to get a lot hotter down there very soon.}
-Solar Flare Warning Lines
&bold(){&color(#4169e1){Horner: }Sir there's another solar flare headed your way. Better pull back to a safe location.}
&bold(){&color(#4169e1){Horner: }Another solar flare incoming. Get to safety.}
&bold(){&color(#4169e1){Horner: }I don't have good news sir. There's another flare in the works.}
&bold(){&color(#4169e1){Horner: }Sir. We're detecting solar activity -- it's another flare. Get your forces to safety if you can.}
&bold(){&color(#4169e1){Horner: }The sun is becoming unstable. Another flare is imminent. Get out of there!}
-OBSOLETE
&bold(){&color(#00bfff){Adjutant: }Solar flare imminent. Evacuate all forces to a safe location.}
*Mission Info: Maw of the Void
Loading Screen Help: Take time between destroying Rip Field Generators to repair and build up your forces.
Loading Screen Restart: Dark Templar are not affected by Rip Fields. They're also permanently cloaked, making them ideal for sneaking in and destroying key targets.
Loading Screen Text: Retrieving the final artifact from the Xel'Naga worldship was a difficult assignment. The way is now clear to attack Kerrigan herself on Char. Once begun, there will be no turning back.
Objectives: Recover the alien artifact
Planet Info: This mysterious, largely unexplored tract of space is rumored to hold derelict space-craft of unknown alien origin.
*Mission: TTychus05: Maw of the Void :Mission
-At Start
&bold(){&color(#4169e1){Horner: }What do you think sir? Quick smash and grab?}
&bold(){&color(#7fffd4){Raynor: }We're gonna need more than a couple of battlecruisers to blast our way through.}
&bold(){Valerian: Take your time, Commander. I'd rather do this right and get the artifact.}
-Victory
&bold(){&color(#7fffd4){Raynor: }Alright, we're clear. Grab that thing and set a course to rendezvous with Valerian.}
-Xel'Naga rip-field generators
&bold(){&color(#00bfff){Adjutant: }Caution. Anomalous gravity distortion detected.}
&bold(){&color(#7fffd4){Raynor: }There's the first rip-field Valerian talked about.}
&bold(){&color(#4169e1){Horner: }The battlecruisers should be able to survive long enough to destroy the generator, but only if they concentrate their fire.}
&bold(){&color(#7fffd4){Raynor: }Got it.}
-Yamato Cannon
&bold(){&color(#7fffd4){Raynor: }Alright boys, hit 'em with the Yamato cannon! Couple of shots from that'll flatten anything!}
-Protoss prisoners
&bold(){Dark Templar: En taro Tassadar, friend Raynor!}
&bold(){Dark Templar: The Tal'darim have imprisoned all who oppose them. Release us and we will gladly fight at your side against them.}
-Mothership appears
&bold(){Tal'darim Executor: Make peace with your gods, defilers! You will now answer for your crimes!}
&bold(){&color(#4169e1){Horner: }That protoss mothership is formidable, Sir. Scans indicate it's capable of cloaking nearby friends and phasing enemies out of existence for a short time.}
-Resources
&bold(){&color(#4169e1){Horner: }We'll be lucky to find any normal resources here, but centuries of asteroid impacts have scattered mineral fragments and crystallized vespene all over the wreck.}
&bold(){&color(#7fffd4){Raynor: }Alright, we'll scout around and see what we can pick up.}
-Mothership destroyed
&bold(){Tal'darim Executor: Fools! My...spirit returns to the Xel'Naga...(expires)}
-Mothership closing in
&bold(){Tal'darim Executor: Truly the Benefactor smiles upon us this day! Now there shall be a final reckoning!}
-Mothership starts moving
&bold(){&color(#4169e1){Horner: }Sir, the mothership is heading straight for our base! We have to pull back and defend it!}
&bold(){Valerian: And leave the artifact?}
&bold(){&color(#7fffd4){Raynor: }If we can't defend our base, we sure as hell can't take the vault!}
-Prisoners released
&bold(){Dark Templar: Truly you bring freedom to all, friend Raynor.}
&bold(){Dark Templar: Our thanks, James Raynor, The Tal'darim will pay for their treachery.}
&bold(){Dark Templar: My blades thirst for vengeance!}
&bold(){Dark Templar: We will join the hunt for the Tal'darim.}
&bold(){Dark Templar: Purge the Tal'darim!}
-Close to the vault
&bold(){Valerian: The vault! We are very close to the artifact.}
&bold(){&color(#7fffd4){Raynor: }Well, let's introduce it to our good friend Mr. Yamato cannon.}
-Following protoss prisoners cinematic
&bold(){&color(#9acd32){Tychus: }You sure 'bout this, Jimmy? You can't trust those freaks - could be a trap!}
&bold(){&color(#7fffd4){Raynor: }That ain't their way, old buddy. If they say they'll help us, you can count on it.}
-Obsolete
&bold(){&color(#7fffd4){Raynor: }Good to know, what's happening here?}
&bold(){&color(#9acd32){Tychus: }Damn, this old thing's spooky. Let's hit that vault and get out of here.}
&bold(){&color(#7fffd4){Raynor: }Yeah, Tychus, just like that.}
&bold(){&color(#9acd32){Tychus: }You just gonna give it up like that?}
&bold(){&color(#9acd32){Tychus: }There's the vault! Looks like it could take a helluva beating...}
&bold(){&color(#9acd32){Tychus: }An' just hand the artifact over to those Tal'darim freaks? Hell no!}
&bold(){&color(#9acd32){Tychus: }Jimmy, I am gettin' mighty sick of these yahoos.}
&bold(){&color(#9acd32){Tychus: }Damn, this old thing's spooky. Let's hit that vault and get out of here.}
-After destruction of 2nd generartor/Emitter
&bold(){&color(#4169e1){Horner: }We destroyed the generator, but the rip-field is still there!}
&bold(){&color(#7fffd4){Raynor: }I think there's a second one. We've got to disable it fast.}
-Tal'darim Executor Taunts
&bold(){Tal'darim Executor: You will die out here in the darkness.}
&bold(){Tal'darim Executor: Your vaunted armor will not protect you. Soon you will feel my hand at your throat.}
&bold(){Tal'darim Executor: Defilers! You shall suffer the fate that awaits all unbelievers!}
&bold(){Tal'darim Executor: Your presence is an abomination to this place! You shall feel the wrath of the chosen!}
-Out of Resources
#Hint:
&bold(){&color(#00bfff){Adjutant: }We are running low on minerals at this location. Additional mineral supplies have been located nearby.}
#More on the nose hint:
&bold(){&color(#00bfff){Adjutant: }It may be necessary to move operations closer to mineral supplies.}
-Dark Templar Attack Tal'darim
&bold(){Tal'darim Executor: How did these animals get loose?}
&bold(){Tal'darim Executor: Damn you Raynor! You've freed the cursed Dark Templar!}
-Mothership warps back to the vault.
&bold(){&color(#00bfff){Adjutant: }Commander, the Mothership warped back to the vault.}
-Mothership uses Vortex ability.
&bold(){&color(#00bfff){Adjutant: }The protoss Mothership has used a vortex on our forces. They will cease to exist for a few moments.}
*Mission Info: Belly of the Beast
Loading Screen Help: Use your units' abilities as often as you can. They can mean the difference between victory and defeat.
Loading Screen Restart: Use Penetrator Rounds to kill distant enemies like Nydus Worms.
Loading Screen Restart 2: You may have to ignore and run past some enemies to keep ahead of the rising lava.
Loading Screen Text: The nydus tunnels were collapsed with a few well-placed warheads. Nydus worms are no longer a threat to contend with. The final confrontation with the Queen of Blades can now begin.
Objectives: Sabotage the Zerg defenses
Planet Info: The ash-world of Char serves as the zerg swarm's base of operations in the Koprulu Sector. Its brutal volcanic landscape is riddled with extended hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg.
*Mission: TValerian02A: Belly of the Beast :Mission
-Introduce Raynor rifle
&bold(){&color(#7fffd4){Raynor: }Let's introduce these boys to a little terran ingenuity - the mark 12 penetrator round.}
#Other Raynor rifle lines
&bold(){&color(#7fffd4){Raynor: }Right between the eyes!}
&bold(){&color(#7fffd4){Raynor: }Say goodnight, ugly.}
&bold(){&color(#7fffd4){Raynor: }You won't feel a thing.}
&bold(){&color(#7fffd4){Raynor: }Lights out!}
-Prepare to deploy charges
&bold(){&color(#7fffd4){Raynor: }This is it. Swann, I've marked the fault line with a flare, plant one of those charges near it.}
&bold(){&color(#b22222){Swann: }You got it, cowboy.}
-Introduce Raynor radar and Swann flame turret
&bold(){&color(#7fffd4){Raynor: }The motion detector's off the scale! Swann, what say you get that turret of yours set up before we advance?}
&bold(){&color(#b22222){Swann: }No sooner said than done, cowboy. Just stay behind 'ole Flamin' Betty here and let her take the heat.}
#More turret lines
&bold(){&color(#b22222){Swann: }Betty here'll roast 'em good.}
&bold(){&color(#b22222){Swann: }How'd you like them apples, huh?}
&bold(){&color(#b22222){Swann: }Extra crispy!}
&bold(){&color(#b22222){Swann: }Smells like....victory!}
-Ultralisks!
&bold(){&color(#9acd32){Tychus: }Hell, earthquake!}
&bold(){&color(#7fffd4){Raynor: }That's no 'quake - it's Ultralisks!}
#Followup attack from Ultras
&bold(){&color(#7fffd4){Raynor: }Watch our six! More of 'em comin'!}
-Warfield call 1
&bold(){Warfield: (badly distorted) Raynor? Can you hear me?}
&bold(){&color(#7fffd4){Raynor: }I read you, General. Go ahead.}
&bold(){Warfield: (badly distorted) Some of my men are nearby. They're pinned down. Help 'em out an' they'll join you.}
-Marines saved 1
&bold(){&color(#dc143c){Dominion Marine: }Raynor? Hot damn they sent the big guns for us!}
&bold(){Stetmann: Yes -- well. What can I say?}
-Double Ultralisk attack
&bold(){&color(#9acd32){Tychus: }We got a hundred tons of zerg incoming!}
-Introduce Tychus grenades
&bold(){&color(#9acd32){Tychus: }Quit hoggin' all the fun, Jimmy. Lemme try out these shredder grenades...}
#Other Tychus grenade lines
&bold(){&color(#9acd32){Tychus: }Fire in yer hole!}
&bold(){&color(#9acd32){Tychus: }Hey, freak! Catch!}
&bold(){&color(#9acd32){Tychus: }Say hello to my little friend!}
&bold(){&color(#9acd32){Tychus: }Who's your daddy?}
&bold(){&color(#9acd32){Tychus: }Time to kick ass!}
&bold(){&color(#9acd32){Tychus: }I'm all outta bubble gum!}
-Nydus Worms
&bold(){Stetmann: Y-you gotta take out those worms! I can't keep patching us up forever!}
&bold(){&color(#b22222){Swann: }Take it easy sparky.}
-First charge deployed
&bold(){&color(#7fffd4){Raynor: }We gotta defend the charge until it's armed. Watch all points, boys.}
&bold(){&color(#b22222){Swann: }Y'know one of them choke-points'll make a great spot for Flamin' Betty. Where do you want her, hotshot?}
-Stetmann oom
&bold(){Stetmann: Oh guys? I'm out of supplies, I'll go back to the ship for more. No? Oh...Oh ok then.}
-Reveal infested
&bold(){Stetmann: Oh-oh lordy...this must be where they take their prisoners....}
&bold(){&color(#7fffd4){Raynor: }(grim) ...And infest 'em. There's no helping these guys. We gotta put 'em outta their misery.}
&bold(){&color(#9acd32){Tychus: }Light 'em up.}
-Infested aggro
&bold(){&color(#9acd32){Tychus: }Damn you freaks are ugly! Lets waste 'em!}
&bold(){Infested Refugee: ...Joiinnn ussss}
-Massive infested aggro
&bold(){Infested Marine: You're too late!}
&bold(){&color(#b22222){Swann: }We need a good spot to hole up or we're gonna be zerg chow!}
-Baneling intro
&bold(){&color(#7fffd4){Raynor: }Watch it! Banelings! Don't let 'em get close!}
&bold(){Stetmann: Those things are pretty nasty. Next time, you should try not to let them splash you!}
&bold(){&color(#9acd32){Tychus: }Thanks for the advice, son. Now shut up.}
-Ambush
&bold(){&color(#9acd32){Tychus: }Ambush! They're behind us!}
&bold(){Stetmann: Ahhh!}
-Warfield call 2
&bold(){Warfield: (badly distorted) Come in, Raynor? I'm detecting survivors of another squad close by. Find 'em and rescue 'em.}
&bold(){&color(#7fffd4){Raynor: }I'm gonna guess that last part was 'rescue 'em'.}
&bold(){&color(#9acd32){Tychus: }Hell and I thought we wuz gonna play poker with 'em.}
-Marines saved 2
&bold(){Firebat: Great to see you guys. The cavern ahead is full of worms so we better be careful.}
&bold(){Stetmann: Ah worms. Right.}
-Nydus gauntlet
&bold(){&color(#9acd32){Tychus: }Huh. Was that it?}
&bold(){&color(#7fffd4){Raynor: }They're only gettin' started! Move up by twos! We gotta blast 'em back!}
&bold(){&color(#7fffd4){Raynor: }Go! Go! We gotta keep moving or they'll crush us!}
&bold(){&color(#7fffd4){Raynor: }Push forward and kill the worms! We can't get stuck here!}
-Deploy charge 2
&bold(){&color(#7fffd4){Raynor: }Same deal as before! Set up a perimeter and don't let anything reach the charge while it's arming.}
-Radar
&bold(){&color(#9acd32){Tychus: }We got company, Jimmy?}
&bold(){&color(#7fffd4){Raynor: }No...I'm picking up something ...but it's stationary. Eggs or larva maybe?}
-Queen aggro
&bold(){&color(#9acd32){Tychus: }Damn! She's popping eggs!}
&bold(){&color(#7fffd4){Raynor: }We gotta take her down! No way we can leave the charge while she's around!}
&bold(){&color(#b22222){Swann: }She's goin' for more eggs! Stop the Queen before she gets to them!}
&bold(){Stetmann: Um ah, guys? I'm reading some weird biometrics...like-like she's... evolving or something!}
-Warfield call 3
&bold(){Warfield: (badly distorted) Raynor, another squad is up ahead. Their situation sounds dire. Proceed with extreme caution.}
-Deploy Charge 3
&bold(){&color(#7fffd4){Raynor: }Get that charge deployed! I've got a bad feeling about this place.}
-Exfiltrate
&bold(){&color(#9acd32){Tychus: }Ah hell, the lava's rising!}
&bold(){&color(#7fffd4){Raynor: }That was the whole idea, Tychus! Now run for the extraction point, you idiot!}
&bold(){&color(#7fffd4){Raynor: }Let's get out of here! Double time! Gogogo!}
-Trapped marines
&bold(){&color(#dc143c){Dominion Marine: }Over here! Help us!}
#Omegalisk destroys rock, feasts on marines.
&bold(){&color(#dc143c){Dominion Marine: }Oh god! Game over, man! Game over!}
#Marines are saved
&bold(){&color(#dc143c){Dominion Marine: }Thanks, man. I thought we were goners.}
&bold(){&color(#b22222){Swann: }You ain't safe yet.}
-Midgame cinematic
&bold(){&color(#7fffd4){Raynor: }The charges are ready to blow, get the hell out of here!}
#Our heroes flee from the armed nuke, explosions, rockfalls and general hilarity ensue. they eventually energe into another chamber.
&bold(){&color(#7fffd4){Raynor: }Good job. That's the first charge, when we get all three, the chamber will flood with lava.}
-Midgame cinematic 2
#Run, run, run. Boom
&bold(){&color(#9acd32){Tychus: }Let's get the hell outta here!}
&bold(){&color(#7fffd4){Raynor: }Just one more charge and we're gonna have ourselves a Nydus barbeque. Stay sharp, boys.}
-Egg room
&bold(){&color(#b22222){Swann: }Y'know, the way those eggs all hatched...It's like they were waiting for us.}
&bold(){Stetmann: There's a strong likelihood that another zerg creature was controlling them.}
-Egg room 2
&bold(){&color(#9acd32){Tychus: }Gah. Whatever's poppin' those eggs is gonna be in a world o' hurt when I get a hold of 'em!}
-Charge deployed
&bold(){&color(#b22222){Swann: }All set, cowboy. When this thing goes off we need to be a long way from here.}
&bold(){&color(#7fffd4){Raynor: }Least there's plenty of open space, clear fields of ---}
#Queen emerges, roaring.
&bold(){&color(#7fffd4){Raynor: }What the hell is that?}
-Regicide committed - midgame cinematic
&bold(){Stetmann: No life signs... She's dead, Jim!}
#More zerg attack
&bold(){&color(#7fffd4){Raynor: }Us too if we don't get the hell out of here!}
&bold(){&color(#b22222){Swann: }The charges are countin' down, hotshot, damn straight we gotta go! Here, Betty'll keep 'em busy!}
-Victory cinematic
&bold(){&color(#9acd32){Tychus: }Hot damn! Nothing like a good ol' fashioned knock-down-drag-out brawl!}
&bold(){&color(#b22222){Swann: }Look at all those caves crumble. Ain't sorry to see 'em go.}
&bold(){Stetmann: Wow. We sure killed a lot of them. I bet they're really scared of us now. Of you.}
&bold(){&color(#7fffd4){Raynor: }Alright, let's see how the boys held up while we were gone.}
-Ugly suckers
&bold(){&color(#9acd32){Tychus: }Sure are some ugly suckers down here.}
-Tychus and Stetmann
&bold(){Stetmann: Zerg are so fascinating. I wish we knew more about their physiology.}
&bold(){&color(#9acd32){Tychus: }I know all about 'em. Put a bullet in 'em, they die.}
&bold(){Stetmann: Well, that's not exactly --}
&bold(){&color(#7fffd4){Raynor: }Shut it you two.}
-Swann and Raynor
&bold(){&color(#b22222){Swann: }Jimmy, you need stuff fixed, I'm your guy. This crawlin' around in caves... that guy I ain't.}
&bold(){&color(#7fffd4){Raynor: }Swann, if I didn't know better, I'd say you're scared!}
&bold(){&color(#9acd32){Tychus: }Yellow. I knew it.}
&bold(){&color(#b22222){Swann: }It ain't that. Just... weapons, tools, they make sense to me. Caves and zerg, just ain't my cup of tea.}
&bold(){Stetmann: Well. I'm scared.}
-If Charges get low on HP
&bold(){&color(#b22222){Swann: }They're destroying the seismic charges. We gotta stop 'em!}
-Infestors
&bold(){&color(#b22222){Swann: }Watch it! Infestor pods!}
-Obsolete
&bold(){&color(#7fffd4){Raynor: }Big or small don't matter none. Just kill zerg wherever, whenever you can.}
&bold(){&color(#9acd32){Tychus: }Whoa, did you see the size of that mother?}
-At Start
&bold(){&color(#7fffd4){Raynor: }Alright let's keep this quick and easy. Move out boys.}
*Mission Info: Shatter the Sky
Loading Screen Help: Exploit the weaknesses of your opponents. If they lack anti-air, hit them with fliers. If they lack detection, use cloaked units.
Loading Screen Restart: Plan an escape route before destroying each Coolant Tower, and expect to encounter resistance during your escape.
Loading Screen Text: The orbital platform where the zerg flyers nest has been destroyed. The skies will now be clear when you face the Queen of Blades. The time has come for the final confrontation.
Objectives: Sabotage the Zerg Defenses
Planet Info: The ash-world of Char serves as the zerg swarm's base of operations in the Koprulu Sector. Its brutal volcanic landscape is riddled with extended hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg.
*Mission: TValerian02B: Shatter the Sky :Mission
-First platform
&bold(){&color(#7fffd4){Raynor: }Good work, the first coolant tower is destroyed. Remember - once we destroy the other tower on this platform we'll only have seconds to get clear!}
&bold(){&color(#7fffd4){Raynor: }The platform's going critical! Evacuate it now!}
&bold(){&color(#7fffd4){Raynor: }Tower's down! Now get away from it -- fast!}
-Second platform
&bold(){&color(#7fffd4){Raynor: }Ok, that's one tower down.}
&bold(){&color(#7fffd4){Raynor: }The reactor's melting down! Move out!}
-At start
#As the first creep/infested areas come into view.
&bold(){&color(#9acd32){Tychus: }Damn Jimmy, this whole place is ...writhing!}
&bold(){&color(#7fffd4){Raynor: }Once we blow those coolant towers it won't matter, the platforms'll burn up and kill everything on them.}
&bold(){Warfield: Even for Char, this place is crawling with hostiles. Good luck, Raynor.}
-Warnings
&bold(){Warfield: The only way to stop the zerg from coming out of those vents is to destroy the platforms}
&bold(){Warfield: Sensors show those vent entrances are full of zerg fliers. Be careful.}
&bold(){Warfield: That giant flier is patrolling the platform. Be careful.}
&bold(){Warfield: Scans show heavy air defenses on that platform.}
&bold(){Warfield: Scans are showing tough ground defenses on that platform.}
&bold(){&color(#4169e1){Horner: }Commander, you should stay away from those tunnel entrances. According to the sensors they're chock full of Mutalisks.}
&bold(){&color(#4169e1){Horner: }The only way to stop zerg from coming out of those tunnels is to destroy the platforms!}
&bold(){&color(#4169e1){Horner: }There are a lot of ground defenses on that platform, sir.}
&bold(){&color(#4169e1){Horner: }I'm picking up signs of heavy air defences on that platform.}
&bold(){&color(#4169e1){Horner: }It is possible to go around to the far side and flank the defenses on this platform sir. It'll give you a cleaner shot at the towers.}
-Tips
#Coolant Towers -- The Coolant Towers prevent each platform from overheating. Destroy the towers and the heat will destroy the platform, along with anything nearby.
#The Platforms are completely infested by zerg and virtually indestructible. Destroying the Coolant Towers on each platform will cause the platforms to overheat and burn up.
-Third platform
&bold(){&color(#4169e1){Horner: }I can't detect a land route to the next platform. Youll need an air force to take out the towers on this one.}
&bold(){&color(#7fffd4){Raynor: }There she goes! Get clear!}
&bold(){Warfield: One more section to go! Then you're done!}
-Fourth platform
&bold(){&color(#7fffd4){Raynor: }Last section. Once we knock down the towers here we're done.}
&bold(){&color(#7fffd4){Raynor: }Evacuate the platform! Move it!}
&bold(){&color(#7fffd4){Raynor: }Last section -- knock down this tower and we're done.}
-Platform blowing up cinematic
&bold(){&color(#7fffd4){Raynor: }Yeah....so any second now....any second...There it goes!}
&bold(){Warfield: Great job, Raynor!}
-Countdown to platform exploding
&bold(){&color(#4169e1){Horner: }Get out of there, sir!}
&bold(){&color(#7fffd4){Raynor: }Move it, raiders! OFF the PLATFORM!}
&bold(){&color(#4169e1){Horner: }You better move out - fast!}
&bold(){&color(#7fffd4){Raynor: }It's getting ready to blow!}
-Victory cinematic
#Our heroes are extracted and fly away from the platform. Behind them the platform tumbles into the atmosphere of Char and burns/explodes.
&bold(){Warfield: Look at her burn.}
&bold(){&color(#7fffd4){Raynor: }I just hope it'll give us the edge we need. Kerrigan ain't goin' down without a fight...}
-Scanning...
&bold(){&color(#4169e1){Horner: }Sir, I'm scanning to get a positive fix on all the towers.}
&bold(){&color(#4169e1){Horner: }Got it. I'll mark the tower coordinates on your map.}
-Zerg fleet inbound
&bold(){&color(#4169e1){Horner: }Sir,we better finish off those towers before that giant zerg gets here.}
-Zerg fleet arriving
&bold(){Warfield: Good job on taking out those towers!}
&bold(){&color(#4169e1){Horner: }The first waves of zerg are incoming. We can't extract you until they're gone.}
&bold(){&color(#9acd32){Tychus: }What!? You mean we're stuck on this thing?}
&bold(){&color(#7fffd4){Raynor: }Did ya think they were just gonna let us take off? Shut up and get ready to kill some damn zerg!}
-Zerg behemoth
&bold(){&color(#00bfff){Adjutant: }Warning. Unidentified zerg organism detected inbound. Largest on record.}
&bold(){Warfield: Look at that thing.}
&bold(){&color(#7fffd4){Raynor: }Damn, that's all we need! We better take that thing down or it's gonna cause some havoc!}
-Zerg behemoth arrives
&bold(){&color(#00bfff){Adjutant: }Unidentified zerg organism has arrived.}
&bold(){&color(#7fffd4){Raynor: }Look at that thing.}
&bold(){Warfield: Raynor if you can take that thing down, we won't have to face it on the surface.}
*Mission Info: All In
Loading Screen Help: With the nydus network destroyed, you can expect heavy air attacks from the Zerg.
Loading Screen Help 2: Nydus Worms spawn more dangerous waves if allowed to live. Destroy them as quickly as possible to avoid being overrun.
Loading Screen Restart: Brood Lords are particularly vulnerable to flying units like Battlecruisers, Vikings, and Wraiths.
Loading Screen Restart 2: Bashees are effective at killing Nydus Worms. The Battlecruiser's Yamato Blast also works well.
Loading Screen Text: The zerg invasion has been stopped, and the Queen of Blades has been restored to her original human form of Sarah Kerrigan. But the victory has come at a heavy cost - Tychus Findlay is dead, and Arcturus Mengsk remains secure on his throne.<n/><n/>Discover Kerrigan's fate, and the fate of the zerg in Heart of the Swarm, the next chapter in the StarCraft II trilogy.
Objectives: Protect the artifact
Planet Info: The ash-world of Char serves as the zerg swarm's base of operations in the Koprulu Sector. Its brutal volcanic landscape is riddled with extended hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg.
*Mission: TValerian03: All In :Mission
-1st Kerrigan attack
#Camera cuts to show Kerrigan entering the fray and destroying allied units.
&bold(){&color(#00bfff){Adjutant: }Alert! Class 12 psionic waveform detected.}
&bold(){Kerrigan: This has gone on long enough. Time to die.}
&bold(){&color(#7fffd4){Raynor: }The artifact's weakening her! Fire! Fire now! Everything you've got!}
&bold(){Kerrigan: The pain! Damn that cursed thing!}
#A nydus worm opens up beneath her and she escapes back underground.
&bold(){&color(#7fffd4){Raynor: }That did it! Stay sharp boys, it won't be long before she's back for round two!}
-Additional Kerrigan warnings
&bold(){&color(#00bfff){Adjutant: }Class 12 psionic waveform detected. The Queen of Blades has returned.}
&bold(){&color(#00bfff){Adjutant: }The Queen of Blades is inbound.}
&bold(){&color(#00bfff){Adjutant: }Warning! The Queen of Blades has commenced her attack.}
&bold(){&color(#00bfff){Adjutant: }The Queen of Blades has been detected!}
-Kerrigan taunts
&bold(){Kerrigan: Pathetic. Is this the best you've got?}
&bold(){Kerrigan: You fools should never have come here!}
&bold(){Kerrigan: I'll scour you all from my world!}
&bold(){Kerrigan: Humanity has seen its last days! I promise you that!}
&bold(){Kerrigan: I'll take my sweet time with these!}
-One
&bold(){Kerrigan: You dare!}
&bold(){&color(#7fffd4){Raynor: }We've driven her back! Keep it up!}
-Three
&bold(){&color(#7fffd4){Raynor: }She's retreated again! Hold the line!}
-Two
&bold(){Warfield: Kerrigan's gone underground! Pour it on, troops!}
-Four
&bold(){&color(#9acd32){Tychus: }She's on the run, man. Let's keep the pressure on!}
-Five
&bold(){Kerrigan: You will pay for this treachery!}
&bold(){Sarah: Don't give up!}
&bold(){&color(#7fffd4){Raynor: }I hear Sarah...}
&bold(){&color(#9acd32){Tychus: }She's losin' it!}
-Energy nova cooldown finished
&bold(){&color(#00bfff){Adjutant: }The artifact's energy nova is fully recharged.}
-Air attacks
&bold(){&color(#4169e1){Horner: }Heads up, sir! I'm detecting a large group of zerg flyers heading straight for the artifact!}
&bold(){&color(#4169e1){Horner: }More zerg flyers inbound! They're coming in behind you, watch out!}
&bold(){&color(#4169e1){Horner: }Sir we're tracking a large number of zerg flyers, coming your way.}
&bold(){&color(#4169e1){Horner: }Lots of zerg flyers on their way to you, Sir!}
&bold(){&color(#4169e1){Horner: }Another wave of zerg flyers, Sir!}
-Random smack talk
&bold(){Kerrigan: I told you there'd be no more free passes, Jim. Let this be a lesson to anyone who would defy me.}
&bold(){Kerrigan: You've brought me the Xel'Naga artifact - It was good of you to save me the trouble of finding it for myself.}
&bold(){Kerrigan: I'm tired of working through others. It's time I took a personal hand in your demise.}
&bold(){Kerrigan: An impressive defense - but not nearly impressive enough.}
&bold(){Kerrigan: Ready for another round, lover? Here I come ready or not.}
&bold(){Kerrigan: Looks like I underestimated you. You always were a clever one.}
&bold(){Kerrigan: Is this your idea of bravery, Jim? Or is it just desperation?}
&bold(){Kerrigan: My forces are without number, and yours are dwindling by the minute. This can only end one way.}
&bold(){Kerrigan: You fools. You're playing with forces beyond your comprehension!}
&bold(){Kerrigan: This is not... the end?}
&bold(){Kerrigan: Don't get in my way.}
&bold(){Kerrigan: You want to play, little boy?}
&bold(){Kerrigan: You'll regret that.}
&bold(){Kerrigan: Do you know who I am?}
&bold(){Kerrigan: A pathetic attempt to distract me.}
&bold(){Kerrigan: You should really go and check on your base.}
&bold(){Kerrigan: (sighs) So predictable.}
-Artifact reaches full power
#Camera cuts to the artifact's location and Adjutant portrait pops on-screen.
&bold(){&color(#00bfff){Adjutant: }Artifact power at full capacity.}
&bold(){&color(#7fffd4){Raynor: }It's now or never, General! HIT IT!}
#Camera shows the artifact powering up and exploding in a WHITE LIGHT that floods the screen. Insane sound effects are heard.
-Nydus attacks
&bold(){&color(#00bfff){Adjutant: }Warning. Seismic disturbance detected. Nydus worm inbound.}
&bold(){&color(#00bfff){Adjutant: }Warning. Seismic disturbance detected near the command center, Nydus worm inbound.}
&bold(){&color(#7fffd4){Raynor: }We need to down those Nydus worms or this is going to get ugly.}
-Overlords
&bold(){&color(#4169e1){Horner: }Sir, I'm picking up a mass of Overlords heading your way. Ready your air defenses!}
-Artifact almost ready
&bold(){&color(#4169e1){Horner: }The artifact's energy is peaking! Just hold out a little longer!}
-At start
&bold(){&color(#4169e1){Horner: }Commander, the zerg will try to overrun us soon. You should build bunkers and train more units as soon as possible.}
&bold(){&color(#4169e1){Horner: }If things get out of hand use the energy nova to clear out your base. The recharge time is pretty fast so don't hesitate to use it.}
-Leviathan
&bold(){&color(#00bfff){Adjutant: }Warning. Class 10 zerg flier detected.}
&bold(){&color(#4169e1){Horner: }Holy... Sir, scanners show the largest zerg bio-signature I've ever seen! And it's headed your way!}
-Good time to use the Artifact
&bold(){&color(#4169e1){Horner: }Zerg everywhere! Sir, we should activate the artifact's nova!}
&bold(){&color(#4169e1){Horner: }You're being overrun! Use the artifact, go nova!}
&bold(){&color(#4169e1){Horner: }Might be a good time to use the artifact's nova, Sir!}
-Energy Nova Event
&bold(){&color(#00bfff){Adjutant: }Warning. Large zerg force incoming.}
&bold(){&color(#4169e1){Horner: }We're not ready for this many. We'll have to use the artifact.}
#Energy Nova goes off.
&bold(){&color(#4169e1){Horner: }The artifact is going to have to cool down before we can use it again. It shouldn't take long.}
&bold(){&color(#4169e1){Horner: }Transferring control of the artifact to you sir.}
-OBSOLETE
&bold(){&color(#7fffd4){Raynor: }We've got her on the run! These zerg CAN be defeated!}
&bold(){Overmind: It begins.}
&bold(){Kerrigan: The pain is unbearable!}
&bold(){Sarah: Kill her!}
&bold(){Overmind: Do not fear.}
&bold(){Kerrigan: I'll be back, you wretches!}
&bold(){Sarah: Please just kill me!}
&bold(){Overmind: Cycles upon cycles.}
&bold(){Kerrigan: You will pay for this!}
&bold(){Sarah: You've got to stop her!}
&bold(){Overmind: As was foreseen.}
&bold(){Sarah: Help me!}
&bold(){&color(#7fffd4){Raynor: }Sarah?}
&bold(){Overmind: Foretold.}
*Mission Info: Whispers of Doom
Loading Screen Help: Protoss units have shields that absorb damage and slowly regenerate when they are not in combat.
Loading Screen Restart: Watch for weaknesses in each group of enemies. If there is only one detector, killing or disabling it will often allow Zeratul to attack freely.
Loading Screen Text: The fragments of the ancient prophecies have been found. Now Zeratul must take the fragments to the preservers of Zhakul to learn their hidden meaning.
Objectives: Investigate Xel'Naga shrines on Ulaan
Planet Info: Legends hint that Ulaan is the resting place of tablets inscribed with a prophecy that reveals the will of the ageless Xel'Naga. No living creature has touched its surface for millions of years... until now.
*Mission: TZeratul01: Whispers of Doom :Mission
-Intro cinematic
#Show the mission map as zeratul emerges from a hole in the ground.
&bold(){Zeratul: The prophecy was divided into fragments, each kept at separate shrines. I must gather them and depart this world quickly.}
#UI: FRAGMENTS GATHERED 0/3
#TIP - Zeratul is a permanently cloaked warrior-assassin that excels in melee combat.
-Spore crawler encounter
&bold(){Zeratul: Spore crawlers can detect my presence! A few well-placed void spheres will dispatch them easily enough!}
&bold(){Zeratul: Spore crawlers can detect my presence! I should stun them with my Void Prison.}
#TIP - Use Zeratul's phase mine ability to kill the zerg.
-Victory cinematic
#The Void Seeker speeds off just before huge swarms of zerg fliers arrive.
#The rest plays in outer space.
&bold(){Zeratul: I cannot decipher the fragments on my own. Yet I know who might interpret them: the Preservers of Zhakul.}
&bold(){Zeratul: If they cannot... I fear this entire universe will burn.}
-Tips (text)
#Protoss units are protected by shields that regenerate rapidly when they are not in combat.
-Zealots
&bold(){Zealot: En Taro Tassadar, Zeratul! We received your transponder signal. Many of our brothers are still searching for you across this wasteland.}
&bold(){Zeratul: Let us find them, young zealot. There is much to be done before we depart this place.}
#TIP - New Unit Acquired - Zealots are sturdy frontline melee units that form the backbone of any protoss army.
-Nydus worm encounter
&bold(){Zeratul: These nydus worms must be destroyed or the zerg reinforcements will overwhelm us!}
-High Templar
&bold(){Karass: Prelate Zeratul! At last! Fortune smiles upon us. I am Arch-Templar Karass. Hierarch Artanis sent me here to find you.}
&bold(){Zeratul: Greetings, Karass. Aid me in my quest, and we shall return to Artanis together!}
&bold(){Karass: It is an honor, great one!}
#TIP - New Unit Acquired - High Templars can use their Psionic Storm ability to damage many enemies at once.
-Kerrigan taunt
&bold(){Kerrigan: (telepathic - in his head) Why not surrender yourself to oblivion, Zeratul? Wouldn't it be better to end your struggle now than witness the final agonizing moments of your species?}
&bold(){Zeratul: The foreboding prophecy weighs heavily on my heart. I'd best reach the remaining shrines before she reconsiders letting me live.}
-First shrine
#We see Zeratul standing before an obelisk covered with ancient runes. The camera slowly pans around him 'and inwards' as he reads.
&bold(){Zeratul: The first fragment of the prophecy! Soon all will be made clear.}
#UI: FRAGMENTS GATHERED 1/3
-Second shrine
#We see Zeratul standing before an obelisk covered with ancient runes. The camera slowly pans around him 'and inwards' as he reads.
&bold(){Zeratul: The second fragment of the prophecy! My task is nearly complete.}
#UI: FRAGMENTS GATHERED 2/3
-Third shrine
#We see Zeratul standing before an obelisk covered with ancient runes. The camera slowly pans around him 'and inwards' as he reads.
&bold(){Zeratul: The final piece of the prophecy. It speaks of one who shall "...break the cycle of the gods..."}
&bold(){Karass: Most ominous. But if the Queen of Blades seeks this prophecy, we must keep it from her.}
#UI: FRAGMENTS GATHERED: 3/3
&bold(){Zeratul: The rest is obscured... what??}
#Camera cuts to show a nydus worm erupt from the ground behind Zeratul. Bad things swarm out.
&bold(){Kerrigan: You might peel away the prophecy's layers, Zeratul - but you cannot outrun the doom that awaits us all!}
#The creatures attack. Zeratul lays into them.
&bold(){Zeratul: We cannot prevail against so many!}
#Impossible numbers of zerg attack
&bold(){Karass: I will stand against the Queen of Blades while you escape with the fragments!}
&bold(){Zeratul: I will not abandon you!}
&bold(){Karass: The prophecy is more important than either of us! Reveal its secrets, Zeratul! The future rests on it!}
&bold(){Zeratul: Your sacrifice will not be forgotten, Brother.}
#Zeratul blinks across the smoke bridge. Camera stays on Karass as he attacks Kerrigan.
&bold(){Karass: Now... I shall become one... with the khala.}
#Karass dies.
-The way is blocked
&bold(){Zeratul: We are trapped! Unless....Karass, lend me your strength -- between us we can forge a means of escape!}
&bold(){Karass: I do not understand, great one, how?}
&bold(){Zeratul: The power of the Void and the Khala together! The twilight energies will be our salvation -- now focus!}
#--- An energy bridge formed by their combined powers allows them to escape.
-Overseers
&bold(){Zeratul: That Overseer will alert the zerg! Stalkers! Kill it!}
-Spine crawlers
&bold(){Zeratul: Spine Crawlers! Kill them before they can take root and attack!}
#After combat
&bold(){Stalker: High Templar Karass is nearby.}
-Psi storm intro
&bold(){Zeratul: More Zerg! Ready yourselves my brothers, this battle will be a bloody one.}
&bold(){Karass: Perhaps not, prelate. Permit me to clear the way with a psionic storm.}
-Zerg block
&bold(){Kerrigan: You've struggled so long, Zeratul. Give in. Come to me and I will send you to your rest, at long last.}
&bold(){Zeratul: If you can so easily read my mind, Kerrigan - you'll see that I'll never give up so long as hope remains!}
&bold(){Kerrigan: Your hope is an illusion, old fool.}
&bold(){Zeratul: Careful now. Kerrigan has set guards to bar our way. It could be a trap.}
&bold(){Zeratul: We should take them out carefully, one at a time, or risk being overwhelmed.}
-Bonus Objective
#Find first Hatchery
&bold(){Zeratul: The Queen of Blades built hatcheries here! She seeks to subvert this sacred world. (Beat) I shall put an end to that plan.}
#First Hatchery Destroyed.
#Find second Hatchery.
&bold(){Zeratul: This hatchery must be destroyed if I am to keep the Queen of Blades from subverting this land.}
#Second Hatchery Destroyed
#Find last Hatchery.
&bold(){Zeratul: The Queen of Blades seeks to pervert this world with that hatchery. I must destroy it!}
#Last Hatchery destroyed.
&bold(){Zeratul: It is done. All of Kerrigan's hatcheries are destroyed. There is yet hope for this world.}
-Stalker Usage
&bold(){Stalker: Permit us to destroy their defenses before we proceed.}
-OBSOLETE
&bold(){Zeratul: Fragments of truth, perhaps. I cannot decipher the prophecy on my own. Yet I know who might interpret these findings for us - the Preservers of Zhakul!}
&bold(){Zeratul: Because if they do not... this entire universe will burn.}
&bold(){Karass: The holy Archives have been sealed off for a thousand years. What makes you think the Preservers will heed your plea now?}
&bold(){Karass: Did you find what you sought, Zeratul?}
&bold(){Zeratul: More inscriptions. They speak of "the stars being consumed by a vast shadow"... Grim portents. But here - a final inscription speaks of "another... who will break the cycle of the gods..."}
&bold(){Zeratul: Gods, what does it all mean?}
&bold(){Zeratul: This shrine has etchings like the others... Some reference here to "a Great Devourer consuming all hope"... and more about a "final darkness..."}
#Zerg are killed off.
&bold(){Stalker: Our thanks, exalted one. We are yours to command.}
#The stalkers blink across a chasm to avoid fighting the zerg. The zerg engage Zeratul and his forces, while the Stalkers attack from a safe distance.
&bold(){Zeratul: Quickly brothers! Protect the Stalkers! Guard their flank to prevent the zerg from surrounding them!}
&bold(){Stalker: We require assistance!}
&bold(){Zeratul: Fascinating, but these are just fragments of the prophecy. I must continue my search.}
&bold(){Zeratul: These symbols... so similar to those in the caverns below. "The Cycle draws to its end"... And here, it speaks of the "Stars waking from celestial courses"...}
-Zeratul Flees
&bold(){Zeratul: The prophecy must be saved. I will take it to the Void Seeker and leave this world.}
&bold(){Zeratul: I must get to the Void Seeker and preserve the prophecy. I will not let my brothers' sacrifice be in vain.}
&bold(){Zeratul: I must get to the Void Seeker before the zerg overwhelm me and the prophecy is lost!}
-Karass Intro
#Zeratul and his forces move toward the third shrine. As they approach, a great battle comes into view.
#An amry of Zealots fight off a huge swarm of zerg. A high-templar, Karass, leads them. He casts PSIONIC STORM, devastating the zerg.
&bold(){Zeratul: Protoss... here? Quickly brothers, let us aid them!}
#Karass' forces mop up the zerg with/without the player's help.
&bold(){Karass: En Taro Tassadar, Prelate Zeratul! I am High Templar Karass.}
&bold(){Karass: My force tracked the Queen of Blades to this world -- yet we know not what she seeks.}
&bold(){Zeratul: Kerrigan and I were both drawn here to uncover an ancient prophecy. With your aid, I pray we can discover it before her.}
&bold(){Karass: It is an honor, great one! Lead on.}
-Overseers
&bold(){Zeratul: That Overseer can see through my cloak. I'd best stun it with my Void Prison before crossing this chasm.}
-Brood Lord
&bold(){Zeratul: That patrol of Brood Lords must be dealt with cautiously or we will be torn asunder.}
-Chasm
&bold(){Zeratul: This chasm is vast. It is fortunate that I can phase through the shadows to the other side!}
&bold(){Zeratul: That spore crawler can detect me from across the chasm. It must be destroyed.}
#TIP - Use Zeratul's Blink ability to teleport across the chasm.
-Stalker Intro
#Scourge and mutalisks surround Zeratul.
&bold(){Zeratul: So much for Kerrigan's reprieve!}
#Stalkers show up.
&bold(){Stalker: For Shakuras!}
#Once all the zerg are dead.
&bold(){Stalker: Greetings, exalted one. We are here in the service of High Templar Karass. He is nearby.}
&bold(){Zeratul: Your presence is most welcome. Let us keep moving.}
#TIP - New Unit Acquired - Stalkers are versatile ranged units that can use the Blink ability to instantly shift location.
-Air Attack
&bold(){Zeratul: Prepare for an aerial attack. Brace yourselves my brethren!}
-Banellings
&bold(){Zeratul: The banelings spew acid when they die. Stalkers, take them out from a distance!}
-Third Shrine Rumble
&bold(){Zeratul: I've placed the Ultralisk in a Void Prison. Bring it down, Karass!}
&bold(){Karass: Zeratul! Can you destroy the airborne zerg?}
&bold(){Zeratul: Stalkers! Take the high ground and support our brethren!}
&bold(){Karass: Zeratul has destroyed their worms -- press on!}
*Mission Info: Media Blitz
Loading Screen Help: Before starting the surprise attack, look around and decide which enemy base you want to crush.
Loading Screen Restart: Kill all of the Barracks, Factories, or Starports in a base to cripple their ability to rebuild units and stage attacks.
Loading Screen Text: Emperor Mengsk's crimes have been successfully broadcast across the sector. Both public and press are outraged, generating support for Raynor's resistance movement.
Objectives: Capture the UNN studios
Planet Info: Arcturus Mengsks' homeworld of Korhal was once a prosperous colony until it was obliterated by Confederate nukes. Vast fortunes have been lavished on the planet's reconstruction since Emperor Mengsk took the throne four years ago.
*Mission: THorner04: Media Blitz :Mission
-THorner04
#(Text) UNN Central Studios, Korhal.
-Warfield sends Kill Team to destroy the Odin
&bold(){Warfield: Attention rogue pilot. This is General Warfield of Dominion command. You are ordered to stand down or face immediate termination.}
&bold(){&color(#9acd32){Tychus: }Yee haw!}
&bold(){Warfield: Kill team Renegade, take down the Odin! I'm counting on you boys!}
&bold(){Warfield: Kill team Mad Dogs, destroy the Odin!}
&bold(){Warfield: Kill Team Death Dealers, retire that Odin for me!}
&bold(){Warfield: The Odin is still standing? Take it down! Now!}
-Mid game cinematic
&bold(){&color(#4169e1){Horner: }The Dominion's switched to a secure channel. I can't track their positions anymore.}
#Camera shows a transmission tower
&bold(){&color(#4169e1){Horner: }But I have gained access to the UNN network. We'll need troops to stay close to one of the broadcast towers long enough to get our message out.}
&bold(){&color(#4169e1){Horner: }For our broadcast to reach all of Dominion space we'll need to control each broadcast tower long enough to upload the data. Any unit type can maintain control.}
&bold(){&color(#7fffd4){Raynor: }You can bet Mengsk'll have something to say about that. Let's get moving.}
-Victory cinematic
&bold(){&color(#4169e1){Horner: }All transmissions have been sent, Sir. Every world in the Dominion just got a 'UNN special bulletin' about Mengsk.}
&bold(){&color(#7fffd4){Raynor: }Let's get out of here. We can enjoy the results from a nice, safe distance.}
-Tips (text)
#(text) Tip - Surprise attack: Enemies will not attack until you attack them first.
#(text) Tip - Odin Barrage: Use the Odin's Barrage ability on groups of enemies to quickly dispatch them.
#(text) Tip - Reinforce the Attack: Train troops at your perimeter base to reinforce the attack.
-Start sneak attack
&bold(){&color(#4169e1){Horner: }I'm in the Dominion security network. Bringing up their locations now.}
#Dominion forces are revealed on mini map
&bold(){&color(#7fffd4){Raynor: }Alright,Tychus - do your thing.}
&bold(){&color(#9acd32){Tychus: }Thought you'd never ask.}
-Sneak attack timer 1
&bold(){&color(#4169e1){Horner: }An alert's gone out! It won't be long before they shut me out of their system.}
&bold(){&color(#9acd32){Tychus: }Don't rush me, kid. Can't a man take some pleasure in his work?}
-Sneak attack timer 2
&bold(){&color(#4169e1){Horner: }We're almost out of time!}
&bold(){&color(#9acd32){Tychus: }So are these guys! Heh -- don't sweat it.}
-Civillians Killed
&bold(){&color(#ffff00){Civilian: }What's wrong with that thing! It's gone crazy!}
&bold(){&color(#ffff00){Civilian: }Find some place to hide!}
&bold(){&color(#ffff00){Civilian: }It's gonna kill us all! Help!}
&bold(){&color(#ffff00){Civilian: }It's gone crazy! Run!}
&bold(){&color(#ffff00){Civilian: }It's making pot holes!}
-Swann Hands over Thors
&bold(){&color(#b22222){Swann: }Hardware inbound. These Thors are smaller than the Odin but they handle better -- and they still hit hard. Enjoy!}
&bold(){&color(#9acd32){Tychus: }That big dog is all mine!}
-Tower 1
&bold(){&color(#7fffd4){Raynor: }First transmission uploaded...Even Mengsk won't be able to wriggle out of this one.}
-Base hand over
#Camera shows the finished player base as the buildings all become controlled by the player.
&bold(){&color(#4169e1){Horner: }Our base is up and running. I'm transferring control of it to you now, sir.}
-Mengsk propaganda about the Odin
&bold(){&color(#ffa500){Arcturus: }Behold the Dominion's newest weapon of war - the Odin!}
&bold(){&color(#ffa500){Arcturus: }Human tenacity and ingenuity have come together to forge the final answer to the zerg threat!}
&bold(){&color(#ffa500){Arcturus: }Some might baulk at the cost of such a magnificent machine, but I say to you - what price do you put on your loved ones' security?}
&bold(){&color(#ffa500){Arcturus: }This mighty steel giant stands as a testimony to the skill and determination of our Dominion engineers and scientists!}
&bold(){&color(#ffa500){Arcturus: }Implacable. Relentless. Invincible. The Odin is a stirring symbol of the unyielding strength of the Terran Dominion!}
-Tower 2
&bold(){&color(#7fffd4){Raynor: }We're almost done transmitting Mengsk's dirty little secret to the Dominion.}
-Tower 3
&bold(){&color(#7fffd4){Raynor: }That's the last one! Lets see what the people will think of their beloved emperor now!}
-Dominion Forces see Odin Attacking
&bold(){Marine: What the hell's going on!}
&bold(){Marine: Odin has gone rogue. Repeat -- Odin has gone rogue!}
&bold(){Marine: Bring it down!}
&bold(){Marine: Scrap that heap!}
&bold(){Reaper: Reaperman engaging rogue Odin!}
&bold(){Siege Tank: Rogue Odin spotted. Bring it down!}
&bold(){Warfield: Concentrate fire on the Odin!}
-Mengsk threatens Raynor (after first tower?)
&bold(){&color(#ffa500){Arcturus: }There's only one man arrogant enough to think he can get away with this - Raynor!}
&bold(){&color(#7fffd4){Raynor: }Hah. Just for once Arcturus, this really is all about you. I hope you enjoy our show.}
&bold(){&color(#ffa500){Arcturus: }I knew it. Warfield! get your men down there. I want Raynor's head, you understand!? Him and all his terrorist friends!}
-Secondary objective uncovered
&bold(){&color(#7fffd4){Raynor: }Man, I am so sick of seeing Mengsk's face! Tychus, do me a favor and blast any of those damned statues you see.}
-Warfield sends Kill Team to the Air Base Tower:
&bold(){Warfield: Security breach at one of the towers. Strike team Alpha, engage! Stop them!}
-Warfield sends Kill Team to the Siege Base Tower:
&bold(){Warfield: They're attacking a tower. Strike team Bravo, take them out!}
-Warfield sends Kill Team to the Raider Base Tower:
&bold(){Warfield: Strike team Charlie, get to that tower! Bring down those rebels!}
-Tychus ejects from the Odin
&bold(){&color(#9acd32){Tychus: }This thing is outta juice! I gotta eject!}
*Mission Info: The Evacuation
Epilogue: The survivors from Agria have joined the growing exodus of refugees fleeing the zerg. Grateful for Jim's help, Dr. Ariel Hanson has come aboard the Hyperion to discuss the future...
Loading Screen Help: Bonus objectives are optional, but they often give research points that unlock powerful units and upgrades.
Loading Screen Restart: It's important to keep up with the convoy, even if you need to move away from a fight in progress.
Loading Screen Text: The surviving colonists have been evacuated to Meinhoff, and Dr. Ariel Hanson has joined Raynor's cause. The colonists will still need a permanent home.
Objectives: Evacuate the Agria colony
Planet Info: Founded by renowned terra-former Dr. Bernard Hanson, the Agria colony has been one of the Dominion's principal botanical and wildlife preserves.
*Mission: THanson01: The Evacuation :Mission
-THanson01
#--- (Text) Agria, Plato city limits.
-Get to Hanson's colony
&bold(){&color(#ff00ff){Hanson: }Thank goodness you're here. I'll give you control of the main buildings so you can help us evacuate the colony.}
-Start Of Game
&bold(){&color(#7fffd4){Raynor: }We'll need to escort the convoys all the way to the main starport for them to have a chance of escaping this planet.}
-Succes level
#--- Noob success
&bold(){&color(#ff00ff){Hanson: }A whole world lost...my people slaughtered... What did we do to deserve this?}
#--- Ok success
&bold(){&color(#ff00ff){Hanson: }So many dead... If only we'd gotten away sooner. Perhaps there's enough of us left to start over... if we can find somewhere safe...}
#--- Awesome success
&bold(){&color(#ff00ff){Hanson: }We've lost the colony, but my people got out alive thanks to you, Commander.}
-Bunkers
&bold(){&color(#7fffd4){Raynor: }Someone had the right idea building bunkers to defend the roads...but why are they empty?}
&bold(){&color(#ff00ff){Hanson: }The Dominion military abandoned them when the zerg attacked, they didn't give a damn about the colony.}
&bold(){&color(#7fffd4){Raynor: }Sorry to hear that, Doc. At least these bunkers are in a good spot, I'll see if we can't get them manned.}
-Tip (text)
#Repair the bunkers and load them with marines to secure the road for the colonists.
-After first convoy
&bold(){&color(#9acd32){Tychus: }It's a long haul to the starport, partner. How can we be expected to guard the whole thing?}
&bold(){&color(#7fffd4){Raynor: }I reckon we can use a mobile force to keep it clear or build more bunkers to block the approaches - either way should work.}
-Tip (text) after second convoy
#Train more troops and repair your structures between escorting the convoys.
-Player Kills Colonists
&bold(){&color(#ff00ff){Hanson: }Those are innocent people! What are you doing!?}
-Player Destroys Colony Building
&bold(){&color(#ff00ff){Hanson: }Commander, our colony is already being destroyed without you helping it along!}
-After third convoy
&bold(){&color(#4169e1){Horner: }Sir, we just detected zerg organisms entering the upper atmosphere. I can't give you an exact fix but they're heading your way.}
-Civilian Deaths
&bold(){&color(#ff00ff){Hanson: }Commander, do something! My people are dying out there!}
&bold(){&color(#ff00ff){Hanson: }Sweet God... the slaughter... I can't bear to look.}
&bold(){&color(#ff00ff){Hanson: }People I've known since I was a little girl...all gone. (sobs)}
&bold(){&color(#ff00ff){Hanson: }The zerg are terrible... but it was the Dominion that murdered this colony by leaving us here to die.}
-After fourth convoy
&bold(){&color(#4169e1){Horner: }Sir, I'm picking up seismic disturbances closing in on your position. I think it's some kind of tunneling zerg.}
&bold(){&color(#7fffd4){Raynor: }Wonderful, its just like them to keep things nice and interestin'.}
-Defend the convoy!
&bold(){Marine: The convoy's in danger. Hit 'em boys!}
&bold(){Marine: The colonists are hurtin'! We gotta save 'em!}
&bold(){Marine: Zerg are attacking the convoy! Let's rock!}
&bold(){Marine: The zerg have gotten through! Take 'em down!}
-Player kills more colonists
&bold(){&color(#ff00ff){Hanson: }You're killing more of my people! You monster!}
-New unit intro: firebats
&bold(){&color(#b22222){Swann: }I got us some firebats, cowboy. These suckers've got flamethrowers that'll roast the zerg but good!}
-Convoy warning
&bold(){&color(#ff00ff){Hanson: }The first convoy from Larks' Crossing will be moving out soon.}
&bold(){&color(#ff00ff){Hanson: }The next convoy is almost ready to go, Commander. Please alert your men.}
&bold(){&color(#ff00ff){Hanson: }Commander, another convoy will be heading out soon.}
&bold(){&color(#ff00ff){Hanson: }We have another convoy ready to be escorted, Commander.}
&bold(){&color(#ff00ff){Hanson: }We're almost done, Commander. Another convoy will be starting out soon.}
&bold(){&color(#ff00ff){Hanson: }The next convoy will be on its way shortly.}
&bold(){&color(#ff00ff){Hanson: }Just a few stragglers left to bring in, their convoy's heading to the starport any minute now.}
-Hard difficulty only
&bold(){&color(#4169e1){Horner: }Sir? I've detected large numbers of Mutalisks closing in on you. They'll be in position to attack any moment now.}
&bold(){&color(#7fffd4){Raynor: }We better step it up and save these folks before it starts raining glave wurms.}
-Zerg chrysalis
&bold(){&color(#7fffd4){Raynor: }Hey, that's a zerg chrysalis. Stetmann wanted samples of 'em to research. Let's get an SCV over there to harvest it.}
-Convoy starting out
&bold(){&color(#ffff00){Civilian: }Everyone's here, let's go!}
&bold(){&color(#ffff00){Civilian: }Is the road safe up ahead? Guess we'll find out.}
&bold(){&color(#ffff00){Civilian: }Don't stop for anything! Let's roll!}
&bold(){&color(#ffff00){Civilian: }Go! Go! The zerg could get here any minute!}
&bold(){&color(#ffff00){Civilian: }Lets get the hell out of here!}
&bold(){&color(#ffff00){Civilian: }Don't leave without us!}
&bold(){&color(#ffff00){Civilian: }Get to the starport! Move it!}
-Victory Cinematic
&bold(){&color(#7fffd4){Raynor: }That's the last of them! Go! Lift off now!}
*Mission Info: Outbreak
Epilogue: Although the refugees from Agria have been saved they're homeless once again. Dr Hanson is determined to found a new colony, the problem is ...where?
Loading Screen Help: Be aggressive during daylight hours. Use fast units to move quickly, and be home by sundown.
Loading Screen Restart: Multiple SCVs can repair a unit or structure at the same time. This is very useful for Bunkers.
Loading Screen Text: The infestation on Meinhoff has been cleared, and the colonists have been relocated to the garden world of Haven. The question still remains of whether the surviving colonists are also infested.
Objectives: Investigate the Meinhoff infestation
Planet Info: Known for its rich, abundant mineral deposits, Meinhoff has been controlled by the Kel-Morian Combine for many years. Recently, however, it's become a haven for refugees escaping the invading zerg.
*Mission: THanson02: Outbreak :Mission
-THanson02
#--- [Text] Meinhoff, Kel-Morian Refugee Center - Sigma 5.
-Player attacks colony at night
#First time
&bold(){&color(#9acd32){Tychus: }Whoa! That sure pissed 'em off. Maybe we should wait for daylight?}
#Second
&bold(){&color(#9acd32){Tychus: }Seriously, you sure like stirrin' up the hornet's nest!}
-Game start
&bold(){&color(#7fffd4){Raynor: }Alright, boys - we can't risk the contagion spreading to this camp! I want a perimeter set and some bunkers in place now!}
&bold(){&color(#9acd32){Tychus: }You going sweet on that doctor lady, Jimmy? Can't see why else we'd keep fighting for these damn dirt farmers.}
-Victory cinematic
&bold(){&color(#ff00ff){Hanson: }You did it, Jim! I knew you wouldn't let us down! Now I've got to get my people somewhere safe.}
&bold(){&color(#7fffd4){Raynor: }Ain't gonna be so easy, darlin'. This whole sector's crawling with zerg.}
&bold(){&color(#ff00ff){Hanson: }There's got to be somewhere out there the aliens haven't touched... some undiscovered paradise waiting just for us.}
#As our heroes depart the camera focuses on a seemingly insignificant part of the map. We see creep starting to spread across the ground as if it's coming up from beneath the surface...
-First Daybreak
&bold(){&color(#7fffd4){Raynor: }Sun's comin' up! We gotta hold on a little longer!}
-Infestor Research Objective
&bold(){&color(#00bfff){Adjutant: }Scans are picking up a unique zerg bio-signature. It appears to be a burrowing creature that is underground during the day and emerges only at night.}
&bold(){&color(#4169e1){Horner: }Sir, if you kill one of those creatures, Stetmann can study it and perhaps learn something.}
-Dark soon
#--- Random line, play each once only.
&bold(){&color(#00bfff){Adjutant: }Nightfall in thirty seconds}
&bold(){&color(#9acd32){Tychus: }Those creeps are gonna be coming outta the woodwork any minute now. We better get back to the base.}
&bold(){&color(#7fffd4){Raynor: }Keep your eyes peeled. There's gonna be more of them out there.}
&bold(){&color(#ff00ff){Hanson: }You should set some guards. They'll be coming again soon.}
&bold(){&color(#7fffd4){Raynor: }Now we gotta hold out 'till sunrise. Brace yourselves, this could get ugly.}
-Light soon
#--- Random line, play each once only.
&bold(){&color(#00bfff){Adjutant: }Daybreak in thirty seconds}
&bold(){&color(#7fffd4){Raynor: }Rise and shine, boys! Now it's our time to do some damage!}
&bold(){&color(#9acd32){Tychus: }Gonna get us some payback! Let's waste some freaks!}
&bold(){&color(#7fffd4){Raynor: }Finally we can get out there and hit back.}
&bold(){&color(#7fffd4){Raynor: }Alright, let's move out and take it to 'em! We've got to clear this area!}
&bold(){&color(#9acd32){Tychus: }Let's burn this place before they come creepin' again!}
-South barricade
&bold(){&color(#7fffd4){Raynor: }They've broken through the south barricade! Get some troops down there, now!}
&bold(){&color(#9acd32){Tychus: }Y'know, I think I saw this in a movie once...}
-First infested structure sighted
&bold(){&color(#ff00ff){Hanson: }Is that...some sort of nest? You'd better destroy it!}
-Cleared infested region
&bold(){&color(#7fffd4){Raynor: }Alright, this sector is clear! Nice work boys, now move on to the next area!}
&bold(){&color(#ff00ff){Hanson: }Looks like that sector is clear, Jim. Better move on to the next one.}
&bold(){&color(#7fffd4){Raynor: }Good job, guys. This area's secure!}
&bold(){&color(#ff00ff){Hanson: }I'm not detecting any more infested structures in that sector, Jim.}
&bold(){&color(#7fffd4){Raynor: }Looks like this area is secure. Keep it up, fellas! We can stop this!}
-New unit intro: Hellions
&bold(){&color(#b22222){Swann: }Hey hotshot! I got schematics to build them Hellions you saw on Mar Sara, should be good down there!}
-First infested refugee sighted
&bold(){Infested Refugee: Please.... kill me!!}
-First infested marine sighted
&bold(){&color(#9acd32){Tychus: }Infested marines!? Oh hell Jimmy, I don't care for that notion one bit.}
-First Aberration sighted
&bold(){&color(#ff00ff){Hanson: }What is that...thing!? Was it human?}
-Almost done
&bold(){&color(#4169e1){Horner: }You're almost done! There's just a handful of infested bio-signs left. I'll highlight their locations on your map.}
-Daytime
#Couple per day
&bold(){&color(#9acd32){Tychus: }Oh hell yes. This is gonna be OUR time alright.}
&bold(){&color(#7fffd4){Raynor: }Ok, let's find some infested areas to clear.}
&bold(){&color(#ff00ff){Hanson: }Don't forget you have to be back by dark!}
&bold(){&color(#9acd32){Tychus: }Reckon we musta killed thousands of 'em last night. Can't be many left, right?}
&bold(){&color(#ff00ff){Hanson: }You've dealt a serious blow to their numbers, Jim, you're doing great.}
*Mission Info: Safe Haven
Loading Screen Help: You can train two Vikings at a time if you attach a Reactor add-on to your Starport.
Loading Screen Restart: Avoid the Purifier until you have destroyed all three Nexus.
Loading Screen Text: The protoss terror fleets have been driven off, and the infestation has been cured. Dr. Hanson and the colonists are now free to start their new life on Haven.
Objectives: Protect the Haven colony
Planet Info: Despite its idyllic conditions, Haven's close proximity to protoss territory has deterred most terran colonization attempts... until now.
*Mission: THanson03A: Safe Haven :Mission
-THanson03A
#[Text on screen] Haven, Firstport Landing
-Purifier on the move
&bold(){&color(#4169e1){Horner: }Sir! The Purifier's on the move!}
-Tips (text)
#You will need massive firepower to penetrate the Purifier's powerful shields.
#While the Purifier's shields are down it is vulnerable to normal units.
-Victory cinematic
&bold(){&color(#7fffd4){Raynor: }I'm sorry it came to this, Selendis - but these folks have been through enough already. You need to leave 'em be.}
#The following Selendis line is said with Pride and determination. She is an honorable warrior, but she is not happy to lose.
&bold(){Selendis: You have won the day as a warrior and I salute you, James Raynor. We shall meet again, perhaps as allies, perhaps as enemies. As the gods will.}
&bold(){&color(#ff00ff){Hanson: }The protoss are retreating! You've done it!}
-Purifier about to fire
&bold(){&color(#4169e1){Horner: }Sir! I'm detecting a massive energy spike! The Purifier is about to fire!}
&bold(){&color(#ff00ff){Hanson: }They'll fire on the settlement any second now. Get clear!}
&bold(){&color(#4169e1){Horner: }Energy output is peaking. The Protoss are going to destroy the second colony base!}
&bold(){&color(#7fffd4){Raynor: }Hell! They're ready to fire their planet cracker. We've got to stop that Purifier!}
&bold(){&color(#7fffd4){Raynor: }The Purifier is charged up and firing! We're running out of time!}
-Colonists evacuate
&bold(){&color(#4169e1){Horner: }The colonists have evacuated the first settlement in the Purifier's path.}
&bold(){&color(#4169e1){Horner: }The colonists have successfully evacuated that settlement!}
&bold(){&color(#4169e1){Horner: }Excellent work! The colonists in that settlement have been evacuated!}
&bold(){&color(#4169e1){Horner: }Great job! The last settlement is clear! All colonists are safe and accounted for!}
-Purifier vortex.
&bold(){&color(#4169e1){Horner: }Whoa! The Purifier has sent our units into a dimensional warp field! The effect should only be temporary though.}
-Bonus objective
&bold(){&color(#4169e1){Horner: }Commander, a protoss squadron is going after the colony ships. Those people don't stand a chance unless we stop it!}
-Purifier arrives at colony base
&bold(){&color(#ff00ff){Hanson: }The Purifier's coming into range of a colony base!}
&bold(){&color(#4169e1){Horner: }The protoss have arrived at another settlement, sir.}
&bold(){&color(#ff00ff){Hanson: }They've almost reached the next base, hurry!}
&bold(){&color(#4169e1){Horner: }Estimate protoss arrival at the next colony base within twenty seconds, sir.}
&bold(){&color(#7fffd4){Raynor: }They're heading to the last base! This is it boys. End of the line!}
-Nexus destroyed weakening shields
&bold(){&color(#7fffd4){Raynor: }That's one Nexus down, keep at it boys! We've got to stop that ship!}
&bold(){&color(#7fffd4){Raynor: }Another Nexus gone, great work! Don't give 'em a chance to regroup!}
&bold(){&color(#4169e1){Horner: }The Purifier's shields are offline sir! Hit it now!}
-Colony Ships Attacked or Rescued
#Colony Ship Being Attacked
&bold(){&color(#ffff00){Civilian: }Help! They're destroying our ship!}
&bold(){&color(#ffff00){Civilian: }They're going to destroy our ship! We're all going to die!}
&bold(){&color(#ffff00){Civilian: }Our ship's going to burn up. The protoss are killin' us!}
#Colony Ship Rescued
&bold(){&color(#ffff00){Civilian: }Thank you! Those protoss almost got us!}
&bold(){&color(#ffff00){Civilian: }Thanks Raynor's Raiders! We're gettin' out of here!}
&bold(){&color(#ffff00){Civilian: }That was a close one! Thanks!}
-Colonists
&bold(){&color(#4169e1){Horner: }Some of the colonists didn't make it to our base in time. We should be ready to assist them when the protoss attack.}
&bold(){&color(#4169e1){Horner: }The colonists left some resources behind after they evacuated. We should pick them up.}
-Purifier arrival
&bold(){&color(#4169e1){Horner: }Sir! The Purifier has arrived and is on the move!}
-Introduce Nexus to be destroyed
&bold(){&color(#4169e1){Horner: }I've located the protoss Nexuses that are channeling power to the Purifier's shields. We'll have to destroy them before we can stop the Purifier!}
-Second terror fleet
&bold(){&color(#00bfff){Adjutant: }Warning. Protoss squadron detected approaching colonist settlement.}
-Third terror fleet
&bold(){&color(#00bfff){Adjutant: }Warning. Protoss squadron detected approaching the final colonist settlement.}
-Obsolete
&bold(){Selendis: You are as cunning as the stories say, James Raynor. I hope your belief in these colonists will be vindicated.}
*Mission Info: Haven's Fall
Loading Screen Help: Infestations grow to be more dangerous over time. Cleanse them quickly, before they become serious threats.
Loading Screen Restart: Use Vikings to clear the skies over an infestation before landing and assaulting the ground forces.
Loading Screen Text: The infested colonists on Haven have been purged. An infested Dr. Hanson was among the casualties. Regrettable but necessary.
Objectives: Purge the Zerg infestation
Planet Info: Despite its idyllic conditions, Haven's close proximity to protoss territory has deterred most terran colonization attempts... until now.
*Mission: THanson03B: Haven's Fall :Mission
-THanson03B
#[Text] Haven, Firstport Landing
-Eggs
&bold(){&color(#9acd32){Tychus: }What the hell are those things?}
&bold(){&color(#4169e1){Horner: }Eggs...those structures must be acting as giant incubators for the infested.}
-Wear protection
&bold(){&color(#7fffd4){Raynor: }Stay sharp! I want anyone that leaves the ship wearing a suit. Last thing I need is more people getting infested.}
&bold(){&color(#9acd32){Tychus: }They infest marines too, brother.}
&bold(){&color(#7fffd4){Raynor: }My orders still stand - shouldn't be a problem for you though, Tychus.}
-Victory cinematic
&bold(){&color(#4169e1){Horner: }Sir, it's done. I'm not detecting any more zerg, but we have a problem in the lab.}
&bold(){&color(#7fffd4){Raynor: }Ariel?}
&bold(){&color(#4169e1){Horner: }She was insisting her vaccine would work and she was going to prove it. I haven't been able to contact her since.}
&bold(){&color(#7fffd4){Raynor: }Oh man, I hope she didn't do anything stupid. Keep everyone out of there, Matt, I'll deal with this.}
-Settlement becomes infested
&bold(){&color(#4169e1){Horner: }The zerg have fully infested a settlement, sir, but we still need to destroy the structure there to stop it spreading further.}
&bold(){&color(#4169e1){Horner: }I'm sorry, sir, but we've lost a second settlement to the zerg!}
&bold(){&color(#4169e1){Horner: }The infestation's overwhelmed another settlement, there's no stopping this thing!}
&bold(){&color(#4169e1){Horner: }Damn, they're relentless! They've got another settlement!}
&bold(){&color(#4169e1){Horner: }All of the colony settlements have now been overrun, sir. They're all infested.}
-Aberration warning
&bold(){&color(#00bfff){Adjutant: }Warning. Class five bio-signature detected converging on the command center.}
-You're a HERO!
#For when a settlement is saved from infestation
&bold(){&color(#ffff00){Civilian: }I knew Raynor'd save us!}
&bold(){&color(#ffff00){Civilian: }That was too close, thanks!}
&bold(){&color(#ffff00){Civilian: }Can't take much more of this!}
&bold(){&color(#ffff00){Civilian: }We'd all be dead without you!}
-Intro
&bold(){&color(#00bfff){Adjutant: }Infestation source detected.}
&bold(){&color(#4169e1){Horner: }Sir, that Virophage structure is spreading the zerg virus to the colonists!}
&bold(){&color(#4169e1){Horner: }We've got to destroy all the virophages. The more of them there are the more infested we'll have to fight.}
-Repair Vikings
&bold(){&color(#7fffd4){Raynor: }I want some SCVs repairing those Vikings right now! I need 'em out there raising hell!}
-Settlement threatened
&bold(){&color(#4169e1){Horner: }Sir, the infested are closing in on a settlement to the north.}
&bold(){&color(#4169e1){Horner: }The infested are heading to a settlement in the south!}
&bold(){&color(#4169e1){Horner: }Another settlement is coming under attack!}
&bold(){&color(#4169e1){Horner: }Sir! Another settlement is being infested by the zerg!}
&bold(){&color(#4169e1){Horner: }The last settlement is under threat, sir.}
-Settlement cleared
&bold(){&color(#4169e1){Horner: }There's no sign of the infestation left at that settlement, sir.}
&bold(){&color(#4169e1){Horner: }That settlement has been cleared of zerg bio-signatures. Well done, sir.}
&bold(){&color(#4169e1){Horner: }There are no more zerg left in that settlement.}
&bold(){&color(#4169e1){Horner: }Scanners indicate that settlement is now clean, sir.}
&bold(){&color(#4169e1){Horner: }You've destroyed the last of the zerg at that settlement.}
-Zerg base cleared
&bold(){&color(#4169e1){Horner: }Good job, sir. I'm picking up two more concentrations of zerg bio-signatures.}
&bold(){&color(#4169e1){Horner: }That's another one down, sir! No time to rest, though. There's still more zerg clusters that need cleaning out .}
&bold(){&color(#00bfff){Adjutant: }Zerg infestation level reduced to thirty three percent.}
-Brood lords
&bold(){&color(#4169e1){Horner: }Sir, I'm detecting some large zerg flyers. They match the reported profiles for brood lords; be careful, they're lethal against ground targets.}
&bold(){&color(#7fffd4){Raynor: }Then we'll hit 'em from the air! Where are my Vikings at?}
-Trouble at home
&bold(){&color(#4169e1){Horner: }Sir, Stetmann says Dr. Hanson has locked herself in the lab. Alone. She's desperate to save her people, I'm worried about what she might do.}
*Mission Info: The Great Train Robbery
Epilogue: The ruins of Tarsonis have given up their prize, but Jim and his crew still need to find out why the Dominion was hunting a wrecked old Confederacy adjutant so fervently.
Loading Screen Help: Diamondbacks can attack while moving, making them ideal for chasing moving targets.
Loading Screen Restart: Intercept each train early in its path, so that you have plenty of time to take it down.
Loading Screen Restart 2: Avoid fighting the kill teams. Killing them can be difficult, and your real goal is destroying the trains.
Loading Screen Text: One of the Dominion trains was carrying an old confederate adjutant. Now Raynor must find a way to bypass the adjutant's security system, and learn what secrets it holds.
Objectives: Intercept Dominion supply trains
Planet Info: Once the shining capital of terran space, Tarsonis now stands as a ravaged, sobering monument to the fallen Confederacy.
*Mission: THorner01: The Great Train Robbery :Mission
-THorner01
#[Text] Tarsonis, New Gettysburg Deadzone 8.
-Diamondbacks revealed
&bold(){&color(#4169e1){Horner: }Sir, it turns out there are a few Confederate vehicles in the hills the Dominion haven't salvaged yet...}
&bold(){&color(#b22222){Swann: }Diamondbacks! Man, I didn't think they made it past prototyping! Their rail guns'll be great for stopping those trains...no pun intended.}
&bold(){&color(#b22222){Swann: }I'll upload their schematics to our Factory network.}
&bold(){&color(#4169e1){Horner: }There may be other vehicles around that we can commandeer. We should keep our eyes open.}
&bold(){&color(#4169e1){Horner: }Looks like we found all the Confederate Diamondbacks, Sir. This should really help out against the trains.}
-Dominion escorts trains
&bold(){&color(#9acd32){Tychus: }Check it out Jimmy, Dominion's started sending escorts to protect the trains.}
-Victory cinematic
&bold(){&color(#7fffd4){Raynor: }Alright Boys, we've taken down enough trains. We get anything interestin' yet?}
&bold(){&color(#4169e1){Horner: }Sir, we're detecting electrical activity in the wreckage.}
&bold(){&color(#7fffd4){Raynor: }Now let's see what they were so fired up to get their hands on...}
&bold(){Confederate Adjutant: Adjutant 23-46... online... system recording... N-N-New Gettysberg Defense Initiative... S-S-Submit a-access codes.}
&bold(){&color(#7fffd4){Raynor: }Well I'll be. It's an old Confederate adjutant. Now what intel's so important they'd go and dig her up to recover it?}
-Second train killed
&bold(){&color(#9acd32){Tychus: }Damn, I ain't robbed a train in years! We should do this more often!}
-Dominion attack warning
&bold(){&color(#4169e1){Horner: }Commander, I'm picking up increased comm-traffic from the Dominion. Sounds like they're planning to attack our base. We better be ready.}
-Hard difficulty
&bold(){&color(#4169e1){Horner: }Sir, one of the trains got through. We can't afford to miss any more trains!}
-Warning against attacking Dominion base
&bold(){&color(#4169e1){Horner: }Sir, the Dominion processing center is heavily guarded. We should just focus on taking out those trains.}
-Dominion turbo boosts trains
&bold(){&color(#b22222){Swann: }The Dominion're boosting their trains' speed somehow! You'll need to use Diamondbacks to catch them.}
-Dominion bunkers
&bold(){&color(#4169e1){Horner: }The Dominion are constructing a series of bunkers to protect the tracks. Be careful.}
-First train killed
&bold(){&color(#4169e1){Horner: }Excellent work, sir. We can utilize the train's scrap payload to build more units.}
#Plus on hard/insane dificulty
&bold(){&color(#4169e1){Horner: }We obviously won't find many natural mineral fields here, so we should make the most of what we can salvage from the trains.}
-Heavy escort phase
&bold(){&color(#9acd32){Tychus: }Looks like the Dominion ran outta whatever they were juicing the trains with. They're putting out bigger escorts though, we better watch ourselves.}
-Stack killer phase
&bold(){&color(#4169e1){Horner: }Sir, I'm detecting Dominion kill teams patrolling the tracks with large groups of Marauders.}
&bold(){&color(#4169e1){Horner: }I'll mark their location with a red warning symbol. Still, you should try to avoid them.}
-Don't miss the train
&bold(){&color(#4169e1){Horner: }Sir, one of the trains got through. We can't let too many get past us or we'll miss the cargo we're looking for.}
&bold(){&color(#4169e1){Horner: }A second train got through, sir! We can't afford to miss any more trains!}
-Adjutant train announcements
&bold(){&color(#00bfff){Adjutant: }A train is approaching through a tunnel in the northwest.}
&bold(){&color(#00bfff){Adjutant: }A train is coming through the western tunnel.}
&bold(){&color(#00bfff){Adjutant: }A train is exiting the southern tunnel.}
&bold(){&color(#00bfff){Adjutant: }Trains are approaching through the northwest and western tunnels.}
&bold(){&color(#00bfff){Adjutant: }Trains are approaching via the western and southern tunnels.}
&bold(){&color(#00bfff){Adjutant: }Trains detected leaving the northwest and southern tunnels.}
&bold(){&color(#00bfff){Adjutant: }Trains detected coming through the northwest, western, and southern tunnels.}
&bold(){&color(#00bfff){Adjutant: }Mind the gap.}
&bold(){&color(#00bfff){Adjutant: }The eighteen fifty service to New Gettysburg is running four years, five months, twelve days, eight hours and seventeen minutes late.}
*Mission Info: Engine of Destruction
Loading Screen Help: Wraiths can cloak, becoming invisible to most enemy units. Watch out for Missile Turrets and Ravens, which have the ability to detect cloaked units.
Loading Screen Restart: Focus on killing targets that endanger the Odin, like Siege Tanks, Banshees, and Battlecruisers.
Loading Screen Text: The Odin was successfully stolen from the Dominion labs, in spite of Tychus' crazy antics. Now Raynor must take the Odin to Korhal, and capture the UNN broadcast stations.
Objectives: Steal the Odin
Planet Info: Valhalla is a top secret Dominion research center hidden on a small moon orbiting Sigmaris Prime. Hundreds of vehicles and weapons systems have undergone final testing here, including the Viking multi-role Combat Walker, and the Minotaur class battlecruiser.
*Mission: THorner03: Engine of Destruction :Mission
-Tychus heads for the last base
&bold(){&color(#9acd32){Tychus: }I hope you're readin' this, Jimmy, 'cause I'm heading for the last base now!}
-Tychus takes a break
&bold(){&color(#9acd32){Tychus: }Well now that's done with, I'm gonna take me a little break.}
&bold(){&color(#9acd32){Tychus: }Good thing I brought me some liquid refreshment...}
#Sounds of beer can being opened, chugged back, scrunched, thrown in a corner.
&bold(){&color(#9acd32){Tychus: }(sighs contentedly) Now that hit the spot. There's nothing like knocking back a cold one on top o' yer enemies' smoking corpses!}
-Victory cinematic
&bold(){&color(#4169e1){Horner: }Excellent! With the Odin secured we can hit the UNN complex on Korhal and make our broadcast.}
&bold(){&color(#9acd32){Tychus: }Hey can ya hear me 'Captain'? Maybe next time you'll trust ol' Tychus with a little bit o' mayhem.}
&bold(){&color(#7fffd4){Raynor: }Huh. That's about all I'd trust you with, Tychus.}
-Second base
#Tychus starts attack
&bold(){&color(#9acd32){Tychus: }I can't wait no longer! Here it comes!}
#Tychus finds the barrage button
&bold(){&color(#9acd32){Tychus: }Ok, flashy red button what do you do?}
#Odin fires barrage.
&bold(){&color(#9acd32){Tychus: }DAMN! Now that is HOT!}
-Tip
#(text) Tychus is operating the Odin and not under your command, bring up forces to help him destroy the Dominion bases.
-Odin approaches the first base
&bold(){&color(#9acd32){Tychus: }Oh you want some of this? Boom!}
-Fourth base destroyed
&bold(){&color(#4169e1){Horner: }This is going to get tricky...I'm detecting battlecruisers at the next base and the Odin doesn't have strong anti-air capabilities.}
#If player has 7 or less wraiths
&bold(){&color(#7fffd4){Raynor: }Scramble more Wraiths from the starport. If we have enough we can handle the battlecruisers.}
#If player has more than 7 wraiths.
&bold(){&color(#7fffd4){Raynor: }We should have enough Wraiths to handle them, but let's scramble a couple more just to be sure.}
-Second base destroyed
#Odin hp is 100%
&bold(){&color(#9acd32){Tychus: }Sweet. You just keep me repaired Jimmy. I'll win this whole war for ya!}
#Odin hp is under 100%
&bold(){&color(#9acd32){Tychus: }Man I need SCV's to fix some of this damage. Startin' to feel a mite sluggish.}
&bold(){&color(#4169e1){Horner: }Does he always talk this much, Sir?}
&bold(){&color(#7fffd4){Raynor: }Yep, once you get him in a fight he never shuts up.}
-Third base
&bold(){&color(#9acd32){Tychus: }C'mon, Jimmy! We got heads to break!}
-Fourth base
&bold(){&color(#9acd32){Tychus: }Here we go. I'm hittin' my stride now!}
-Loki Callout
&bold(){&color(#7fffd4){Raynor: }What is that thing? Swann would love this place.}
-Tychus takes another break
&bold(){&color(#9acd32){Tychus: }Reckon you boys'll need some time to catch up.}
&bold(){&color(#9acd32){Tychus: }Good old Tychus be right here takin' it easy...(yawns)}
&bold(){&color(#9acd32){Tychus: }Just wake me up when you're ready - I reckon a small nuke oughta do it, hehehe.}
-Third base destroyed
&bold(){&color(#4169e1){Horner: }Three bases down, maybe the convict has his uses after all.}
-Fifth base
&bold(){&color(#9acd32){Tychus: }Hey now, that ain't fair!}
&bold(){Battlecruiser: The Odin is in range, fire the Yamato cannon!}
#Odin nukes base
&bold(){&color(#9acd32){Tychus: }Hello there, now how'd I miss this button with a skull on it?}
&bold(){&color(#00bfff){Adjutant: }Nuclear launch detected.}
&bold(){&color(#9acd32){Tychus: }Oh baby! You're in for a world of pain!}
-Odin uses barrage
&bold(){&color(#9acd32){Tychus: }BOOM, baby!}
&bold(){&color(#9acd32){Tychus: }This is gonna hurt you a lot more than it's gonna hurt me!}
&bold(){&color(#9acd32){Tychus: }You want some of this?!}
&bold(){&color(#9acd32){Tychus: }Time to kick ass and chew bubble gum!}
-Warehouse ambience
&bold(){&color(#9acd32){Tychus: }This ain't a stealth mission any more ladies. Bring it loud and fast!}
&bold(){&color(#9acd32){Tychus: }You ain't keepin' me from that monster!}
&bold(){&color(#dc143c){Dominion Marine: }Activate the auto-turrets!}
&bold(){&color(#9acd32){Tychus: }(Laughs)}
-Battlecruisers incoming
&bold(){&color(#4169e1){Horner: }Sir, I'm picking up Dominion battlecruisers on an intercept course with the Odin.}
&bold(){&color(#b22222){Swann: }Hey hotshot, you want these Wraith fighters now? They'll take down a battlecruiser easy. You can build more at a starport.}
-Tychus idling
&bold(){&color(#9acd32){Tychus: }So what's the plan now, Commander? Trash them bases right?}
&bold(){&color(#9acd32){Tychus: }Uh Jimmy? ....Pardner? Can ya hear me?}
&bold(){&color(#9acd32){Tychus: }Well if you ain't going to tell me not to have a little fun...I'm going to have a little fun hehe. Here I go!}
-Mid game cinematic
&bold(){&color(#9acd32){Tychus: }Hot Damn! I can't wait to get inside that thing and tear this place up!}
&bold(){&color(#7fffd4){Raynor: }Hold your position Tychus! Let us get a support force up there to cover you!}
#The Odin blasts out part of the hangar.
&bold(){&color(#9acd32){Tychus: }Now that's what I'm talking about!}
&bold(){&color(#7fffd4){Raynor: }Dammit, Tychus! Stand down! Can you read me?!}
&bold(){&color(#4169e1){Horner: }He's got it stuck on transmit, sir. He can't hear us at all. Defenses are coming online at the Dominion bases.}
&bold(){&color(#7fffd4){Raynor: }Wonderful. Get our base set up ASAP. We'll just have to follow him in and hope he doesn't get too crazy. (beat) Ah, who am I kidding...}
#Show player base being established.
-Tychus is a slacker
&bold(){&color(#9acd32){Tychus: }Y'know, I think I'll take me another breather. You better get some back up ready for me, Jimmy.}
&bold(){&color(#9acd32){Tychus: }I see your little guys running around down there, Jimmy. Heh, they look like ants.}
&bold(){&color(#9acd32){Tychus: }You reckon these Dominion boys'll put up a fight this time? I ain't barely broke a sweat.}
-Tychus really is a slacker
&bold(){&color(#9acd32){Tychus: }Now that was fun! Don't worry, old buddy, I'll give you some time to catch up.}
&bold(){&color(#9acd32){Tychus: }Well I'll be, those Dominion egg heads really thoughta everything. Pardon me a moment.}
#Sounds of whistling, farting and finally, after some grunts, a toilet flushing.
&bold(){&color(#9acd32){Tychus: }There we go. Heh. You ready yet?}
*Mission Info: Zero Hour
Epilogue: Jim has escaped Mar Sara only to find a wider, more terrible conflict ravaging Dominion space. The ferocious alien zerg have returned and now everything is in chaos...
Loading Screen Help: Load Marines into Bunkers to provide them with extra protection. Marines can still attack enemies from inside a Bunker.
Loading Screen Restart: To bolster your defenses, construct additional Bunkers and fill them with Marines.
Loading Screen Text: Raynor escaped Mar Sara only to find that the Zerg have launched a full-scale invasion of terran space. Now Raynor must earn credits to build up his forces for the coming conflict.
Objectives: Hold out until extraction
Planet Info: With the resurgence of Mar Sara's once lucrative mining industry, the Dominion was quick to swoop in and establish military control over the growing colony.
*Mission: TRaynor03: Zero Hour :Mission
-TRaynor03
#[Text] Twenty minutes later, Backwater Station...
-Bonus objective - rescue marines
#First group
&bold(){Marine: Mayday! Mayday! We're trapped by the zerg! They're burrowed all around us! If you can reach us, please help!}
&bold(){Marine: Man, are you a sight for sore eyes. Hold up! We're comin' with ya!}
#Second group
&bold(){Marine: To anyone hearing this message, we're pinned down near Backwater Station! Please assist!}
&bold(){Marine: Thought we were goners there!}
#Third group
&bold(){Marine: We need immediate support! Hostiles all around us. Is anyone out there?}
&bold(){Marine: Thanks for the assist! We're with you, Raynor!}
-Extraction Soon
#--- 10 mins to go
&bold(){&color(#7fffd4){Raynor: }Keep at it boys, our ride's on its way.}
#--- 5 mins to go
&bold(){&color(#7fffd4){Raynor: }Hold out just a little longer! We'll be getting outta here soon!}
#--- 2 mins to go
&bold(){&color(#4169e1){Horner: }Commander, this is Matt Horner. Just hold on! Cavalry's on the way!}
&bold(){&color(#7fffd4){Raynor: }Take your time, Matt. No rush!}
-Victory Cinematic
&bold(){&color(#4169e1){Horner: }Cavalry's arrived! Anyone still alive down there?}
&bold(){&color(#7fffd4){Raynor: }Good to see ya, Matt! Welcome to the party.}
&bold(){&color(#4169e1){Horner: }Glad we made it in time, Sir. Now let's get you boys outta there.}
-Tips (Text)
#[Text] A bunker can hold up to four Marines, giving them excellent protection while still allowing them shoot.
#[Text] Damaged buildings can be repaired by SCVs. Burning buildings are in danger of loss and should always be repaired first.
#[Text] Buildings you no longer need can be turned back into minerals by selecting them and clicking the Salvage button on the command card.
-Zerg Wave Begins
&bold(){Marine: Here they come! Lock and load!}
-Bunkers lost on either entrance
&bold(){&color(#9acd32){Tychus: }We're gettin' tore up out there. We gotta fall back to higher ground!}
-Player gets SCV
&bold(){&color(#7fffd4){Raynor: }Get some SCVs repairing those bunkers!}
-Mutas Coming
&bold(){&color(#9acd32){Tychus: }Multiple air bogies detected! ETA: Right the hell now!!}
-Zerg West
&bold(){&color(#9acd32){Tychus: }Zerg are hitting us from the west!}
-Zerg East
&bold(){&color(#9acd32){Tychus: }We got zerg coming in from the east!}
*Mission Info: The Devil's Playground
Epilogue: As promised, the lucrative deal with Gabriel Tosh has paid off handsomely. But the mysterious resource pirate isn't finished with Jim just yet...
Loading Screen Help: Many terran structures can lift off, fly around, and land elsewhere. This is useful for avoiding lava surges.
Loading Screen Restart: Units that cost more vespene gas than minerals are useful when you're trying to save up minerals.
Loading Screen Text: The mining contract on Redstone turned out to be very profitable. Tosh has more work for Raynor that could be just as lucrative.
Objectives: Exploit resources on Redstone
Planet Info: Rights to exploit Redstone's mineral fields were the flashpoint for conflicts between different mining guilds prior to the start of the Terran Guild Wars.
*Mission: TTosh01: The Devil's Playground :Mission
-TTosh01
#--- (Text) Redstone III, polar caldera
-First lava surge warning is given
&bold(){&color(#7fffd4){Raynor: }Lava's rising, get those SCVs to high ground right now!}
-Watch your spending
&bold(){&color(#4169e1){Horner: }Just a reminder sir; the more minerals we expend on forces, the longer it's going to take to reach our goal. Try to be economical.}
-Victory cinematic
&bold(){&color(#7fffd4){Raynor: }Alright boys, nice work. We got what we came for. Now lets get outta this hellhole!}
&bold(){Tosh: Finished already? You really are as good as they say Mr. Raynor. I'm thinking you and I got a lot more business we can be talking about.}
-Tips (text)
#Loading SCVs into a command center and lifting off just before the lava surge will allow you to keep mining right until the last moment.
#A command center can load and carry up to five SCVs making it ideal for transporting them to new mineral nodes.
#Ground units and structures on low ground during the lava surge will take massive damage.
#New Unit Acquired - Reapers are veteran mobile infantry with jump packs that allow them to move up and down cliffs.
-Surge counter
&bold(){&color(#4169e1){Horner: }This counter shows the estimated time until the next lava surge. Move all units and structures to high ground when a surge is imminent.}
-Zerg inbound
&bold(){&color(#00bfff){Adjutant: }Alert. Zerg approaching. Defenses required. Expended minerals will diminish the mining quota, so caution is advised.}
-Lava surge in 30 secs
&bold(){&color(#00bfff){Adjutant: }Seismic activity is increasing. Caution is advised.}
-Lava surge in 10 secs
&bold(){&color(#00bfff){Adjutant: }Alert. Lava surge imminent. Evacuate low ground immediately.}
-Replacement SCVs
&bold(){&color(#7fffd4){Raynor: }Damn, losing all those SCVs is gonna set us back. I'm gonna call in some reinforcements.}
-Replacement command center
&bold(){&color(#4169e1){Horner: }Sir, command centers aren't cheap. We don't have any more replacements so try and be more careful with this one .}
-Rescue Tosh's men
#--- As Tosh's command center is located
&bold(){SCV: Tosh sent ya to help? About time! Let's finish up this contract and get the hell off this planet.}
-Tosh gives mineral coordinates
&bold(){Tosh: Since you're doin' right by me - I'll do right by you. Here's the co-ordinates of the nearest mineral nodes.}
&bold(){Tosh: I scanned for mineral outcrops before we landed. Sending more data to you now.}
&bold(){Tosh: Doin' well there, Mr. Raynor. We got traces of more minerals over on the other side of the canyon.}
-New unit intro: Reapers
&bold(){Tosh: I got some friends comin' to help you out - Reapers.}
&bold(){&color(#b22222){Swann: }Reapers you say? Hell, cowboy, we gotta train more of these guys, they're seriously bad ass!}
-All clear
&bold(){&color(#00bfff){Adjutant: }All clear. It is now safe to proceed with mining operations.}
-Find Tosh's men
&bold(){Tosh: Some of my boys disappeared in this area. Wanna see if they're still alive.}
-Minerals total
#Half required minerals
&bold(){Tosh: Your men work fast. We've already got half the minerals we need.}
#Almost done
&bold(){Tosh: Almost done, Mr. Raynor. Just a few more minerals to go.}
-Brutalisk detected
&bold(){Stetmann: Ah, sir! Sir! Ah scanners show a large bio-signature close to your position - a Brutalisk I think! If you could kill it that'd get my...err our research off to a flying start!}
*Mission Info: Welcome to the Jungle
Epilogue: The terrazine has been secured, leaving Jim free to investigate Tosh's claims that he has a plan to hurt Mengsk.
Loading Screen Help: Always bring an escort to guard your SCVs when harvesting Terrazine.
Loading Screen Restart: You don't need to intercept every Probe sealing to win. Focus on harvesting the Terrazine successfully and defending yourself.
Loading Screen Text: Raynor secured the terrazine gas, but also earned the hatred of a fanatical protoss sect known as the Tal'Darim. Back on the Hyperion, Horner has received a mysterious message claiming that Tosh is an assassin.
Objectives: Secure terrazine gas on Bel'Shir
Planet Info: Dotted with ancient shrines and ruined temple-gardens, Bel'shir was once held as a sacred spiritual retreat for the protoss Templar.
*Mission: TTosh02: Welcome to the Jungle :Mission
-TTosh02
#(Text) Bel'Shir, equatorial jungles.
-Terrazine harvesting
&bold(){&color(#b22222){Swann: }Our SCVs can pick up terrazine canisters and move 'em. It'll take 'em a while to disconnect the canister so make sure you watch out for 'em.}
&bold(){Tosh: Here are the coordinates for the terrazine sites, brother. This should make our lives a little easier.}
-Player is returning to base with the last Terrazine load
&bold(){Tal'darim Executor: These reckless terrans must be stopped! Slay them all!}
-Victory cinematic
&bold(){&color(#7fffd4){Raynor: }That's the last canister! I think we've outstayed our welcome, boys!}
-Tips (text)
#(Text) Terrazine gas is collected in canisters by SCV's. Select an SCV and right-click on the canister to begin to pick it up.
#(text) Terrazine must be carried to the nearest drop-off point to complete the objective.
#(text) If an SCV carrying terrazine is killed, the cargo it drops can be harvested by another SCV.
-Protoss aggro
&bold(){Tal'darim Executor: This land was sacred to the Tal'darim before terrans ever reached the stars! You must depart immediately!}
&bold(){&color(#7fffd4){Raynor: }Hold on now. We just need some of this gas here, and we'll be long gone before you know it.}
&bold(){Tal'darim Executor: No! You shall not defile the Breath of Creation! Tal'darim warriors, execute all those who would desecrate our altars!}
&bold(){&color(#4169e1){Horner: }The protoss are mobilizing, sir. Looks like they're gonna go after our SCVs when we harvest the terrazine. I suggest we only harvest one site at a time and run with a heavy escort.}
-Player Extracts 1 Gas
&bold(){Tosh: Good job! That's the first canister filled.}
-Player Extracts 3 Gas
&bold(){Tosh: Three down. You're doing great! Keep it up!}
-Player Extracts X Gas
&bold(){&color(#7fffd4){Raynor: }That's over half the canisters you wanted.}
-Player Extracts XX Gas
&bold(){Tosh: You and your Raiders sure can walk the walk! We just need one more canister.}
-Protoss caps 1 Gas
&bold(){&color(#7fffd4){Raynor: }Wonderful. The Tal'darim are sealing off the terrazine altars so we can't get at 'em! If they keep it up we won't be able to collect enough.}
-Protoss caps X Gas
&bold(){Tosh: Damn those Tal'darim! Every altar they shut down sets us back further. You need to get some of your boys out there and stop them!}
-Protoss caps 5 Gas
&bold(){&color(#7fffd4){Raynor: }We gotta slow the Tal'darim down some! They've sealed off five geysers already!}
-Protoss caps XX Gas
&bold(){&color(#7fffd4){Raynor: }This ain't good. If the Tal'darim seal off any more terrazine, there won't be enough left for us!}
-After player starts collecting his 4th canister
&bold(){Tal'darim Executor: You shall not steal the Breath of Creation so easily!}
&bold(){Tosh: Careful! They're sending their ships to take out your SCV's! Shoot 'em down quick or we're finished!}
-OBSOLETE
&bold(){Tosh: Nothing to worry about...Nothing at all.}
&bold(){&color(#7fffd4){Raynor: }Fries your...? What the hell are you talking about?}
&bold(){Tosh: (strained) Hmm what? Yeah - we'd best be movin' 'fore this stuff fries my brain.}
-Harvesting from multiple locations
&bold(){Tosh: Bold move, Mr. Raynor, collecting terrazine from two places at once!}
&bold(){&color(#7fffd4){Raynor: }Sure, it's gonna be harder to keep the Tal'darim off our backs, but the quicker we're done here the sooner we can get off this rock.}
-SCV gets terrazine
&bold(){SCV: I've got the first canister unhooked, sir! I'll take it to the nearest command center...}
-SCVs dying
&bold(){&color(#4169e1){Horner: }Sir, our SCVs are getting hammered out there! We need a stronger escort or static defences to protect them.}
-Protoss start sealing altars
&bold(){&color(#00bfff){Adjutant: }Warning. The Tal'darim are sealing off a terrazine altar.}
*Mission Info: Cutthroat
Loading Screen Help: Vultures can lay Spider Mines to whittle down enemy forces before they reach your defenses.
Loading Screen Restart: Orlan is collecting resources from several places on the map. Assault these early to slow down his income.
Loading Screen Restart 2: Once you purchase Mira Han's contract and control her forces, assaulting Orlan's base will be easy.
Loading Screen Text: The adjutant holds proof that Emperor Mengsk is responsible for the deaths of billions of innocent civilians. Horner has a plan on how to reveal this information to the public.
Objectives: Meet with Colonel Orlan
Planet Info: Deadman's Port has long been a refuge for smugglers and pirates seeking to avoid the guns of the vigilant Dominion Defense Fleets.
*Mission: THorner02: Cutthroat :Mission
-Collection progress half way
&bold(){Han: Huh, you've already got half the payment I asked for. You're a fast worker, Jim. Send me Matthew and we'll call it even.}
&bold(){&color(#7fffd4){Raynor: }I don't think so darlin'. How about I keep Matt and give you the minerals.}
&bold(){&color(#4169e1){Horner: }Thank you sir.}
&bold(){Han: Oh Matthew, you hurt my feelings.}
-Game start
&bold(){&color(#7fffd4){Raynor: }Alright boys, we've got a deal with Mira Han! Now let's get to work and get that adjutant back!}
-Orlan's gift
&bold(){Orlan: I got a little present headed your way!}
-Player finds scrap
&bold(){&color(#4169e1){Horner: }Here's some scrap we can salvage for extra resources. We need to keep looking for this stuff.}
-Raynor hires Han
&bold(){&color(#7fffd4){Raynor: }Alright, Mira - we both know you're rippin' me off - but I'm gonna hire you anyway.}
&bold(){Han: My forces are yours, Jim. I'm so glad I got to side with you and Matthew!}
&bold(){Orlan: Oh you scheming little - ! I'll show you what happens to double-dealing backstabbers.}
-Player finds renewable scrap
&bold(){&color(#4169e1){Horner: }Those shredders are constantly producing scrap we can salvage. We should check this area again later.}
-Victory cinematic
&bold(){Orlan: Alright! Alright! I surrender! Just take your damn adjutant already!}
&bold(){&color(#7fffd4){Raynor: }I oughta do the universe a favor and put you down, Orlan. It's too bad I might need to hire you some day.}
&bold(){&color(#7fffd4){Raynor: }Mira, do me a favor, keep him on ice.}
&bold(){Han: (chuckles) You got it, Raynor. I will keep the snake safe and sound for you. I will even do it for free!}
&bold(){Han: Matthew, perhaps you could stop by later? We have some personal business to... discuss.}
&bold(){&color(#4169e1){Horner: }I'm... um...}
&bold(){&color(#7fffd4){Raynor: }Now let's get that adjutant back to the Hyperion and have ourselves a little chat with her.}
&bold(){&color(#4169e1){Horner: }Yes. We should do that.}
-Resourcing explanation
&bold(){&color(#4169e1){Horner: }Pirates have been stripping down ships here for years, it should be pretty easy to collect enough scrap to pay Mira off.}
-Mira's gift
&bold(){Han: I left a little present out here for you and Matthew. I never got to give it to him last time you boys were here!}
&bold(){&color(#9acd32){Tychus: }Damn Jimmy, are those Vulture bikes?}
&bold(){&color(#7fffd4){Raynor: }Good eye, Tychus. We can use 'em to lay mines around our base to hold off Orlan.}
-Tips
#--- (text) New Unit Acquired: Vultures are fast bikes armed with grenades. They can also deploy spider mines which are deadly against ground forces.
#--- (text) New Ability - Spider Mine: Spider Mines are cloaked units deployed by a Vulture. When an enemy moves within range of the mine it jumps out of the ground and scuttles toward it, exploding when it gets close.
#--- (text) Scrap Salvage: Move your units near any scrap found around Deadman's Port to claim it for resources.
#--- (text) Mercenary Contract: Mira Han's Mercenaries are offering their services to Raynor for the right price. You can hire her by clicking on the button in the upper-right corner of the screen.
-Collection progress almost done
&bold(){Han: Very nice, you're almost there, Jim! I'll get my crew ready for some Orlan-bashing.}
-Collection progress Orlan half way
&bold(){Han: Better pick up the pace, Orlan's already got half of my payment waiting for me. You know I've got a soft spot for Matthew, but business is business.}
-Collection progress Orlan nearly done
&bold(){Han: You know I would much rather team up with you and Matthew. But Orlan's nearly got his payment ready -- don't let him win!}
*Mission Info: Breakout
Loading Screen Help: Be cautious around Missile Turrets and Ravens--they can detect Tosh, enabling their allies to attack him.
Loading Screen Restart: If Tosh becomes injured, back off and find a Medic. Remember to watch out for Ravens and Missile Turrets. They can detect Tosh.
Loading Screen Text: New Folsom has been destroyed, and the political prisoners freed. Tosh has also joined Raynor's resistance movement, and is training new spectres to use against the Dominion.
Objectives: Break open New Folsom
Planet Info: New Folsom prison is a notorious political prison where enemies of the Dominion are kept on ice. Its remote location and inhospitable landscape makes escape from the prison virtually impossible.
*Mission: TTosh03A: Breakout :Mission
-1st Outer Defense Destroyed/Raiders Build Forward Base
&bold(){&color(#7fffd4){Raynor: }Good work, Tosh! We're pushing on toward the front line.}
&bold(){&color(#7fffd4){Raynor: }See if you can slow down the Dominion so we can build up some defenses.}
-Voice overs
&bold(){&color(#7fffd4){Raynor: }Hang in there Tosh. My boys are movin' in to back you up.}
-Victory cinematic
&bold(){Tosh: And the walls come tumblin' down! Be free my brothers and sisters! Your new life awaits! (laughs)}
&bold(){Nova: You just unleashed a nightmare on all of us, Raynor! Heaven help you now.}
-Freeing cell block A
&bold(){&color(#7fffd4){Raynor: }Nice work, Tosh, freeing those prisoners will really help us out.}
-Nuclear Missile Ready
&bold(){&color(#7fffd4){Raynor: }Tosh, we've got a Nuke ready for launch. Paint a target!}
&bold(){&color(#7fffd4){Raynor: }Just don't call the strike in too close.}
-Subsequent Nukes
&bold(){&color(#7fffd4){Raynor: }We got another Nuke for ya, Tosh! Designate a target, and we'll drop it right where you want it.}
&bold(){&color(#7fffd4){Raynor: }There's another Nuke ready for you, Tosh! Just give us a target.}
&bold(){&color(#7fffd4){Raynor: }We've got another Nuke ready to go! What's the target?}
-Game start
&bold(){Tosh: With my cloaking abilities, I can take out all these guards. They'll never see me.}
&bold(){Tosh: Remember - just keep sending in troops and I'll do the rest.}
&bold(){&color(#7fffd4){Raynor: }Don't you worry about us, Tosh. We'll keep 'em busy while you free the prisoners!}
-Raynor's Raiders in Trouble
&bold(){&color(#7fffd4){Raynor: }We've got trouble back here, Tosh. Sure could use your help cleaning it up.}
&bold(){&color(#7fffd4){Raynor: }The Dominion are pushing us back. We're gonna lose the forward base at this rate!}
&bold(){&color(#7fffd4){Raynor: }The Dominion's right on our doorstep, Tosh! Get back here and give us a hand!}
&bold(){&color(#7fffd4){Raynor: }The Dominion's all over us, Tosh! We need some backup!}
-Prisoners released
&bold(){Marine: Raynor's Raiders! I could kiss you guys!}
&bold(){Marine: Outstanding!}
&bold(){Marauder: Time for some payback!}
-Freeing cell block B
&bold(){&color(#7fffd4){Raynor: }Now those boys are free we can bust this place wide open, great job, Tosh!}
-OBSOLETE
&bold(){&color(#ffaa00){Rebel: }Sweet freedom!}
-Stealth Detection
&bold(){Tosh: That Turret across the bridge.}
&bold(){Tosh: It can see me, and alert its allies if I get too close, even with my stealth.}
-Mindblast
&bold(){Tosh: I can use a psionic explosion to take out groups of marines. A little trick I call mindblast.}
-Consumption
&bold(){Tosh: When I need energy I can use Consumption to get more. I just steal a little life from an ally.}
&bold(){Tosh: The more life they have, the more energy. It don't hurt. Much.}
-Cell Block A
&bold(){&color(#4169e1){Horner: }Tosh, you're nearing the first military cell block now. Releasing the prisoners might buy us some allies.}
-2nd Outer Defense Destroyed/Raiders Build Forward Base
&bold(){&color(#7fffd4){Raynor: }We're rollin' now! Keep 'em busy while we establish our forward position!}
-Cell Block B
&bold(){&color(#4169e1){Horner: }You're close to the second military cell block, Tosh. Feel like making some new friends?}
-Main Cell Block
&bold(){&color(#7fffd4){Raynor: }The prison entrance is up ahead. Keep up the pressure! We're almost there!}
*Mission Info: Ghost of a Chance
Loading Screen Help: Be cautious around Missile Turrets and Ravens--they can detect Nova, enabling their allies to attack her.
Loading Screen Restart: Domination works very well on large units like Battlecruisers and Thors. You can also use it to steal detectors like Ravens.
Loading Screen Text: The training facility on Avernus has been destroyed, and Tosh neutralized. As a parting gesture, Nova transmitted the schematics on how to train ghosts.
Objectives: Destroy the Spectre Facility
Planet Info: Avernus station is a secret Spectre training facility hidden off the major trade routes of terran space. From this location, it doubles as a base of operations for piracy.
*Mission: TTosh03B: Ghost of a Chance :Mission
-Mid game cinematic 2
#Camera shows the destroyed remains of the Terrazine tanks
&bold(){Tosh: Now why did you have to go and do that? You're testing me, brother... Testing me hard.}
&bold(){&color(#7fffd4){Raynor: }You ain't training any more psychopaths at this base.}
#Camera shows the Psi-Indoctrinator surrounded by some of Tosh's troops.
&bold(){Nova: Good job, Jim! One more to go!}
&bold(){&color(#7fffd4){Raynor: }That Psi-Indoctrinator's heavily guarded. Nuking it's gonna be our best bet.}
-Voice overs
#[Text] Avernus station.
-Victory cinematic
#Camera shows the destroyed remains of the Psi-Indoctrinator.
&bold(){Tosh: (threatening) This ain't the end. I'll be seeing you again real soon.}
#Camera shows Tosh escaping, maybe in a cloaked wraith.
&bold(){&color(#4169e1){Horner: }Tosh just... Somehow he got past us, Sir.}
&bold(){&color(#7fffd4){Raynor: }Don't worry about it, Matt. We did what we came here to do.}
-Marauder
&bold(){Nova: See that Marauder up ahead? Fifty credits says I can snipe him from here!}
-Mid game cinematic 1
#Camera shows the destroyed remains of the Jorium stockpile.
&bold(){Tosh: Never took you for a traitor. You've fallen a long, long way, brother.}
&bold(){&color(#7fffd4){Raynor: }I ain't your brother. You're a murdering psychopath.}
#Camera shows the Terrazine tanks surrounded by some of Tosh's troops.
&bold(){Nova: Nice work, boys. Our next target is the Terrazine tanks.}
#Camera shows Nova drop podding onto the next platform.
&bold(){Nova: I'll clear a landing zone for you. Get ready.}
-Mission Start
&bold(){&color(#7fffd4){Raynor: }Ok, here we go. Stay sharp boys - Tosh might have some nasty surprises waiting for us.}
-Taunts
&bold(){Tosh: Your pretty little ghost been chasin' me a long time, and she hasn't caught me yet.}
&bold(){Tosh: You working for Mengsk now, brother. How does it feel?}
&bold(){Tosh: Nova will just stab you in the back, Raynor. It's what she does.}
&bold(){Tosh: Sendin' your men into my station. You just gonna get 'em all killed.}
&bold(){Tosh: Better men than you have tried to kill me Raynor. An' I'm still standin'.}
&bold(){Tosh: I've got detection everywhere, brother. You can't run, you can't hide.}
-Enemy witnessed colleague die from Nova
&bold(){Marine: Bugging out!}
&bold(){Marine: Let's get out of here!}
&bold(){Marine: Tosh isn't paying us enough to fight a ghost.}
&bold(){Marine: Let's just bug out and call it even.}
&bold(){Marine: That's it!}
-High ground hint
&bold(){&color(#7fffd4){Raynor: }Check out that high ground, Nova! There should be some good angles up there.}
-Platform 2 LZ
&bold(){Nova: L.Z. secured. You can begin your landing, Jim.}
&bold(){Nova: And see if they can't get this gate open! Time's a-wasting.}
-Domination
&bold(){&color(#00bfff){Adjutant: }Dominated units will remain under Nova's control until she releases them.}
&bold(){&color(#00bfff){Adjutant: }Dominated units will remain under Nova's control until the timer runs out.}
&bold(){&color(#00bfff){Adjutant: }While units are Dominated, Nova is free to move and attack as normal.}
-Ultralisk
&bold(){&color(#7fffd4){Raynor: }An Ultralisk? Tosh sure keeps some exotic pets.}
-Tips (text only)
#Psi Round: Psi Round inflicts severe damage on an enemy at great range. It is particularly effective against psionic enemies like Spectres.
#Domination: Domination allows Nova to seize control of an enemy for a short time.
#Hacking: Nova can hack some neutral buildings. Move her close to Nuke Silos to take control of these structures.
-Gate
&bold(){&color(#7fffd4){Raynor: }Gonna need your help with this gate, Nova.}
&bold(){Nova: Relax. I just need to take out the gate control on the other side.}
#Once the gate is open
&bold(){Nova: See? Nice and easy! Let's move.}
-Nova pinned
&bold(){Nova: I'm pinned down over here! Help a girl out and take down those guys on the top of the cliff!}
-Siege tank
&bold(){Nova: Careful - there's a siege tank up ahead. If I can get close enough, I can telepathically dominate the crew.}
-Sniper
&bold(){Nova: Spectres! Let me handle them.}
-Nova hunted
&bold(){Marine: I'm telling you I saw something!}
&bold(){Marine: We should just cover the place in auto turrets! That'll find 'em.}
&bold(){Marine: Ghost!}
&bold(){Marine: Where is she?}
&bold(){Marine: Taking damage! Damn ghost is here somewhere.}
-Nighthawk lost
&bold(){&color(#7fffd4){Raynor: }I'm sending down another Raven.}
-Reapers lost
&bold(){&color(#7fffd4){Raynor: }I'm sending in more Reapers. They're on their way now.}
-Gate open
&bold(){Nova: The gate's open! Let's make some noise!}
-Tosh nuke
&bold(){Tosh: I have a present for you, Mr Raynor. Best start runnin'!}
-Nova hacks silo
&bold(){Nova: Keep me covered while I hack into this nuke silo.}
&bold(){&color(#00bfff){Adjutant: }Nuclear missile ready.}
&bold(){Nova: Should just... take... a f... there!}
-Units arrive
&bold(){Banshee: Air-cav has arrived! Give us a target!}
-Tosh nukes again
&bold(){Tosh: I'm gettin' tired of this. Why don't you just DIE!}
-Approaching Psi-Indoctrinator
&bold(){Nova: You're right, Raynor. A well-placed nuke would wreak some serious havoc on those defenses.}
*Mission Info: Smash and Grab
Epilogue: The encounter with the Queen of Blades left Tychus with questions. Now he wants some answers...
Loading Screen Help: Building a second Barracks will allow you to train more troops at a time.
Loading Screen Restart: The more forces you devote to attacking the Protoss, the faster you'll get to the artifact.
Loading Screen Restart 2: Focus your attacks on one Stone Zealot at a time so that your troops take less damage.
Loading Screen Text: Another artifact has been secured for the Moebius Foundation, but once again Kerrigan was moments away from finding it. Now it is a race to find the other artifacts before she does.
Objectives: Seize the alien artifact
Planet Info: Monlyth was abandoned centuries ago - and little is known about the few protoss who chose to remain there. These Tal'darim and their ancient shrines still remain a mystery to terran researchers.
*Mission: TTychus01: Smash and Grab :Mission
-TTychus01
#--- [Text] Monlyth, Shrine of Accession.
-Zerg attack!
&bold(){&color(#00bfff){Adjutant: }Warning. Incoming zerg attack wave detected.}
-Securing the artifact
&bold(){&color(#b22222){Swann: }I got a crew coming down to pick up the artifact!}
-Victory cinematic
&bold(){&color(#7fffd4){Raynor: }We got what we came for! Let's high-tail it out of here!}
#Crazy sound effect fires off - static and psi power... Kerrigan's portrait comes onscreen.
&bold(){Kerrigan: I forgot how resourceful you were, Jim. I won't make that mistake twice.}
&bold(){&color(#7fffd4){Raynor: }Kerrigan.}
-Player leaves his base undefended
&bold(){&color(#9acd32){Tychus: }Hey, you ain't gonna leave your base completely undefended are you, Jimmy?}
-Artifact barrier activated
&bold(){&color(#7fffd4){Raynor: }What the - !?}
-First time
&bold(){&color(#9acd32){Tychus: }This is crazy, man! We can't take the zerg in a stand-up fight, and you know it!}
&bold(){&color(#7fffd4){Raynor: }(snarls) Leave the tactics to me, Tychus.}
-Protoss relics
&bold(){&color(#4169e1){Horner: }I'm picking up emanations from protoss relics close by. Stetmann has requested we collect as many as possible to assist in his research.}
-New unit intro: Marauders
&bold(){&color(#00bfff){Adjutant: }Warning. Protoss Stalkers are gathering at our perimeter.}
&bold(){&color(#b22222){Swann: }I got something new for ya, Cowboy! Marauders - the latest word in big badda boom hardware.}
&bold(){&color(#7fffd4){Raynor: }I ain't sure this is the best time to be experimenting, Swann.}
&bold(){&color(#b22222){Swann: }Pfft. 'Best time there is! Let the Marauders loose against those Stalkers and you'll see.}
-OBSOLETE
&bold(){Kerrigan: What are you still fighting for, Jim? [Happy]Are you intending to keep the promise you made and put me out of my misery?[/Happy] (laughs)}
&bold(){Kerrigan: (Laughs) Don't take too long now - time's running out... for all of us.}
&bold(){&color(#7fffd4){Raynor: }You know I'm a man of my word, darlin'.}
-Adjutant reveals alien battle on the upper causeway
&bold(){&color(#00bfff){Adjutant: }The zerg severely outnumber the protoss forces. It is likely the protoss will fall shortly.}
&bold(){&color(#7fffd4){Raynor: }Well here's the plan.Then we've gotta get that artifact before the zerg overrun the whole place!}
-Zerg push 70% to the artifact
&bold(){&color(#00bfff){Adjutant: }Warning - the zerg have almost reached the artifact.}
-Zerg begin extracting the artifact
&bold(){&color(#00bfff){Adjutant: }Warning! The zerg have begun extracting the artifact.}
*Mission Info: The Dig
Loading Screen Help: Hold the SHIFT key while issuing commands to create a list of commands to be carried out in sequence. This is particularly useful when controlling the Laser Drill.
Loading Screen Restart: Use the Laser Drill on large, threatening targets like Archons and Colossi.
Loading Screen Text: The artifact on Xil has been secured, but Raynor has earned the hatred of the fanatical Tal'Darim Protoss. The Moebius Foundation will soon contact Raynor with the location of more artifacts.
Objectives: Recover the alien artifact
Planet Info: Xil was scoured of all life long ago. Excavated ruins suggest that the planet's indigenous alien culture was wiped out virtually overnight.
*Mission: TTychus02: The Dig :Mission
-TTychus02
#(Text) The planet Xil, Moebius Excavation Site Bravo...
-Protoss aggro
&bold(){Tal'darim Executor: More terran thieves? The mysteries of this place are forbidden! You will pay for your transgression with your lives!}
&bold(){&color(#7fffd4){Raynor: }Ok, 'least we know what happened to the other expedition.}
&bold(){&color(#4169e1){Horner: }Sir, looks like these protoss are a radical group of fanatics calling themselves the Tal'darim.}
-Defend that drill
&bold(){&color(#7fffd4){Raynor: }We need bunkers and siege tanks defending that laser drill! We've got no chance of claiming the artifact without it!}
-Victory cinematic
&bold(){Tal'darim Executor: You have prevailed for now. Word of this sacrilege will echo across the stars, James Raynor. The day of reckoning draws near!}
&bold(){&color(#7fffd4){Raynor: }These artifacts of yours seem real popular, Tychus.}
&bold(){&color(#9acd32){Tychus: }What do we care, long as the pay's good.}
&bold(){&color(#7fffd4){Raynor: }Really? I'd say gettin' vaporized by the Tal'darim definitely counts as 'diminishing returns.'}
-Reminder to use the drill
&bold(){&color(#9acd32){Tychus: }What's wrong? Just use the laser to blast these protoss freaks!}
-Protoss first attack
&bold(){&color(#4169e1){Horner: }Sir, I've managed to access what's left of the Moebius expedition's sensor net. I'll route it through your map so you can see what the Tal'darim are up to.}
-Player is given control of the laser drill
&bold(){Tal'darim Executor: You would desecrate that which belongs to the gods? This will NOT be borne by the faithful!}
&bold(){&color(#4169e1){Horner: }Sir, those are protoss archons. If they get too close our men won't stand a chance!}
&bold(){&color(#4169e1){Horner: }I'm giving you manual control of the laser drill - see if you can use it against the protoss!}
&bold(){&color(#7fffd4){Raynor: }Alright. You heard the man! Swing that laser around! We can use it to drive back the protoss!}
-Player attacks drill
&bold(){&color(#9acd32){Tychus: }Hey hey hey! We need that damn drill! Don't trash it!}
-Drill needs repair
&bold(){&color(#7fffd4){Raynor: }Get an SCV to repair that laser drill! We're gonna need it to get to the artifact.}
-Drill under attack
&bold(){&color(#7fffd4){Raynor: }We need guards by the laser drill! The protoss are hitting it hard!}
&bold(){&color(#9acd32){Tychus: }Those freaks are smashing up the laser! Do something!}
&bold(){&color(#7fffd4){Raynor: }Protect the laser drill! We can't let them destroy it!}
&bold(){&color(#9acd32){Tychus: }We need some guns around the drill! Lose it and we're screwed!}
-Laser kills friendlies
&bold(){&color(#7fffd4){Raynor: }Those are our guys! Careful with that thing!}
-Door is cut 1
&bold(){&color(#00bfff){Adjutant: }The laser drill has breached the door's outer layer.}
-Door is cut 2
&bold(){&color(#00bfff){Adjutant: }The laser drill is now cutting through the door's thermal barrier.}
-Door is cut 3
&bold(){&color(#00bfff){Adjutant: }Thermal barrier breached. The laser drill is now cutting through the core.}
&bold(){Tal'darim Executor: They seek to befoul the legacy of the gods! Destroy them!}
-Door is cut 4
&bold(){Tal'darim Executor: Still you persist! It is heresy to touch the artifacts of the Benefactor!}
-Door is cut 5
&bold(){&color(#00bfff){Adjutant: }Breach of the doorway core is imminent. Structure access imminent.}
&bold(){Tal'darim Executor: It is our sacred duty to stop these defilers! Burn them to ashes!}
-Protoss air 1
&bold(){&color(#00bfff){Adjutant: }Alert. Enemy air units on approach vector.}
&bold(){&color(#7fffd4){Raynor: }Damn it. Air units nothin' - those're transports! Use the laser and knock 'em down fast!}
-Protoss air 2
&bold(){&color(#4169e1){Horner: }Sir! More air units inbound!}
&bold(){&color(#7fffd4){Raynor: }We gotta take them out or they'll keep dropping troops right on top of us!}
-Protoss air 3
&bold(){&color(#4169e1){Horner: }There's another wave of air units heading your way!}
&bold(){&color(#7fffd4){Raynor: }These guys just won't give it up... Stick it to 'em boys!}
-Secondary objective
&bold(){&color(#4169e1){Horner: }Sir, I'm picking up the energy signatures of several protoss relics in the area. I'm marking them on your map.}
&bold(){&color(#7fffd4){Raynor: }Well if there's time we can blast 'em free with the laser drill - I bet Stetmann'd love to study them.}
-Siege tank intro
&bold(){&color(#7fffd4){Raynor: }Hold up there! Those protoss cannons will tear us a new one if we try to advance. Swann? You promised me siege tanks! Where are they?}
&bold(){&color(#b22222){Swann: }Settle down, hotshot. They're comin'. These babies'll knock those cannons down from a nice, safe distance.}
-Siege mode intro
&bold(){&color(#b22222){Swann: }These new siege tanks work just like the old ones. When you put 'em in siege mode they get increased range and firepower.}
&bold(){&color(#b22222){Swann: }They can't move in siege mode, so if you need to reposition 'em, just switch 'em back into tank mode. Y'got it?}
-Siege tank intro 2
&bold(){&color(#7fffd4){Raynor: }Let's get some siege tanks deployed on the high ground! They can pound that protoss Stalker before it even gets close to us.}
-Mid game cinematic
&bold(){&color(#00bfff){Adjutant: }Moebius base local-net accessed. Decrypting security overrides. Transferring control of base structures to you, Commander.}
&bold(){&color(#9acd32){Tychus: }Fire it up! One hundred and seventy four gigawatts - 'the power of the sun at your fingertips.' Now get it aimed at that door and let's get cuttin'!}
#Laser drill turn on animation
&bold(){&color(#4169e1){Horner: }Laser output is good. Drilling will take some time but there's no other way into the temple.}
&bold(){&color(#4169e1){Horner: }Sir, the Tal'darim are mobilizing their forces against us.}
&bold(){&color(#7fffd4){Raynor: }So we set a perimeter and protect the drill until we're through. I'm just glad we've got siege tanks...}
-Burninated the protoss
&bold(){&color(#4169e1){Horner: }The Tal'darim just can't stand up to our firepower, they're in full retreat! Well done, sir!}
-Protoss final wave
&bold(){&color(#00bfff){Adjutant: }Commander. A large Tal'darim force is moving in to attack.}
-Mission Start
&bold(){&color(#7fffd4){Raynor: }Watch your corners, boys. We don't know who cleaned this place out.}
*Mission Info: Liberation Day
Epilogue: Word of the rebellion is spreading like wildfire. Dominion forces are struggling to maintain control in mines and settlements across Mar Sara. It's the perfect time to strike...
Loading Screen Help: Left-click to select units. Right-click to tell selected units to move or attack enemies.
Loading Screen Restart: If you lose track of Raynor, click on his icon in the lower-right corner of the screen.
Loading Screen Text: The Dominion's hold on Mar Sara has been crippled. Now Raynor's old friend Tychus is offering a contract to secure much-needed funds for the resistance movement.
Objectives: Destroy the Dominion outpost
Planet Info: Mar Sara was the eighth colony-world settled by the old Terran Confederacy. Though considered a backwater, its mining industry was once seen as a key strategic asset.
*Mission: TRaynor01: Liberation Day :Mission
-Second Civilian Encounter
&bold(){&color(#ffff00){Civilian: }Hey, you boys ain't the Dominion!}
-Curfew scene.
&bold(){&color(#ffff00){Civilian: }Careful, there's a curfew in effect!}
#Dominion marines are ahead.
&bold(){&color(#dc143c){Dominion Marine: }Get back in your houses!}
#Once they aggro...
&bold(){&color(#dc143c){Dominion Marine: }You're in violation!}
-Raynor Curious about Town
&bold(){&color(#7fffd4){Raynor: }Where is everyone?}
&bold(){&color(#7fffd4){Raynor: }This is starting to look ugly.}
&bold(){&color(#7fffd4){Raynor: }This is bad.}
&bold(){&color(#7fffd4){Raynor: }Finally. There's the locals!}
-First Civilian Encounter
#A couple of locals are working on something (mining, vehicle repair, whatever) as Raynor's boys approach.
&bold(){&color(#ffff00){Civilian: }Raynor's Raiders! Damn rebels - we got enough problems 'round here as it is!}
&bold(){&color(#7fffd4){Raynor: }(to himself) The Dominion's got these folks terrified.}
-Big fight warning
&bold(){&color(#00bfff){Adjutant: }Commander, a large Dominion force is gathering in the center of town.}
&bold(){&color(#7fffd4){Raynor: }Then it's time to call in that 'special delivery' we talked about.}
&bold(){&color(#7fffd4){Raynor: }Alright. Reinforcements!}
-2nd holo-board - at town center... (big marine battle).
&bold(){&color(#ffa500){Arcturus: }Your freedoms must be protected!}
#Raynor and crew roll up to the scene.
&bold(){&color(#7fffd4){Raynor: }What's wrong with you people? Why don't ya fight back?}
&bold(){&color(#ffa500){Arcturus: }No sacrifice is too great for safeguarding our communities...}
#A group of marines moved in from off-screen as the holo-board goes up.
-First Encounter With Dominion
&bold(){&color(#dc143c){Dominion Marine: }Jim Raynor!}
#There's a Dominion road block up ahead manned by a couple of Dominion marines.
&bold(){&color(#dc143c){Dominion Marine: }Raynor? Kill him!}
&bold(){&color(#dc143c){Dominion Marine: }That's Raynor! Most wanted man in the Dominion!}
-3rd holo-board - Processing Center
#Mengsk's holo-board drones on as we see civilians lined up - being processed for the workforce program.
&bold(){&color(#ffa500){Arcturus: }Labor redistribution mandates may require you to serve your term in areas all across the Dominion!}
&bold(){&color(#ffff00){Civilian: }Relocation?}
&bold(){&color(#ffff00){Civilian: }They can't just take us away from our families, can they?}
&bold(){&color(#dc143c){Dominion Marine: }You'll all be given a meal when you reach the dig site.}
&bold(){&color(#ffff00){Civilian: }My brother went off to the mine last week. He disappeared!}
#One civilian makes a break for it and runs out of line.
&bold(){&color(#dc143c){Dominion Marine: }We got a runner!}
#Marines open fire on the runner.
#Crowd reacts.
&bold(){&color(#7fffd4){Raynor: }They're shooting civilians! Move in!}
-Raynor's crew rolls in and combat ensues.
&bold(){&color(#7fffd4){Raynor: }Now listen up. It's time you all stood up for yourselves. Now I'm takin' down that base. You're all welcome to join me.}
#Once the Dominion marines are dead.
&bold(){&color(#ffff00){Civilian: }Thank you Raynor! We knew you wouldn't forget us!}
&bold(){&color(#ffff00){Civilian: }There's more people still bein' held up ahead!}
&bold(){&color(#7fffd4){Raynor: }I'll see to them.}
-Mengsk one-liners for holoboard
&bold(){&color(#ffa500){Arcturus: }Work hard. Stand proud. We must all sacrifice for the glory of the Dominion!}
&bold(){&color(#ffa500){Arcturus: }Keep a close watch on your neighbors. Dissent will only slow our progress.}
&bold(){&color(#ffa500){Arcturus: }Korhal is the heart of the Dominion, but the common man is the heart of the future!}
-Raynor Finds Killwall
&bold(){&color(#7fffd4){Raynor: }Mengsk has a lot to pay for.}
-First positive moment with a civilian
&bold(){&color(#ffff00){Civilian: }Marshal Raynor. Been a while since we saw you around here.}
-Finale - shipment center
#Raynor's crew rolls in and surrounds the stockpile/destroys the fence around the stockpile.
&bold(){Dominion Officer: This is a restricted area! You insurgents are under arrest!}
&bold(){&color(#7fffd4){Raynor: }I don't think I'll let you arrest me today, officer.}
#Raynor's crew kills the marines, but several Vikings arrive and land. It looks really bad for the Raiders.
&bold(){&color(#7fffd4){Raynor: }Well, this ain't good.}
#Suddenly a mob of armed locals surge up from town and help overwhelm the Dominion.
&bold(){&color(#ffff00){Civilian: }We're with ya, Raiders!}
&bold(){&color(#ffff00){Civilian: }Down with Mengsk!}
&bold(){&color(#ffff00){Civilian: }Screw the Dominion!}
&bold(){&color(#ffff00){Civilian: }We got yer' back, Raynor!}
-OBSOLETE
#The victory cinematic will have people celebrating in the streets.
&bold(){&color(#00bfff){Adjutant: }Congratulations, Commander. The credits and weapons are yours for the taking.}
&bold(){&color(#7fffd4){Raynor: }Well, after all that - figure we should leave it all here for these folks. They're fighting the good fight, now - they'll need all the guns and money they can get. We can find another way to keep ourselves in business.}
-Wounded Man
&bold(){&color(#7fffd4){Raynor: }Get a med-pack and help this man. What happened here? Tell me... Dammit, he's gone.}
-Survivor Man
&bold(){&color(#ffff00){Civilian: }My neighbors. My family...}
-1st holo-board - southeast corner of map
&bold(){&color(#00bfff){Adjutant: }Commander, destroying the Dominion Holoboards will help incite rebellion against the Dominion.}
&bold(){&color(#00bfff){Adjutant: }Commander, destroying the Dominion property will help incite rebellion against the Dominion.}
&bold(){&color(#ffa500){Arcturus: }Friends, with our official labor programs, everyone can help to build a better tomorrow!}
&bold(){&color(#ffff00){Civilian: }Lots of folks go in, don't ever come back.}
&bold(){&color(#7fffd4){Raynor: }I'm getting' mighty tired of seein' Mengsk's face! Blast it!}
#When they blast the board the civilians cower and/or run.
&bold(){&color(#ffff00){Civilian: }Damn Raynor! We still have to live here!}
-Victory Cinematic
&bold(){&color(#ffff00){Civilian: }I didn't think we could fight them. But we can!}
&bold(){&color(#7fffd4){Raynor: }Now you've got the weapons and the resources to do it. Remember, Mengsk can only control you if you let him.}
&bold(){&color(#ffff00){Civilian: }I'd like to see him try.}
-Game start
#[Text] Ten minutes later, near the outskirts of Backwater Station
&bold(){&color(#00bfff){Adjutant: }Commander, there are tutorial videos awaiting your review.}
&bold(){&color(#7fffd4){Raynor: }Alright boys, let's show the locals they don't need to fear the Dominion.}
&bold(){&color(#7fffd4){Raynor: }Keep your intervals wide, your eyes open and your asses covered. Let's move!}
#Down the road a bit, He comes upon an old woman standing in the road.
&bold(){&color(#ffff00){Civilian: }Don't go up that road.}
&bold(){&color(#7fffd4){Raynor: }Why? What's waitin' for us?}
&bold(){&color(#ffff00){Civilian: }Stay away.}
#She wanders away.
#On the road behind her is a propaganda poster: "The Dominion keeps you safe. Turn in your guns here."
*Mission Info: The Gates of Hell
Loading Screen Help: Mercenaries are even more effective on missions where resources and supplies are limited.
Loading Screen Restart: You don't have to rescue every drop pod of units. If you have trouble getting to one, skip it.
Loading Screen Restart 2: When you're ready to rescue Warfield, bring your entire army. You won't be coming back.
Loading Screen Text: Raynor has rallied enough survivors to establish a secure landing zone. Now Warfield has a plan to cripple Kerrigan's defenses before the final confrontation.
Objectives: Invade Char
Planet Info: The ash-world of Char serves as the zerg swarm's base of operations in the Koprulu Sector. Its brutal volcanic landscape is riddled with extended hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg.
*Mission: TValerian01: The Gates of Hell :Mission
-TValerian01
#[Text] Char, landing sector red seven.
-Reach Warfield's crash site - victory cinematic?
&bold(){&color(#9acd32){Tychus: }We've reached the crash-site! With any luck, old Warfield's still alive and kickin'!}
&bold(){Kerrigan: Warfield won't be alive for very much longer. My pets will be drawn to his fear and that of his men. There's absolutely nothing you can do.}
&bold(){&color(#7fffd4){Raynor: }You're sure talkin' a lot, Kerrigan. Maybe the fear you smell is your own.}
-Drop pods
&bold(){&color(#7fffd4){Raynor: }Matt, keep me updated on those drop pods as they get to Char.}
&bold(){&color(#7fffd4){Raynor: }If we can reach enough of them before the zerg, we might just have a chance of fighting our way through this.}
-First pod
&bold(){&color(#4169e1){Horner: }Sir, I'm tracking an incoming drop pod. It should be landing close to your position any second.}
&bold(){&color(#7fffd4){Raynor: }Alright, let's get out there and find 'em before the zerg do!}
-Subsequent pods
&bold(){&color(#4169e1){Horner: }Sir, I've detected a drop pod in your vicinity.}
&bold(){&color(#4169e1){Horner: }Sending coordinates to a nearby drop pod.}
&bold(){&color(#4169e1){Horner: }Sir, another drop pod is coming down near your location.}
&bold(){&color(#4169e1){Horner: }You've got another drop pod landing near by.}
&bold(){&color(#4169e1){Horner: }Sir, another drop pod has arrived near your perimeter.}
-Defeat boss monster
&bold(){&color(#7fffd4){Raynor: }Yeah, well bring 'em all on, darlin'! There's more where that came from!}
-Minerals tip
&bold(){&color(#7fffd4){Raynor: }We can salvage some of the wreckage from the Dominion base for resources. If we find more, we can put it to good use.}
-Warfield mid game cinematic
&bold(){Warfield: Mayday! Mayday! This is General Warfield. My ship is taking terrible... terrible damage!}
#Part way into the mission Warfields battle cruiser crash lands.
&bold(){Warfield: ... is Gen... Warfield. To any Dominion ship in... range, my ship is down ...nd we've sustained heavy losses.}
#Camera pulls back to show lots of zerg unburrowing. He's going nowhere.
&bold(){Warfield: We're holding position but we need support ...soon.}
&bold(){&color(#7fffd4){Raynor: }We're on our way General! Just hold on...Damn, he can't even hear us.}
&bold(){Kerrigan: (ghostly laughter)}
&bold(){&color(#7fffd4){Raynor: }The only way we're gettin' to Warfield is straight through those Nydus worms.}
-First pod rescue
&bold(){&color(#dc143c){Dominion Marine: }Raynor's Raiders! We sure are glad to see you boys! But where's General Warfield?}
&bold(){&color(#7fffd4){Raynor: }I'm assuming command, here! You men fall in with us and we'll see to finding your General!}
&bold(){&color(#dc143c){Dominion Marine: }Yes, sir!}
#Kerrigan portrait pops on-screen.
&bold(){Kerrigan: I so love the way you kindle their hope, Jim. By all means - bring them all to my doorstep. It'll be like lambs to the slaughter.}
&bold(){&color(#7fffd4){Raynor: }(to the men) Don't listen to her! Stay focused and we'll make it out of here together!}
-Barracks
&bold(){&color(#7fffd4){Raynor: }At least a barracks made it down in one piece! Fly it somewhere safe behind our lines and start producing!}
-Banter
#For use in lulls
&bold(){Kerrigan: (laughing) Some invasion.}
&bold(){Kerrigan: You were fools to come here!}
&bold(){Kerrigan: How many men have you led to their deaths here, Jim?}
-Factory
&bold(){&color(#7fffd4){Raynor: }Get this factory back to the landing zone and get it building!}
-Starport
&bold(){&color(#7fffd4){Raynor: }Some air power is just what we need! Secure this starport and bring it behind our guns.}
-Simultaneous drop pods
&bold(){&color(#4169e1){Horner: }Sir, I read multiple drop pods entering the atmosphere. I don 't think you'll have enough time to rescue them all, not with this much zerg in the area.}
&bold(){&color(#7fffd4){Raynor: }Dammit! We'll rescue as many as we can. But I don't think everyone's gonna live through this.}
#Comment
&bold(){&color(#4169e1){Horner: }There's another wave of drop pods coming in, sir. It would be too dangerous to try and rescue them all.}
-No more drop pods
&bold(){&color(#4169e1){Horner: }Commander, the last of the Dominion drop pods have reached the surface of Char.}
&bold(){&color(#7fffd4){Raynor: }Looks like we're on our own, boys.}
#Don't forget - Save Warfield!
&bold(){&color(#4169e1){Horner: }We should mobilize everything we've got and try to break through to Warfield.}
-OBSOLETE
&bold(){Kerrigan: My beautiful ultralisk. You will regret that.}
&bold(){Kerrigan: The ashes of Char are already thick with the blood of my enemies. You'll soon join them!}
&bold(){Kerrigan: (seething) That beautiful young ultralisk was one of my favorites. Now you've really pissed me off!}
&bold(){Kerrigan: Hurry up and die!}
&bold(){Kerrigan: They all die so fast... it's hard to keep count.}
&bold(){Kerrigan: You dare to challenge me in my own lair? Hah!}
&bold(){Kerrigan: You seriously thought you could come into my house and slaughter my children? This world will be your grave!}
&bold(){&color(#7fffd4){Raynor: }Then we'll keep rallying survivors until we can pull this off!}
&bold(){Kerrigan: Five.}
&bold(){Kerrigan: Four.}
&bold(){Kerrigan: Three.}
&bold(){Kerrigan: Two.}
&bold(){Kerrigan: That's one.}
&bold(){Kerrigan: I'm sure it's hard for you to keep count of the losses, Jim - I'll help!}
&bold(){&color(#7fffd4){Raynor: }Me too, Matt, guess there's only one way to find out.}
-Early in the mission
&bold(){&color(#00bfff){Adjutant: }Commander. Tactical analysis indicates the zerg greatly outmatch your current forces.}
-Secondary Objective
&bold(){Valerian: Our supplies and troops are being shot down by the planetary defenses. Anyone on the surface, try to take down those defenses!}
&bold(){&color(#00bfff){Adjutant: }The zerg planetary defenses are made up of Spore Cannons. They destroy targets entering the planet's orbit.}
#After first planetary defense taken down
&bold(){&color(#9acd32){Tychus: }That's one down. How many of these planetary defenses are there?}
&bold(){Reaper: I guess we'll find out.}
#After second planetary defense
&bold(){Valerian: Whoever is taking out those defenses down there, you have my gratitude.}
#After third planetary defense
&bold(){&color(#7fffd4){Raynor: }That should about do it!}
&bold(){&color(#00bfff){Adjutant: }Commander, Valerian is sending cargo pods to the surface.}
*Mission Info: The Outlaws
Epilogue: With the alien artifact secured, Jim and Tychus need to get it offworld. Dominion control on Mar Sara is in ruins so getting a ship through should be easy enough...
Loading Screen Help: Your progress is automatically saved at key points in each mission. If you have trouble, you can load a saved game and try different tactics.
Loading Screen Restart: Casualties are inevitable. If you lose troops, be sure to train replacements.
Loading Screen Text: The artifact has been successfully liberated from the Dominion. Now Raynor must find a way to get the artifact -- and his forces -- off world.
Objectives: Seize the alien artifact
Planet Info: Much of Mar Sara's surface was incinerated by the protoss during the last war. However, many colonists have returned to rebuild their world's once robust mining industry.
*Mission: TRaynor02: The Outlaws :Mission
-TRaynor02
#[Text] Four hours later - Mar Sara badlands...
-Tutorial
&bold(){&color(#00bfff){Adjutant: }Commander, additional tutorials are available for you to review.}
-Rebel base under attack
&bold(){&color(#00bfff){Adjutant: }Commander, the Dominion is attacking the rebel base to the southwest!}
&bold(){&color(#9acd32){Tychus: }Good! That'll keep the Dominion off our backs.}
&bold(){&color(#7fffd4){Raynor: }Those folks need our help, Tychus. There's no way we're leavin' 'em to rot!}
#If rebel base is saved
&bold(){&color(#ffaa00){Rebel: }You guys sure are a welcome sight! We're with you. Just tell us where you want us.}
&bold(){&color(#7fffd4){Raynor: }Welcome aboard, boys.}
-Victory Cinematic
&bold(){&color(#00bfff){Adjutant: }Crane controls accessed. Decrypting security overrides. Crane control established.}
&bold(){&color(#9acd32){Tychus: }Beautiful, now let's reel that sucker in and get out of here!}
-Tips
#(text) Use an SCV to construct a Refinery over the Vespene Geyser near your mineral field.
#(text) You can speed up collecting minerals by training more SCVs at your command center.
#(text) SCVs are needed to harvest gas from Refineries. Assign three SCVs to this for maximum Efficiency.
#(text) Construct a Reactor at your Barracks. This will double its production capacity.
#(text) A Barracks can be upgraded by having it construct a Tech Lab, allowing Medics to be trained just like Marines.
-Bunker kill
&bold(){&color(#9acd32){Tychus: }Nice job cleaning out that bunker, Jimmy. Between your boys and my skills we are gonna go a long way together.}
-Dominion Marines
&bold(){&color(#dc143c){Dominion Marine: }Rebel scum!}
-Friendly Civilians
&bold(){&color(#ffff00){Civilian: }Bad guys are thatta way!}
&bold(){&color(#ffff00){Civilian: }Go get that base!}
&bold(){&color(#ffff00){Civilian: }Raynor's the man!}
&bold(){&color(#ffff00){Civilian: }It's Raynor's boys!}
&bold(){&color(#ffff00){Civilian: }Dominion can go to hell!}
&bold(){&color(#ffff00){Civilian: }Go get 'em!}
&bold(){&color(#ffff00){Civilian: }Kick the Dominion's ass!}
&bold(){&color(#ffff00){Civilian: }Help! Somebody save me!}
-Killing Dominion barracks and factory
&bold(){&color(#9acd32){Tychus: }Outstanding, with their barracks and factory trashed we just gotta mop up any stragglers and we're home free.}
-Hellion attack
&bold(){&color(#00bfff){Adjutant: }Warning. Dominion Hellions approaching...}
-Build Up
&bold(){&color(#7fffd4){Raynor: }We'll need a lot more marines before we take on the Dominion outpost. Train 'em up at the Barracks.}
&bold(){&color(#7fffd4){Raynor: }While we're at it, extra SCVs will help us harvest minerals faster. Train 'em up at the Command Center.}
-Dominion wave wiped out
&bold(){&color(#9acd32){Tychus: }The Dominion ain't stupid, Jimmy, you best keep some boys back to defend your base.}
*Mission Info: A Sinister Turn
Loading Screen Help: Probes are the workhorses of a Protoss base. They gather resources and warp in (build) Protoss structures.
Loading Screen Restart: Immortals are very effective against hard-hitting units like Archons, Ultralisks, and Hybrids.
Loading Screen Text: The preservers were held prisoner by a protoss-zerg hybrid of immense power. Once freed, the preservers revealed that the secrets of the prophecy lie with the Overmind on Aiur.
Objectives: Consult the Preservers on Zhakul
Planet Info: Zhakul is an ancient Xel'Naga planet discovered by protoss wayfarers after the Aeon of strife. When the Conclave took power on Aiur, all texts and artifacts from the Aeon of Strife were sealed away on Zhakul - and guarded by three holy Preservers.
*Mission: TZeratul02: A Sinister Turn :Mission
-Mid game cinematic
#The Archival Nexus. It starts out dark but flares into blinding life as we watch. A HYBRID is briefly silhouetted as it teleports in. We're left with an impression of burning eyes...
&bold(){Hybrid Protoss: INTRUDERS...}
&bold(){Hybrid Protoss: I come for you NOW. Prepare for DEATH.}
-Intro cinematic
#The Void Seeker flies over to the landing site. Zeratul unloads and looks around.
&bold(){Executor: En Taro Tassadar. Do not forget, more information on managing a protoss base and army can be found in the tutorial section.}
&bold(){Zeratul: It is strangely silent here, yet these structures are intact. With power they would be functional.}
#A stalker appears near the unpowered buildings.
&bold(){Zeratul: Greetings, brother. We come seeking the Preservers.}
&bold(){Stalker: The Preservers you seek serve a higher power now, dark one.}
#The stalker attack. Zeratul defeats it.
-After first combat
&bold(){Zeratul: Higher power? What could have corrupted these protoss so? Truly, something foul has taken hold of this sacred place.}
-Find preservers objective
&bold(){Zeratul: The mighty spirits of the preservers are imprisoned close by - we must find them.}
-Preserver prisons found
&bold(){Zeratul: The spirits of the Preservers are entombed within! We must break them open immediately!}
-After first hybrid power-up
&bold(){Zeratul: It keeps the preservers in bondage, feeding off their power! If we are to transcribe the prophecy, they must be freed!}
&bold(){Zeratul: The Hybrid grows stronger! We must destroy the preserver prisons before it is too late!}
&bold(){Zeratul: We must free the Preservers before we can destroy the Hybrid!}
-Hybrid retreat lines
&bold(){Hybrid Protoss: I shall return.}
&bold(){Hybrid Protoss: Your doom is only delayed.}
&bold(){Hybrid Protoss: Merely a temporary setback.}
&bold(){Hybrid Protoss: You cannot destroy me. I shall rise again.}
&bold(){Hybrid Protoss: I go to gather my strength.}
&bold(){Hybrid Protoss: Enjoy your fleeting victory. This is not over.}
-Power buildings objective
&bold(){Zeratul: There are many abandoned structures in this place that we can make use of. They merely need their power restored by the construction of a few well-placed pylons.}
-Zeratul works out how to kill the hybrid
&bold(){Zeratul: The hybrid is draining the preservers to survive! I must free them before it is too late!}
-Zeratul reaction to Hybrid
&bold(){Zeratul: A... protoss and zerg hybrid... Gods, an abomination! Who created this atrocity?}
-Victory cinematic
&bold(){Preserver: We have seen the prophetic fragments in your mind, Zeratul. We will make of them what we can.}
#Camera starts revolving around Preserver 2.
&bold(){Preserver: The Cycle shall draw to its end. The Xel'Naga who forged the stars will transcend their creation...}
#Camera cuts to Zeratul as he watches, transfixed.
#Camera starts revolving around Preserver 3.
&bold(){Preserver: Yet, the Fallen One shall remain...}
#Camera cuts to show the Archive apparatus begins to glow and bristle with awesome power.
&bold(){Preserver: Destined to cover the Void in shadow...}
&bold(){Preserver: It begins with the Great Hungerer.}
#Camera cuts to show the Archive as it powers down - the lights go out.
&bold(){Preserver: It ends... in utter darkness.}
#The spectral Preservers fade away as the camera cuts back to Zeratul and his crew.
&bold(){Zeratul: A Great Hungerer... could it refer to the zerg Overmind? It has a part to play in this prophecy?}
&bold(){Zeratul: I must seek out the Overmind's final resting place. Our ancient homeworld... of Aiur.}
-Dark shrine
&bold(){Zeratul: A Dark Shrine! Once power is restored it could be of great value to us.}
#As Zeratul's force approach, several dark templar appear.
&bold(){Dark Templar: Zeratul! Truly fate has sent you here.}
&bold(){Zeratul: Join me, brothers, and we shall cleanse this place of evil.}
&bold(){Dark Templar: Command us!}
-Tips (text only)
#Pylon power - Protoss structures need power to function. This is supplied by building a pylon close to them.
#New Unit Acquired - Immortals are potent combat walkers protected by an energy field that blocks very powerful attacks.
#New Unit Acquired - Dark Templars are deadly assassins skilled in close combat. Their cloaking ability makes them invisible to all but specialized 'detector' units.
-Robotics Facility found
&bold(){Zeratul: A Robotics Facility! This structure may prove useful to us.}
#When Immortals warp in and present themselves.
&bold(){Immortal: I return to serve.}
&bold(){Zeratul: My thanks, mighty one.}
-Abandoned Templar Archive
&bold(){Zeratul: This templar archive lies abandoned!}
-Hybrid powering up lines/attack lines
&bold(){Hybrid Protoss: Your lives are FORFEIT. Surrender to DESPAIR.}
&bold(){Hybrid Protoss: This knowledge is FORBIDDEN.}
&bold(){Hybrid Protoss: Some SECRETS must remain HIDDEN.}
&bold(){Hybrid Protoss: OBLIVION comes. NONE shall stand.}
&bold(){Hybrid Protoss: CEASE your foolish struggle. There is no HOPE.}
&bold(){Hybrid Protoss: Your existence ENDS this day.}
&bold(){Hybrid Protoss: SACRIFICE yourselves to me, and live FOREVER.}
-Rescued units
&bold(){High Templar: Our liberation is at hand!}
&bold(){Zeratul: Ready yourself, noble warrior. We confront a terrible evil this day.}
-Archivists freed
#The vault opens up and the spirit of Preserver 1 arises and addresses the player. Preservers 2 and 3 emerge behind it.
&bold(){Preserver: Our thanks, Dark One.}
&bold(){Preserver: Now that we are free...}
&bold(){Preserver: Strike! Destroy the hybrid once and for all!}
&bold(){Preserver: You have saved us from a terrible fate, seeker.}
&bold(){Zeratul: It was our honor, Preserver. But time is short, and we must access the Archives to transcribe the prophecy of the Xel'Naga's return!}
#Camera cuts back to the Preservers as they float above the Archival Nexus. They begin to glow as the Archival apparatus opens up/starts spinning beneath them.
#The preservers warn zeratul telepathically
&bold(){Preserver: Zeratul...}
&bold(){Preserver: Beware--}
&bold(){Preserver: The shadow draws near!}
-At game start (text)
#Zhakul: Forbidden Archive World
-OBSOLETE
&bold(){Stalker: They serve a higher power now, dark one.}
-Intro cinematic
&bold(){Stalker: Hold! None may approach the sacred Archives!}
-After first combat
&bold(){Karass: I could not sense these protoss within the Khala. Their spirits seemed veiled... by another.}
&bold(){Zeratul: Stay thy wrath, warrior! We come seeking the three that are one - the Preservers of Zhakul!}
-Abandoned base
&bold(){Zeratul: Perhaps not all, but even one is too many.}
-Hybrid First Power Up Line
&bold(){Hybrid Protoss: Come, my SLAVES. The time has come to give me your STRENGTH.}
-Hybrid powering up lines
&bold(){Hybrid Protoss: Cherish your FINAL moments. DEATH comes.}
&bold(){Hybrid Protoss: Soon you will feel my full power.}
&bold(){Hybrid Protoss: Make peace with your gods.}
&bold(){Hybrid Protoss: Come, my slaves. The time has come to give me your strength.}
&bold(){Hybrid Protoss: Sacrifice yourselves to me, and live forever.}
-Executor VO Hints
&bold(){Executor: Warp in additional photon cannons for base defense.}
&bold(){Executor: Warp in additional Gateways to allow greater combat unit production.}
&bold(){Executor: Warp in an Assimilator to harvest vespene gas.}
-Bonus Objective
&bold(){Zeratul: We have recovered all of the abandoned structures on this world.}
*Mission Info: Echoes of the Future
Loading Screen Help: Flying units are effective at exploring the map and identifying threats before your army arrives.
Loading Screen Restart: Overseers and Spore Colonies can detect Zeratul's presence. Clear them out before bringing Zeratul to an Overmind Tendril.
Loading Screen Restart 2: Prepare for a big attack whenever the frenzy timer gets low. The best time to attack the zerg is right after a frenzy attack.
Loading Screen Text: Zeratul learned that the Overmind was enslaved by an outside force, and was forced to attack the protoss. In a final act of defiance, the Overmind created the Queen of Blades to free the zerg.
Objectives: Seek out the Overmind on Aiur
Planet Info: Aiur was the home world of the protoss, a jungle planet with multiple oceans, gleaming cities and ancient temples. The arrival of the zerg changed everything. Now Aiur's ancient jungles are littered with ash, broken war-machines, and the remains of the dead.
*Mission: TZeratul03: Echoes of the Future :Mission
-At Start
&bold(){Zeratul: I must find a way to establish a foothold and summon reinforcements to keep the zerg at bay!}
-OBSOLETE - Zeratul encounters a tendril
&bold(){Zeratul: These creatures seem to be feeding off the husk's ambient psionic energy. Fascinating. Some memories may yet remain!}
#After Zeratul kills one - power up!
&bold(){Zeratul: Ah - the creatures' energies feed my own! That could prove useful.}
-Zeratul finds old Warp Gates
&bold(){Zeratul: These warp gates appear to be functional. Perhaps there's a chance...}
#Zeratul activates the waygate. A number of protoss units emerge from its energy matrix.
&bold(){High Templar: Adun Toridas, Zeratul! We were trapped within the gate's energy matrix when it was deactivated! You have our thanks!}
-Mid Cinematic - Colossus Arrival
#A squad of colossi arrive. They are magnificent.
&bold(){Zeratul: Ah! I've heard tales of the mighty colossi sealed away beneath Aiur! The beacon must have awoken these fearsome guardians!}
#--- Zerg drop pods start hammering down on the planet in the nearby area, dropping off dozens of zerglings.
&bold(){Zeratul: The zerg perceive a threat to their dead master!}
-ZERATUL REACHES FIRST TENDRIL NODE:
&bold(){Zeratul: The first tendril node! Gods willing, some trace of the Overmind remains...}
#The camera cuts away to a pre-built zerg creep-out area. We are in heavy shadow. In the HEAVY RED LIGHT we see a few zerg larvae creeping around in the muck.
&bold(){Overmind: Zerg. This is the first expression of all that I am.}
#We see the larva enter its egg state.
&bold(){Overmind: The perfect design...}
#We see the egg explode as a zerglings crawls out. It sniffs the air (or emotes somehow).
&bold(){Overmind: Bred to assimilate the strongest species...}
#A wave of additional zerglings race up behind the first one and charge across the screen.
&bold(){Overmind: A perfect genetic ferocity...}
#The first zerglings emotes and then starts running with them as the camera pans up and around the swarming creatures.
&bold(){Overmind: Driven by a perfect, single-minded will...}
#The visions ends... we cut back to Zeratul standing near the tendril node.
&bold(){Zeratul: I have glimpsed the Overmind's origins... but there must be more! I must keep moving.}
-ZERATUL REACHES SECOND TENDRIL NODE:
&bold(){Zeratul: The second tendril node! I must make contact quickly!}
#The camera cuts away to a view of SPACE. Through HEAVY RED LIGHT we see a swarm of zerg flyers moving slowly across a star field. The camera pans around them - showing their alien grace and majesty as a swarm.
&bold(){Overmind: Long did the Swarm wander the void...Assimilating the lesser species it encountered.}
#Camera swings around to show the space BEHIND this swarm... there we see DEAD WORLDS behind them... Could be 2D - gray/lifeless - or aflame (whatever)... we want to show the swarm as hugely destructive.
&bold(){Overmind: I was driven by the deepest manipulations of the Xel'Naga - to find and assimilate their first born...their failed children...the protoss.}
#The camera cuts to show a worm-hole SLOWLY open up before the swarm (similar to the Zerg victory flic <n/>in Star1 - this will use the 'black hole' Mothership spell art). The zerg 'get pulled in' to the black hole as if <n/>using it as a wormhole for travel...
&bold(){Overmind: I was nothing more than an instrument to the Xel'Naga...The Swarm was the raging fire that would consume the evidence of their sins.}
#All the zerg 'teleport' through the wormhole - leaving only silent stars before us. The scene starts to go black.
&bold(){Overmind: But what of my children? Would they have no future of their own?}
#Camera cuts back to Zeratul as he stands before the tendril node.
&bold(){Zeratul: The Overmind seemed almost... selfless. I must press on.}
-ZERATUL REACHES THIRD TENDRIL NODE:
&bold(){Zeratul: The third node at last!}
#The camera cuts away to a zerg 'room' - a dark chamber covered with CREEP. HEAVY RED LIGHT and shadow... the camera slowly pans around the room... A strong heartbeat is heard echoing throughout the chamber.
&bold(){Overmind: The Xel'Naga had created me to eradicate their failed children - the protoss - in a battle neither species would survive.}
#Camera stops tracking at the center of the room - as we see a CHRYSALIS (similar to Star1).
&bold(){Overmind: I could do nothing...but obey.}
#Camera starts zooming in towards the chrysalis.
&bold(){Overmind: Yet I deemed the purity of the Swarm was greater than my function - greater even than the Creators' Pyrrhic vision. I would birth...an inheritor.}
#The chrysalis begins to warp and flex - something is tearing its way out. The heartbeat is faster - thundering now.
&bold(){Overmind: One who would give the Swarm its freedom.}
#We see KERRIGAN arise from the Chrysalis. The camera slowly pans around her form - revealing her majesty.
&bold(){Overmind: And help it to...evolve.}
#We see tons of zerg rushing at her - swarming around her as their new queen. Camera cuts back to Zeratul.
&bold(){Zeratul: Kerrigan. (beat) Could the Overmind have created her... to stop the Xel'Naga's return?}
-ZERATUL REACHES FOURTH TENDRIL NODE:
&bold(){Zeratul: The final tendril node... Gods, grant me the answers I seek.}
#The camera pans down to the scenes as the combat gets nasty. We see GANTRITHOR flying on-screen as in the BRIEFING.
&bold(){Overmind: I made my war against the first born as I was destined to.}
#The camera pans down to the scenes as the combat gets nasty. We see GANTRITHOR flying on-screen as in the BRIEFING.
&bold(){Overmind: Before I could assimilate the protoss - I was undone.}
#As the camera spirals to the ground (tracking Gantrithor), there is a FLASH of white light. The camera slowly fades back in to show Kerrigan standing on the battlefield as zerg swarm around her. Camera pans down toward her as she unleashes her powers against the protoss forces.
&bold(){Overmind: Yet my...daughter...remained. She alone would break the cycle. She alone would forge a future devoid of the hated Xel'Naga.}
#The whole scene starts fading to black.
&bold(){Overmind: She alone would lead the Swarm ...into tomorrow.}
#Cut back to Zeratul.
&bold(){Zeratul: I can scarcely believe what I have seen. What terrible irony - that the wretched Queen of Blades... is the key to saving all who live.}
-Zerglings rush base
&bold(){Zeratul: The zerg seek to overwhelm us! To arms, my brethren!}
#Colossi engage
&bold(){Zeratul: The colossi are mighty foes against the zerg on the ground, but I fear they will need protection against airborne threats such as mutalisks.}
-Zeratul finds an observer
&bold(){Zeratul: Ah, this faithful Observer has kept watch since the evacuation. Its abilities will certainly prove useful now.}
-Zeratul reaches defensive beacon
&bold(){Zeratul: This ancient beacon still thrums with power. I wonder...}
-The hunt begins
&bold(){Zeratul: The zerg will keep coming until we are dead. I must find the Overmind's cortex and discover what I can from it.}
&bold(){Zeratul: If we use our Observers wisely, we can scout the area before putting ourselves at risk.}
-After Colossus Cine
&bold(){Zeratul: Some of these abandoned structures remain functional... we shall make use of them.}
-Tips (text only)
#New unit acquired - Observers are robotic aerial spies that can detect burrowed zerg. They cannot attack, but are afforded protection by a permanent cloaking field.
#New unit acquired - Colossi are strong against ground based forces but vulnerable to air units. They have the ability to walk up and down cliffs.
#Warp In - Warp Gates allow you to create units faster than ordinary gateways and deploy them to any place with pylon power.
-Incoming Zerg Frenzy
&bold(){Zeratul: The zerg are coming!}
&bold(){Zeratul: The zerg seek to overwhelm our base!}
&bold(){Zeratul: The zerg are massing near our base!}
&bold(){Zeratul: Our base falls under a shadow -- the zerg will attack soon.}
&bold(){Zeratul: We must be prepared to defend our base. The zerg are on the move.}
-Zeratul reaches first tendril
&bold(){Zeratul: The first Overmind tendril!}
&bold(){Zeratul: I sense... pain. Surprise. Death.}
-Zeratul reaches second tendril
&bold(){Zeratul: The second Overmind tendril. I sense... death... and joy?}
-Zeratul reaches third tendril
&bold(){Zeratul: The third Overmind tendril. I sense... satisfaction... in a plan set in motion long ago... and... fear of the future?}
-Zeratul reaches fourth tendril
&bold(){Zeratul: The fourth Overmind tendril. I sense... an end. I must go to the Overmind Cortex to understand.}
-Zeratul Reaches Overmind Cortex
&bold(){Zeratul: The Overmind's cortex. If any trace impulse of the foul creature remains, it will be found there}
-Zeratul Enters Overmind Cortex
#Zeratul enters and sees... Tassadar.
&bold(){Tassadar: Greetings, brother. I speak to you... from the Beyond.}
&bold(){Zeratul: Tassadar! But... you died... slaying this cursed Overmind!}
&bold(){Tassadar: I have never tasted death, Zeratul -- nor shall I. But that is a tale for another time. I have come to tell you of this creature's... courage.}
&bold(){Zeratul: Courage? It was an abomination!}
&bold(){Tassadar: Not always. The zerg were... altered. A single over-riding purpose was forced upon them: the destruction of our people. (half of the sound in this line belongs on the next.)}
&bold(){Tassadar: The Overmind was formed with thought and reason... but not free will. It screamed and raged within the prison of its own mind.}
&bold(){Zeratul: Who did this? Why?}
&bold(){Tassadar: I know not. But the Overmind found a way to resist its all-consuming directive. It created a chance... a hope of salvation.}
&bold(){Tassadar: The Queen of Blades.}
&bold(){Zeratul: Madness!}
&bold(){Tassadar: Only she can free the zerg from slavery -- and in so doing, save all that is... from the flame.}
&bold(){Zeratul: I do not understand, brother.}
&bold(){Tassadar: Forget what you know, Zeratul. The Overmind saw a vision... the end of all things. (beat) And now you must see it too.}
#Zeratul takes a step back.
&bold(){Zeratul: No! This vision! I cannot bear it, stop!}
#FADE TO WHITE
-Zeratul Enters Overmind Cortex OBSOLETE
&bold(){Zeratul: Overmind! Trace impulses of the foul creature do linger!}
&bold(){Zeratul: Who did this?}
&bold(){Zeratul: I care nothing for your hopes. Tell me of the prophecy, damn you!}
&bold(){Zeratul: The Queen of Blades? Madness!}
#Zeratul takes a step back.
&bold(){Zeratul: No! This vision! I cannot bear it, stop!}
#FADE TO WHITE
*Mission Info: In Utter Darkness
Loading Screen Help: Hybrid units are very strong, and require a lot of firepower to kill.
Loading Screen Restart: Watch for enemies clustering on the minimap to get an idea of which side of your base they will attack next.
Loading Screen Text: Zeratul has seen the grim fate that awaits the galaxy if Kerrigan dies. All that will remain are the protoss-zerg hybrids, and their shadowy master.
Objectives: Witness the coming apocalypse
Planet Info: In protoss legends the planet Ulnar was the mythical last resting place of the gods, the very center of creation from which all life ultimately flows.
*Mission: TZeratul04: In Utter Darkness :Mission
-Phoenix Intro (heroic unit piloted by Urun)
&bold(){Urun: I have rallied the last of our great fleet!}
&bold(){Zeratul: Your timing is impeccable, Admiral Urun! When the enemy takes to the air, we will need your support.}
-Void Ray Intro (heroic unit piloted by Mohandar)
&bold(){Mohandar: Our Void Rays are ready to do their part! Disengage prism inhibitors and concentrate all batteries on the hybrid!}
&bold(){Zeratul: Well met, great Mohandar! For Aiur!}
-Carrier Intro (heroic unit piloted by Selendis)
&bold(){Selendis: This is the hour of truth, noble templar! Let the enemy know the wrath of Aiur's champions!}
&bold(){Zeratul: Executor Selendis! Unleash the full power of your forces! There may be no tomorrow!}
&bold(){Selendis: En taro Tassadar, Zeratul!}
-Mothership Intro (only 1 mothership - piloted by Artanis)
&bold(){Artanis: This is Hierarch Artanis commanding the Shield of Aiur! Our matrix-fields are within range! Engaging mass recall!}
-Zerg attack the flanks of the base
&bold(){Urun: The zerg are swarming at our flanks. We have to react quickly or our perimeter defenses will fall!}
-First Zerg Swarm Wave
&bold(){Urun: I'm detecting a large amount of zerg activity in their hive-clusters! Prepare for an assault!}
-Mid-game Cinematic -- The End Begins
&bold(){Dark Voice: Foolish, prideful children...There was one among you who could have jeopardized my great plan... but in your recklessness -- you mistook her for the true threat!}
&bold(){Zeratul: The Queen of Blades... how could we have known?}
-Amon Introduction
&bold(){Dark Voice: The zerg performed their function as I planned...My Hybrid are proof of this. Now, the last of the protoss will fulfill their function...In death!}
-Amon taunts (usually preludes a zerg attack wave)
&bold(){Dark Voice: Oblivion is all that awaits you.}
&bold(){Dark Voice: As I was your beginning - so shall I be... your end.}
&bold(){Dark Voice: I will feast on your souls.}
&bold(){Dark Voice: Feel the cold embrace of death.}
&bold(){Dark Voice: There is no one left to save you.}
&bold(){Dark Voice: All resistance will be eradicated.}
&bold(){Dark Voice: Your efforts are in vain.}
-Zeratul Death
&bold(){Zeratul: If only we had acted sooner...}
-Urun Death
&bold(){Urun: There's just...too many of them...}
-Mohandar Death
&bold(){Mohandar: I return...to the Void.}
-Selendis
&bold(){Selendis: Forgive me great Tassadar...I wasn't...strong enough.}
-Artanis Death (he is more than likely the last one to die)
&bold(){Artanis: Kerrigan... how could we have known...}
-Artanis's Rousing Speech
&bold(){Artanis: My brethren, hear me! For there is little time left. All that remains of our race, our civilization, are those that stand beside you now.}
&bold(){Artanis: Trust in each other. Strike as one will! Let our last stand burn a memory so bright, we will be remembered forever! En taro Tassadar!}
-First hybrid attack
&bold(){Dark Voice: All shall be remade in my name! Behold my greatest creation!}
-Another hybrid attack
&bold(){Dark Voice: Your efforts are futile. My harbingers will usher in a new age!}
-A swarm of Nydus worms erupt in the Player base
&bold(){Dark Voice: Every hand is turned against you. Even the ground beneath your feet carries the seeds of your destruction!}
-Another Nydus worm eruption in the Player base
&bold(){Dark Voice: You have no place to hide and nowhere to run!}
-Zeratul sees a Hybrid
&bold(){Zeratul: These zerg! So different.}
-Intro Cinematic
&bold(){Zeratul: Protoss brethren, heed me! The last twilight has fallen. The galaxy burns around us! The terrans have been consumed. We are all that stands against the shadow.(beat) But if we are to meet our end this day, then we will do so AS ONE! En Taro Tassadar!}
-Bonus objective
&bold(){High Templar: Great one, the vault is prepared. Guard us while we preserve our knowledge for those that may follow. They must not make the mistakes we did.}
-Tips (text only)
#New unit acquired - Phoenix - Air superiority craft with high maneuverability but only able to strike against air targets. Construct additional Phoenix at a Stargate.
#New unit acquired - Void Ray - Aerial assault craft, equipped with a prismatic core that increases damage done the longer the Void Ray attacks the same target. Can attack ground and air targets. Construct additional Void Rays at a Stargate.
#New unit acquired - Carrier - Aerial siege craft. Deploys interceptors from extremely long ranges that deal moderate damage to ground and air targets. Interceptors can be shot down but can be repurchased. Construct additional Carriers at a Stargate.
#New unit acquired - Mothership - Ultimate command craft. Can use Time Bomb and Vortex to manipulate combat, and cloaks nearby ground units and structures. Can attack ground and air targets.
#Protoss War Funds - Artanis has given you the last of the remaining protoss war funds. Spend them wisely.
-Victory Cinematic
&bold(){Dark Voice: Your light is expended. It is finished.}
#The Hybrids begin to suck energy into themselves. The zerg under their command all DIE. The hybrid absorb the energy from the last of the zerg.
#Easter Egg Alt:
&bold(){Dark Voice: I love it when a plan comes together.}
#FADE TO BLACK.
*DumpFile :Mission
-
&bold(){&color(#7fffd4){Raynor: }Strange how they draw together like that.}
&bold(){&color(#7fffd4){Raynor: }I hope the Moebius goons know what they're gettin' us into.}
&bold(){&color(#7fffd4){Raynor: }Gives me a headache just looking at 'em all together.}
&bold(){&color(#7fffd4){Raynor: }What the hell is that thing?}
&bold(){&color(#7fffd4){Raynor: }That thing really weirds me out.}
*ScienceObjectiveCallouts :Mission
-Science Objective Sighted
&bold(){Stetmann: Sir? You seem to have found something very interesting there. If you can bring me a sample in the lab, that would be great!}
&bold(){Stetmann: If you can bring me some samples in the lab, I bet I could learn alot about the zerg! Sir.}
&bold(){Stetmann: Y'know, if you can get me a sample of that, I could probably do something with it. Scientifically, I mean.}
&bold(){Stetmann: If you get some of that to me in the lab, I can learn alot about the protoss. Maybe something that would help us.}
&bold(){Stetmann: I have no idea what that is! Can you bring me a sample in the lab? Maybe something good will come of it!}
-Science Objective Gathered
&bold(){Stetmann: Yay! I mean, uh, that's great commander. That's great!}
&bold(){Stetmann: I can't wait to dig into that. Scientifically, I mean. I'm not going to eat it.}
&bold(){Stetmann: Definitely bring that by the lab when you're done!}
-Adjutant explanation
&bold(){&color(#00bfff){Adjutant: }When a science objective is met, check the Research Console in the lab for possible upgrades.}
&bold(){&color(#00bfff){Adjutant: }Achieving science objectives can open new upgrades. Check the Research Console to see these upgrades.}
-Research Callouts
#When a map with a research objective loads:
&bold(){&color(#00bfff){Adjutant: }Commander, there is a research objective on this world. While not necessary, it would be advisable to seek it out.}
#When a research objective becomes visible on the map:
&bold(){&color(#00bfff){Adjutant: }You have located a research objective. Move your units close to acquire it.}
*Missionpitches :Mission
-THanson01
&bold(){&color(#ff00ff){Hanson: }(crackling)...any ship receiving this transmission...the zerg are invading Agria...}
&bold(){&color(#ff00ff){Hanson: }...The Dominion abandoned us here ...We're just a small farming colony.}
&bold(){&color(#ff00ff){Hanson: }We've got to evacuate before we're overrun....If you can hear this message, please help us!}
-TTosh01
&bold(){Tosh: I hear the mighty Jim Raynor's on the move, but short on funds.}
&bold(){Tosh: The planet Redstone's got the most valuable minerals around - an' with the zerg invasion, the Kel-Morians packed up and left it all behind.}
&bold(){Tosh: Some enterprisin' men could turn a big profit there. Meet me at Redstone if you want a piece of the action.}
-TTychus01
&bold(){&color(#9acd32){Tychus: }The Moebius boys think there's another artifact on a world called Monlyth.}
&bold(){&color(#9acd32){Tychus: }Supposedly there's protoss guarding it - a group of fanatics, call themselves the Tal'darim.}
&bold(){&color(#9acd32){Tychus: }Now don't get all sentimental thinking these Tal'darim are your old protoss buddies... 'cause they ain't.}
-THanson02
&bold(){&color(#ff00ff){Hanson: }Jim, refugee populations from across the Sector have been using Meinhoff as a staging point.}
&bold(){&color(#ff00ff){Hanson: }But with so many people in close proximity, an epidemic of some kind has started sweeping through the camps.}
&bold(){&color(#ff00ff){Hanson: }Please - my people need help! We've got to do something before it's too late!}
-TTosh02
&bold(){Tosh: There's a rare gas on Bel'Shir the protoss call 'the Breath of Creation'. They think it be a gift from their gods.}
&bold(){Tosh: (laughs) We call it terrazine and it be worth a fortune to the right bidder. Of course those protoss'll kill us if they catch us on their holy ground - or at least they'll try.}
-THorner01
&bold(){&color(#4169e1){Horner: }We've received reports of a new Dominion salvage operation on Tarsonis. They're running a large number of supply trains with minimal security.}
&bold(){&color(#4169e1){Horner: }If we intercept the trains and liberate their contents before they can be shipped off-world, we could make a serious profit.}
-THorner02
&bold(){&color(#4169e1){Horner: }We still need to access the adjutant we retrieved from Tarsonis. Our old mercenary associate Colonel Orlan is an expert in Confederate code decryption.}
&bold(){&color(#4169e1){Horner: }If our intel's right, he should still be based at the merc-haven at Deadman's Port. He's not very trustworthy, but he's our best bet of breaking that encryption.}
-THorner03
&bold(){&color(#4169e1){Horner: }The decrypted Adjutant contains records proving Mengsk ordered the massacre on Tarsonis, now we just need to broadcast those records. Mira Han gave us a tip that might help.}
&bold(){&color(#4169e1){Horner: }The dominion is unveiling a new war machine called the 'Odin' on Korhal. If we hijack the Odin we can use it to gain access to the UNN studios and broadcast the records of Mengsk's war crimes.}
&bold(){&color(#4169e1){Horner: }The Odin is currently in the testing facility on Valhalla.}
-THorner04
&bold(){&color(#4169e1){Horner: }We have the Odin, now we can use it to spearhead our take-over of the UNN studios on Korhal. Once the Odin has taken out their defenses, we'll broadcast our evidence against Mengsk. Figure they'll throw everything they have at us. They'll be talking about this one for years.}
-THorner05S
&bold(){&color(#4169e1){Horner: }The classified documents we found on Korhal imply the Dominion has a top secret bio-weapons lab on an orbital platform at Castanar. If the Dominion is cooking up a big surprise for us, I'd like to know about it.}
-TTychus02
&bold(){&color(#9acd32){Tychus: }Moebius wants us to go after another artifact on some dead world called Xil.}
&bold(){&color(#9acd32){Tychus: }Apparently they sent in a specialist team - but they lost contact with 'em two days ago.}
&bold(){&color(#9acd32){Tychus: }Their bad luck, I guess. Figure we'll get hazard pay for this one...}
-TTychus03
&bold(){&color(#9acd32){Tychus: }Seems yer Queen of Blades figured out who's been payin us to snatch up all them artifacts.}
&bold(){&color(#9acd32){Tychus: }Moebius' head- honcho, Dr. Narud, claims the zerg are attacking his main Research Campus on Tyrador. He can't evacuate his people until all their artifact research is safe.}
-TTychus04
&bold(){&color(#9acd32){Tychus: }Moebius've got themselves set-up again since the zerg chased 'em outta their old place. They say they've worked out where to find another artifact, lovely little place called Typhon.}
-TTychus05
&bold(){Valerian: Commander, our mutual friends at the Moebius Foundation have located the last artifact fragment. When this final piece is secured we can proceed to Char and confront Kerrigan. Good luck, Mr. Raynor, I fear you'll need it.}
-THanson03
&bold(){&color(#ff00ff){Hanson: }My people established a new colony on Haven. It was going well, but now the colony's gone dark. They're not responding on any frequency. We need to get there and see what the situation is. They might have been exposed to the zerg virus, and they are on the verge of protoss space. Jim, I'm worried that something has gone very wrong.}
-TTosh03
&bold(){Tosh: New Folsom is ripe for the taking, man. Every voice that was ever raised against Mengsk is penned up inside those walls.}
&bold(){Tosh: We let all them prisoners loose an' he'll never know what hit him. Just let me know when you're ready to pull the trigger.}
-TValerian01
&bold(){Valerian: Everything is in motion to begin the final act - the invasion of the primary zerg hive on Char!}
&bold(){Valerian: Once we begin, there will be no turning back.}
&bold(){Valerian: I shall rendezvous with you as soon as I receive your signal.}
&bold(){Valerian: Ensure that you are fully prepared, Commander. Destiny awaits!}
-TRaynor01
&bold(){&color(#00bfff){Adjutant: }Backwater Station is the center of Dominion logistics on Mar Sara.}
&bold(){&color(#00bfff){Adjutant: }Destroying Dominion authority here will cripple Emperor Mengsk's operations throughout the planet.}
-TRaynor02
&bold(){&color(#00bfff){Adjutant: }Thanks to your actions Mar Sara is now in a state of open revolt against Arcturus Mengsk.}
&bold(){&color(#00bfff){Adjutant: }Ex-convict Tychus Findlay has revealed the Dominion came to Mar Sara to excavate an alien artifact.}
&bold(){&color(#00bfff){Adjutant: }Seizing the artifact will strike another blow against the Dominion and generate funds from selling it to Findlay's mysterious contacts.}
-TRaynor03
&bold(){&color(#00bfff){Adjutant: }With the artifact secure you need to wait for transport at Backwater Station before you can leave Mar Sara. Transportation is on the way.}
&bold(){&color(#00bfff){Adjutant: }Caution is advised - Dominion security forces may succeed in tracking the artifact to the station.}
-TZeratul01
#After Raynor clicks on the IHAN CRYSTAL in the lab
&bold(){Zeratul: Raynor... the hounds of the void are closing in... I impart my memory - my very essence - into this Ihan crystal... so that you will see what I have seen... and that the future... may yet have hope.}
-TZeratul02
#After Raynor clicks on the IHAN CRYSTAL in the lab
&bold(){Zeratul: I gathered allies and we made our way to the forbidden archive world of Zhakul. There, a triumvirate of mystic Preservers awaited us. And in the shadows... something else was watching - and waiting.}
-TZeratul03
#After Raynor clicks on the IHAN CRYSTAL in the lab
&bold(){Zeratul: I returned to our ruined homeworld of Aiur. The zerg infestation still covered much of our beloved world... The desiccated remains of the Overmind were still there - a grim reminder of battles lost... and battles won.}
-TZeratul04
#After Raynor clicks on the IHAN CRYSTAL in the lab
&bold(){Zeratul: Now, friend Raynor, you must see the Overmind's vision of the future. The end of my people... and of all things. This is our fate, should Kerrigan die...}
-Valerian02
&bold(){Valerian: We've secured our landing zone thanks to you, Commander. General Warfield believes an attack on the primary hive is suicide under current conditions. A diversionary attack to cripple part of the zerg defenses will give us the opportunity we need.}
-Valerian03
&bold(){Valerian: It seems my faith in your abilities has been vindicated, Commander Raynor. Now the final blow must be struck. Use the artifact to neutralize the Queen of Blades and bring this bloodshed to an end.}
-OBSOLETE
&bold(){&color(#4169e1){Horner: }We've received classified intel about a top secret Dominion lab on Castanar. A small team should be able infiltrate the lab and uncover exactly what kind of research the Dominion is doing there.}
-OBSOLETE
&bold(){&color(#00bfff){Adjutant: }Dominion troops are seizing control of Mar Sara.}
&bold(){&color(#00bfff){Adjutant: }They have stockpiled vast amounts of guns and resources at the Backwater Station.}
&bold(){&color(#00bfff){Adjutant: }Seizing that stockpile would deal a serious blow the the Dominion effort on Mar Sara.}
*Mission Info: Piercing the Shroud
Loading Screen Help: Medics will survive longer and are more effective if you keep them behind your combat troops.
Loading Screen Restart: Don't hoard the weapons you find. Use them whenever you encounter serious resistance.
Loading Screen Restart 2: When you're in a hurry, it is sometimes better to run past enemies than to stop and fight them.
Loading Screen Text: The Dominion's secret lab on Castanar was conducting sinister experiments on protoss and zerg. A powerful protoss-zerg hybrid escaped in the process, nearly killing Raynor and his strike team.
Objectives: Investigate the Dominion lab
Planet Info: Located near the Dominion's fringe, Castanar is a small, nondescript world with little in the way of natural resources. The only notable feature of the planet is the massive Beryllium Storage facility orbiting the planet on a captive asteroid.
*Mission: THorner05S: Piercing the Shroud :Mission
-THorner05S
#(Text) Beryllium Safe-Storage, Castanar
-At Start
&bold(){&color(#4169e1){Horner: }Sir, parts of the facility seem to be scan-shielded...our signals are breaking up left and right. Be careful in there.}
&bold(){&color(#7fffd4){Raynor: }Hey, 'careful's' my middle name.}
&bold(){&color(#4169e1){Horner: }I thought it was Eugene...}
&bold(){&color(#7fffd4){Raynor: }Shut it, Matt. Alright, boys - stay frosty!}
-Voice overs
&bold(){&color(#7fffd4){Raynor: }Everything in there is hostile. Whatever I free, I'm gonna end up fightin'.}
-Encounter Dominion security
&bold(){Dominion Officer: This facility is strictly off limits - Raynor?! Halt, you're under arrest!}
&bold(){&color(#7fffd4){Raynor: }Not today, Buddy.}
-Find first set of tanks
&bold(){&color(#7fffd4){Raynor: }These creatures...they ain't like any zerg I've ever seen before. Matt, scan their bio-signatures.}
&bold(){&color(#4169e1){Horner: }Hold on...the signal's weak in there. Wait. Sir -- I'm reading both zerg and protoss DNA. Were those... things assimilated somehow?}
&bold(){&color(#7fffd4){Raynor: }I don't know. But I'm real curious as to what they're doing inside a Dominion lab.}
&bold(){&color(#dc143c){Dominion Marine: }Check it out, we got that Raynor guy trapped in lab one.}
&bold(){&color(#dc143c){Dominion Marine: }Ha, nice. Release the zerg!}
&bold(){&color(#7fffd4){Raynor: }Zerg! They're coming from the holding pen! Destroy it, boys, we gotta block 'em out!}
#Exiting lab01 tank area
&bold(){&color(#dc143c){Dominion Marine: }They got out! That ain't good...}
-Find special weapons armory
&bold(){&color(#7fffd4){Raynor: }They were testing these weapons...on the specimens. What the hell have they been up to here?}
-Lab 02
&bold(){&color(#7fffd4){Raynor: }Everything in there is hostile. Whatever I free, I'm gonna end up fightin'.}
&bold(){Dominion Marauder: Hold 'em back! Don't let 'em in the lab!}
#When camera activated
&bold(){&color(#7fffd4){Raynor: }Looks like we got a few options on this terminal to soften 'em up before we go in.}
&bold(){&color(#7fffd4){Raynor: }Well he did his best for us.}
#Player finds Moros device
&bold(){&color(#7fffd4){Raynor: }'Chrono Rift Device'? Must be based on alien tech. Mengsk is really playing with fire here.}
&bold(){&color(#7fffd4){Raynor: }Looks like the same creature was mutated and cloned over and over. Matt, you got any additional info?}
&bold(){&color(#4169e1){Horner: }Stetmann's been running some tests, sir. He says the specimens' DNA strands have been artificially spliced. Whoever's in charge of this mess did it deliberately.}
-Reach Mainframe/Hybrid reveal
#Hybrid reveal cinematic is played once the generator is destroyed.
&bold(){&color(#7fffd4){Raynor: }Oh my Lord. Am I seein' this right?}
&bold(){&color(#00bfff){Adjutant: }Containment field weakening. Protoss/zerg hybrid reviving.}
&bold(){&color(#7fffd4){Raynor: }Hybrid? We should get out of here right now...}
#Hybrid tank explodes as the creature tears loose. It roars/psychic scream everything shatters in room as a force wave blasts out in all directions. The creature then crashes through a wall and we can hear it roaring off in the distance.
&bold(){&color(#4169e1){Horner: }Sir! If I'm reading this right that hybrid is virtually indestructible, don't try and fight it - just get out of there!}
&bold(){&color(#7fffd4){Raynor: }Alright, that's it. We're leaving!}
&bold(){&color(#4169e1){Horner: }Sir, you'll have to be careful. Signal's warping, but that critter's breaking the place apart! Who knows what you'll run into!}
&bold(){&color(#7fffd4){Raynor: }Just what I wanted to hear. Thanks for the head's up. Stay tight on me! Let's move, Raiders!}
-Reach exit
&bold(){&color(#7fffd4){Raynor: }Time we were leaving! Lift off!}
&bold(){&color(#7fffd4){Raynor: }Matt, can you read me? I'm inbound in some big transport the Dominion were nice enough to supply. Don't shoot us down!}
&bold(){&color(#4169e1){Horner: }You got it, sir! But why would the Dominion even want to create something as monstrous as that Hybrid?}
&bold(){&color(#7fffd4){Raynor: }I don't know... but I have a real bad feeling it ain't the last we'll see of it.}
-Computer terminal 01
&bold(){Firebat: Hm. Fry any rebel you see!}
&bold(){&color(#7fffd4){Raynor: }Looks like we got a reception commitee waitin' for us. Adjutant, activate those gun turrets and give 'em a surprise!}
&bold(){&color(#00bfff){Adjutant: }System accessed. Decrypting security overrides. System control established.}
&bold(){&color(#7fffd4){Raynor: }Well, we got half the guns. Should take some of 'em out at least.}
&bold(){Firebat: What th -}
-Outside first entry door
&bold(){&color(#7fffd4){Raynor: }Surprise, surprise, the door's sealed. Nothing a little breaching charge won't cure.}
-cargo bay of death
&bold(){&color(#7fffd4){Raynor: }We got trouble ahead, that cargo bay's big enough for heavy units.}
#Activate camera
&bold(){&color(#7fffd4){Raynor: }Oh yeah. Siege tanks...Vikings...Wait...Some kinda warbot? Looks like I can pick a weapon upgrade and activate it from this console. Here goes...}
#Bot activated
&bold(){&color(#7fffd4){Raynor: }That bot won't last long, let's move!}
-Docking bay
&bold(){&color(#7fffd4){Raynor: }You reading me, Matt? I could use some reinforcements down here. They got something big in the next room and I don't think it's friendly.}
&bold(){&color(#4169e1){Horner: }You got it, sir. I only have one dropship available. What do you need?}
#Confirm reinforcements
&bold(){&color(#4169e1){Horner: }Yes, sir. Your reinforcements are inbound.}
-Lab 03
&bold(){&color(#7fffd4){Raynor: }Brutalisk, huh? So the Dominion's doing research on these things too. Mean looking sucker...}
#Use the following line if Raynor hasn't killed two Brutalisks previously.
&bold(){&color(#4169e1){Horner: }This might not be the best time to take on a giant zerg monster, but Stetmann still needs more Brutalisk samples to complete his research. It's your call.}
-Escape
#Debris blocking path
&bold(){&color(#7fffd4){Raynor: }C'mon ladies, we need to keep movin'. Blast through that rubble!}
#Hybrid pops out on other side of debris
&bold(){&color(#7fffd4){Raynor: }Ah hell, that debris won't hold it for long! Keep moving! Go! GO!}
&bold(){&color(#4169e1){Horner: }The hybrid is on the move!}
&bold(){&color(#7fffd4){Raynor: }Another Warbot! Adjutant, send it after the hybrid to buy us some time!}
&bold(){&color(#7fffd4){Raynor: }Let's move!}
#Warbot activates
&bold(){&color(#7fffd4){Raynor: }Hell, that warbot didn't last long!}
&bold(){&color(#7fffd4){Raynor: }This place is coming apart fast!}
#Hybrid pulls a vanishing act
&bold(){&color(#4169e1){Horner: }Sir! I lost the Hybrid's signal. It seemed to just... disappear.}
&bold(){&color(#7fffd4){Raynor: }Define "disappear".}
#Hybrid reappears right next to Raynor
&bold(){&color(#7fffd4){Raynor: }Whoa! What the hell!}
-Encounter scientists
&bold(){Scientist: Aahhhh!}
&bold(){Scientist: Oh my God, don't kill me!}
&bold(){Scientist: Raynor's raiders!}
&bold(){Scientist: We need to get out of here!}
&bold(){Scientist: Containment breach!}
&bold(){Scientist: Emergency! Emergency!}
&bold(){Scientist: We're all gonna die!}
&bold(){Scientist: Don't set it loose!}
-Destroy generator objective
&bold(){&color(#7fffd4){Raynor: }Matt, we've gotta blow this place sky high. No way we can just leave it standing.}
&bold(){&color(#4169e1){Horner: }Well... I'm picking up a strong power signature close to you. There must be a large fusion reactor somewhere in the facility.}
&bold(){&color(#7fffd4){Raynor: }Perfect. We'll find the reactor, destroy it, then we're outta here!}
-Ambient
#This is a spare line cut from another mission, use as you will.
&bold(){&color(#7fffd4){Raynor: }Watch yourselves guys, don't get split up.}
-Hercules
&bold(){&color(#dc143c){Dominion Marine: }Evac! Get to the transport!}
&bold(){&color(#7fffd4){Raynor: }Transport? I think we just found our way out of here!}
-Enter Generator Room
&bold(){&color(#4169e1){Horner: }Sir, you're right on top of that power signature -- the fusion reactor must be nearby.}
-OBSOLETE
&bold(){Scientist: Raynor?! Here?!}
&bold(){&color(#dc143c){Dominion Marine: }Here they come!}
*Mission Info: The Moebius Factor
Loading Screen Help: Attacking units from higher ground prevents the enemy from fighting back until they can see your attacking units.
Loading Screen Restart: Avoid approaching Hydralisks, Corruptors, and Spore Crawlers with your Medivacs. Land ground troops to clear them from your path.
Loading Screen Text: The coordinates for the remaining artifacts nearly fell into Kerrigan's hands on Tyrador. Now Raynor must find the remaining two artifacts before Kerrigan can locate them.
Objectives: Evacuate the Moebius Foundation
Planet Info: One of the first "planned" worlds of the old confederacy, Tyrador is famous for its centers of higher learning, its orderly streets, and its sanitary parks.
*Mission: TTychus03: The Moebius Factor :Mission
-At game start
#--- [Text] Jessin city, Tyrador VIII.
-Kerrigan's ETA timer
&bold(){&color(#00bfff){Adjutant: }Analysis of the Queen of Blades' search pattern complete. Calculating her ETA to the closest data core now.}
-Victory cinematic
&bold(){Narud: Confirmed - the final data-core has been destroyed! We should evacuate immediately!}
&bold(){&color(#7fffd4){Raynor: }Alright, Doctor - you wanna tell me why the Queen of Blades wants these artifacts so damn bad?}
#Medivacs lift off as a tidal wave of zerg swarm out of the shattered city.
&bold(){Narud: She fears their power - just as she fears the Xel'Naga who created them. The Xel'Naga created both the protoss and the zerg, Commander. They were the gods of their time.}
&bold(){Narud: For all her strength, the Queen of Blades is nothing but an impotent child in comparison.}
-Warnings to player
&bold(){&color(#9acd32){Tychus: }We better get to that data core fast, Jimmy. The queen-bitch over there is gettin' awful close.}
&bold(){&color(#4169e1){Horner: }Sir, Kerrigan is close to finding a data-core. Its vital that you destroy the core before she gets to it.}
&bold(){&color(#4169e1){Horner: }Time is running out, sir! You have to move now if you're going to beat Kerrigan to that data core.}
-Lurker!
&bold(){&color(#7fffd4){Raynor: }Watch it! Lurker! Those bastards attack while they're burrowed - we need some detection out there to root it out.}
-Rescued marines
&bold(){Marine: Raynor's Raiders? Get us out of here!}
&bold(){Marine: Did the doctor send you too?}
&bold(){Marine: The Raiders are here! We're saved!}
&bold(){Marine: We couldn't reach the data cores! Help us out!}
&bold(){Marine: Marines - we are leaving!}
&bold(){Marine: Raiders! Over here!}
-Rescued marines
&bold(){Moebius Marine: Hey Raiders!! Come pick us up!}
&bold(){Moebius Marine: Hey! Hey! OVER HERE!}
&bold(){Moebius Marine: Over here! Up on the roof!}
&bold(){Moebius Marine: Hey Raynor! We saw some movement over at Rob's Guns. There might be some survivors in there.}
&bold(){Moebius Marauder: Hey man! Could use some help down here!}
-Medivacs
&bold(){Narud: I'm giving you control of our Medivacs, Commander. You can use them to transport your men around the city and avoid most of the zerg.}
&bold(){Medivac: Ready for dust off.}
-Rescued Goliath
&bold(){Goliath: Nice of you to drop by. I was runnin' low on ammo.}
&bold(){Goliath: Hey, good to see you. I was startin' to think I was the only survivor.}
-Nydus worm!
&bold(){&color(#4169e1){Horner: }Sir, you better do something about that Nydus worm before our base gets overrun!}
&bold(){&color(#4169e1){Horner: }Sir, another Nydus worm has emerged close to our base!}
-Kerrigan intro
#Soon after the player tangles with any zerg, Kerrigan responds.
&bold(){Kerrigan: You can't leave well enough alone, can you Jim? It was stupid of you to come here.}
&bold(){&color(#7fffd4){Raynor: }I don't plan on stayin' long, Darlin'. But I'll be damned before I let you get a hold of those artifacts.}
&bold(){Kerrigan: Looks like I underestimated you. You always were a clever one.}
-Brutalisk!
&bold(){&color(#7fffd4){Raynor: }Brutalisk! Stetmann wanted one of those things to research. I reckon we can oblige him.}
-Kerrigan stalks the city
&bold(){Kerrigan: What are you up to, Jim?}
&bold(){Kerrigan: I can sense you're trying to keep something from me.}
&bold(){Kerrigan: You never could recognize a lost cause, could you Jim?}
&bold(){Kerrigan: You're even more desperate than I thought. You can't really believe this 'plan' of yours has even a chance of working.}
-Raynor destroys the first core
&bold(){&color(#7fffd4){Raynor: }That's one down! Keep it moving, boys!}
&bold(){Kerrigan: Of course! The Moebius data cores! You won't get the rest of them!}
#A big spike in zerg activity would be nice here, as if she's sent the zerg scurrying to find the other cores/is trying to kill Jim/whatever
&bold(){&color(#7fffd4){Raynor: }Ah hell. At least she doesn't know where to find the other cores. We better get to the next one, fast!}
-Player loses
&bold(){Kerrigan: Poor, poor Jim. You can't stop me. No one can!}
-Raynor destroys the second core
&bold(){Kerrigan: I've seen through your 'Doctor Narud's' pathetic charade. I know what the artifacts really are! And they will be mine!}
&bold(){&color(#7fffd4){Raynor: }Whatever they are, Kerrigan - I sure as hell ain't lettin' you have 'em.}
&bold(){Narud: That Queen of Blades really is quite a nuisance, isn't she?}
*Mission Info: Supernova
Loading Screen Help: Many terran structures can lift off, fly around, and land elsewhere.
Loading Screen Restart: Watch out for Photon Cannons, which can detect and attack cloaked units like Banshees.
Loading Screen Text: The Moebius Foundation is owned by none other than Valerian Mengsk, the Emperor's son. Valerian believes the artifacts you have been collecting can be used to restore Kerrigan back to her human form.
Objectives: Seize the alien artifact
Planet Info: This remote world is part of an extremely old system, as indicated by its increasingly unstable sun. This, combined with sparse mineral deposits, has always made Typhon a bad candidate for colonization. Nonetheless, a significant Tal'darim expeditionary force is present.
*Mission: TTychus04: Supernova :Mission
-At game start (text)
#Typhon XI
-Victory cinematic
#A dropship flies in to retrieve the artifact, while Raynor's forces finish mopping up the rest of the Protoss forces.
&bold(){&color(#7fffd4){Raynor: }Ok the artifact's secure! Saddle up people! We're out of here!}
#Camera shows the player's base as it lifts off and flies off the map.
&bold(){Tal'darim Executor: We will pursue you to the ends of the universe, James Raynor! A thousand deaths cannot atone for your wanton sacrilege!}
-First protoss base found
&bold(){&color(#4169e1){Horner: }The Tal'darim outpost to the east would make an excellent location to move our base to - we just need to clear them out and take possession.}
#If player has already found base.
&bold(){&color(#4169e1){Horner: }This Tal'darim base is in a good spot for us. We just need to clear them out and take possession.}
-Tips (text)
#New Unit: Banshee - Banshees are powerful air-to-ground units armed with precision firing missiles. They have the ability to cloak themselves to allow for devastating sneak attacks.
#New Ability: Cloak - Cloak allows Banshees to become invisible so they can make strikes on positions deep within enemy territory. Watch out for enemies with cloak detection like Photon Cannons and Observers!
#Wall of Fire: The planet is being bombarded by solar flares from the nearby sun that create a slow moving wall of fire. Air units, like the Banshee, take much less damage than ground units do from the fire wall.
#Migration: You will need to move your force and your base to get away from the wall of fire. Plan for this as early as possible.
#Salvage: Remember to salvage buildings that cannot be lifted off and moved. All minerals spent for the structure are refunded when you salvage them.
-Protoss no retreat
&bold(){&color(#4169e1){Horner: }This makes no sense! Sir, the Tal'darim aren't retreating from the fire wall!}
&bold(){Tal'darim Executor: Neither fire, nor the fury of war will drive us from this hallowed site! The artifact shall remain inviolate!}
-First protoss base taken down
&bold(){&color(#7fffd4){Raynor: }The Tal'darim base has been cleared, that should buy us a little elbow room.}
&bold(){Tal'darim Executor: Our warriors' sacrifice was not in vain! We gladly march towards death to ensure your doom!}
-Next protoss base
&bold(){&color(#4169e1){Horner: }You need to destroy that next Tal'darim base, sir! We need the room to move our own base structures forward.}
&bold(){&color(#9acd32){Tychus: }Keep yer skirt on, Sparky! Jimmy'll get to it when he's good an' ready.}
-Next protoss base destroyed
&bold(){&color(#4169e1){Horner: }Good work, sir. With that base cleared we'll be able to keep ahead of the fire-wave a little longer.}
-Protoss smacktalk
&bold(){Tal'darim Executor: James Raynor! We anticipated your arrival! Now you will pay for desecrating our holy relics!}
&bold(){&color(#7fffd4){Raynor: }Oh hell, not these Tal'darim guys again. They seriously need to learn when to quit.}
-Wall of fire geting close
&bold(){&color(#00bfff){Adjutant: }Alert. Fire-wave approaching. Base structures are at risk. Immediate relocation advised.}
&bold(){&color(#00bfff){Adjutant: }Warning! Fire-wave arrival is imminent. Base evacuation required!}
&bold(){&color(#4169e1){Horner: }The fire-wave's right on top of us, sir! We need to move our base structures or they'll be destroyed!}
-Reminder to salvage
&bold(){&color(#4169e1){Horner: }Don't forget to salvage any structures you can't take with you, sir!}
-Banshee intro
&bold(){&color(#b22222){Swann: }Hope you brought your sun-screen, cowboy.}
&bold(){&color(#7fffd4){Raynor: }Now ain't the time, Swann.}
#Show Banshees arriving?
&bold(){&color(#b22222){Swann: }Relax, hotshot. I got something useful for ya'; Banshees. These babies can blow the snot outta ground forces. Got cloaking too. Gotta love that!}
&bold(){&color(#7fffd4){Raynor: }Nice job, let's get our base up and running and get that artifact!}
-Cloak detection tip
&bold(){&color(#b22222){Swann: }Whoa! Careful of those protoss cannons! They can detect banshees even when they're cloaked!}
-Revealed
&bold(){&color(#00bfff){Adjutant: }Resources have been exposed by the fire wave. They can be collected by any ground unit.}
&bold(){&color(#00bfff){Adjutant: }Additional resources have been exposed on the planet's surface, Commander.}
&bold(){&color(#00bfff){Adjutant: }The fire wave has revealed more resources, Commander.}
&bold(){&color(#00bfff){Adjutant: }Commander. More resources have been detected in front of the fire wave.}
&bold(){&color(#00bfff){Adjutant: }Additional resources are available in front of the fire wave.}
-None left
&bold(){&color(#00bfff){Adjutant: }All resources currently exposed by the fire wave have been collected.}
&bold(){&color(#00bfff){Adjutant: }No additional resources can be detected in front of the fire wave at this time.}
&bold(){&color(#00bfff){Adjutant: }Resource recovery complete. There are no resources left in front of the fire wave.}
&bold(){&color(#00bfff){Adjutant: }All exposed resources have been collected, Commander.}
&bold(){&color(#00bfff){Adjutant: }Sensors indicate all exposed resources have now been collected.}
-Intro
&bold(){&color(#4169e1){Horner: }Sir, the planet's crust is melting in front of the fire wave. You'll be able to find extra resources at the wave's forward edge}
&bold(){&color(#00bfff){Adjutant: }Warning. Fire wave approaching.}
-Second Command Center
&bold(){&color(#4169e1){Horner: }Resources are spread pretty thin here Sir. We've deployed a second command center to help with collection.}
-Flare Timer Intro
&bold(){&color(#4169e1){Horner: }Sir, that star is flaring up. It's going to get a lot hotter down there very soon.}
-Solar Flare Warning Lines
&bold(){&color(#4169e1){Horner: }Sir there's another solar flare headed your way. Better pull back to a safe location.}
&bold(){&color(#4169e1){Horner: }Another solar flare incoming. Get to safety.}
&bold(){&color(#4169e1){Horner: }I don't have good news sir. There's another flare in the works.}
&bold(){&color(#4169e1){Horner: }Sir. We're detecting solar activity -- it's another flare. Get your forces to safety if you can.}
&bold(){&color(#4169e1){Horner: }The sun is becoming unstable. Another flare is imminent. Get out of there!}
-OBSOLETE
&bold(){&color(#00bfff){Adjutant: }Solar flare imminent. Evacuate all forces to a safe location.}
*Mission Info: Maw of the Void
Loading Screen Help: Take time between destroying Rip Field Generators to repair and build up your forces.
Loading Screen Restart: Dark Templar are not affected by Rip Fields. They're also permanently cloaked, making them ideal for sneaking in and destroying key targets.
Loading Screen Text: Retrieving the final artifact from the Xel'Naga worldship was a difficult assignment. The way is now clear to attack Kerrigan herself on Char. Once begun, there will be no turning back.
Objectives: Recover the alien artifact
Planet Info: This mysterious, largely unexplored tract of space is rumored to hold derelict space-craft of unknown alien origin.
*Mission: TTychus05: Maw of the Void :Mission
-At Start
&bold(){&color(#4169e1){Horner: }What do you think sir? Quick smash and grab?}
&bold(){&color(#7fffd4){Raynor: }We're gonna need more than a couple of battlecruisers to blast our way through.}
&bold(){Valerian: Take your time, Commander. I'd rather do this right and get the artifact.}
-Victory
&bold(){&color(#7fffd4){Raynor: }Alright, we're clear. Grab that thing and set a course to rendezvous with Valerian.}
-Xel'Naga rip-field generators
&bold(){&color(#00bfff){Adjutant: }Caution. Anomalous gravity distortion detected.}
&bold(){&color(#7fffd4){Raynor: }There's the first rip-field Valerian talked about.}
&bold(){&color(#4169e1){Horner: }The battlecruisers should be able to survive long enough to destroy the generator, but only if they concentrate their fire.}
&bold(){&color(#7fffd4){Raynor: }Got it.}
-Yamato Cannon
&bold(){&color(#7fffd4){Raynor: }Alright boys, hit 'em with the Yamato cannon! Couple of shots from that'll flatten anything!}
-Protoss prisoners
&bold(){Dark Templar: En taro Tassadar, friend Raynor!}
&bold(){Dark Templar: The Tal'darim have imprisoned all who oppose them. Release us and we will gladly fight at your side against them.}
-Mothership appears
&bold(){Tal'darim Executor: Make peace with your gods, defilers! You will now answer for your crimes!}
&bold(){&color(#4169e1){Horner: }That protoss mothership is formidable, Sir. Scans indicate it's capable of cloaking nearby friends and phasing enemies out of existence for a short time.}
-Resources
&bold(){&color(#4169e1){Horner: }We'll be lucky to find any normal resources here, but centuries of asteroid impacts have scattered mineral fragments and crystallized vespene all over the wreck.}
&bold(){&color(#7fffd4){Raynor: }Alright, we'll scout around and see what we can pick up.}
-Mothership destroyed
&bold(){Tal'darim Executor: Fools! My...spirit returns to the Xel'Naga...(expires)}
-Mothership closing in
&bold(){Tal'darim Executor: Truly the Benefactor smiles upon us this day! Now there shall be a final reckoning!}
-Mothership starts moving
&bold(){&color(#4169e1){Horner: }Sir, the mothership is heading straight for our base! We have to pull back and defend it!}
&bold(){Valerian: And leave the artifact?}
&bold(){&color(#7fffd4){Raynor: }If we can't defend our base, we sure as hell can't take the vault!}
-Prisoners released
&bold(){Dark Templar: Truly you bring freedom to all, friend Raynor.}
&bold(){Dark Templar: Our thanks, James Raynor, The Tal'darim will pay for their treachery.}
&bold(){Dark Templar: My blades thirst for vengeance!}
&bold(){Dark Templar: We will join the hunt for the Tal'darim.}
&bold(){Dark Templar: Purge the Tal'darim!}
-Close to the vault
&bold(){Valerian: The vault! We are very close to the artifact.}
&bold(){&color(#7fffd4){Raynor: }Well, let's introduce it to our good friend Mr. Yamato cannon.}
-Following protoss prisoners cinematic
&bold(){&color(#9acd32){Tychus: }You sure 'bout this, Jimmy? You can't trust those freaks - could be a trap!}
&bold(){&color(#7fffd4){Raynor: }That ain't their way, old buddy. If they say they'll help us, you can count on it.}
-Obsolete
&bold(){&color(#7fffd4){Raynor: }Good to know, what's happening here?}
&bold(){&color(#9acd32){Tychus: }Damn, this old thing's spooky. Let's hit that vault and get out of here.}
&bold(){&color(#7fffd4){Raynor: }Yeah, Tychus, just like that.}
&bold(){&color(#9acd32){Tychus: }You just gonna give it up like that?}
&bold(){&color(#9acd32){Tychus: }There's the vault! Looks like it could take a helluva beating...}
&bold(){&color(#9acd32){Tychus: }An' just hand the artifact over to those Tal'darim freaks? Hell no!}
&bold(){&color(#9acd32){Tychus: }Jimmy, I am gettin' mighty sick of these yahoos.}
&bold(){&color(#9acd32){Tychus: }Damn, this old thing's spooky. Let's hit that vault and get out of here.}
-After destruction of 2nd generartor/Emitter
&bold(){&color(#4169e1){Horner: }We destroyed the generator, but the rip-field is still there!}
&bold(){&color(#7fffd4){Raynor: }I think there's a second one. We've got to disable it fast.}
-Tal'darim Executor Taunts
&bold(){Tal'darim Executor: You will die out here in the darkness.}
&bold(){Tal'darim Executor: Your vaunted armor will not protect you. Soon you will feel my hand at your throat.}
&bold(){Tal'darim Executor: Defilers! You shall suffer the fate that awaits all unbelievers!}
&bold(){Tal'darim Executor: Your presence is an abomination to this place! You shall feel the wrath of the chosen!}
-Out of Resources
#Hint:
&bold(){&color(#00bfff){Adjutant: }We are running low on minerals at this location. Additional mineral supplies have been located nearby.}
#More on the nose hint:
&bold(){&color(#00bfff){Adjutant: }It may be necessary to move operations closer to mineral supplies.}
-Dark Templar Attack Tal'darim
&bold(){Tal'darim Executor: How did these animals get loose?}
&bold(){Tal'darim Executor: Damn you Raynor! You've freed the cursed Dark Templar!}
-Mothership warps back to the vault.
&bold(){&color(#00bfff){Adjutant: }Commander, the Mothership warped back to the vault.}
-Mothership uses Vortex ability.
&bold(){&color(#00bfff){Adjutant: }The protoss Mothership has used a vortex on our forces. They will cease to exist for a few moments.}
*Mission Info: Belly of the Beast
Loading Screen Help: Use your units' abilities as often as you can. They can mean the difference between victory and defeat.
Loading Screen Restart: Use Penetrator Rounds to kill distant enemies like Nydus Worms.
Loading Screen Restart 2: You may have to ignore and run past some enemies to keep ahead of the rising lava.
Loading Screen Text: The nydus tunnels were collapsed with a few well-placed warheads. Nydus worms are no longer a threat to contend with. The final confrontation with the Queen of Blades can now begin.
Objectives: Sabotage the Zerg defenses
Planet Info: The ash-world of Char serves as the zerg swarm's base of operations in the Koprulu Sector. Its brutal volcanic landscape is riddled with extended hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg.
*Mission: TValerian02A: Belly of the Beast :Mission
-Introduce Raynor rifle
&bold(){&color(#7fffd4){Raynor: }Let's introduce these boys to a little terran ingenuity - the mark 12 penetrator round.}
#Other Raynor rifle lines
&bold(){&color(#7fffd4){Raynor: }Right between the eyes!}
&bold(){&color(#7fffd4){Raynor: }Say goodnight, ugly.}
&bold(){&color(#7fffd4){Raynor: }You won't feel a thing.}
&bold(){&color(#7fffd4){Raynor: }Lights out!}
-Prepare to deploy charges
&bold(){&color(#7fffd4){Raynor: }This is it. Swann, I've marked the fault line with a flare, plant one of those charges near it.}
&bold(){&color(#b22222){Swann: }You got it, cowboy.}
-Introduce Raynor radar and Swann flame turret
&bold(){&color(#7fffd4){Raynor: }The motion detector's off the scale! Swann, what say you get that turret of yours set up before we advance?}
&bold(){&color(#b22222){Swann: }No sooner said than done, cowboy. Just stay behind 'ole Flamin' Betty here and let her take the heat.}
#More turret lines
&bold(){&color(#b22222){Swann: }Betty here'll roast 'em good.}
&bold(){&color(#b22222){Swann: }How'd you like them apples, huh?}
&bold(){&color(#b22222){Swann: }Extra crispy!}
&bold(){&color(#b22222){Swann: }Smells like....victory!}
-Ultralisks!
&bold(){&color(#9acd32){Tychus: }Hell, earthquake!}
&bold(){&color(#7fffd4){Raynor: }That's no 'quake - it's Ultralisks!}
#Followup attack from Ultras
&bold(){&color(#7fffd4){Raynor: }Watch our six! More of 'em comin'!}
-Warfield call 1
&bold(){Warfield: (badly distorted) Raynor? Can you hear me?}
&bold(){&color(#7fffd4){Raynor: }I read you, General. Go ahead.}
&bold(){Warfield: (badly distorted) Some of my men are nearby. They're pinned down. Help 'em out an' they'll join you.}
-Marines saved 1
&bold(){&color(#dc143c){Dominion Marine: }Raynor? Hot damn they sent the big guns for us!}
&bold(){Stetmann: Yes -- well. What can I say?}
-Double Ultralisk attack
&bold(){&color(#9acd32){Tychus: }We got a hundred tons of zerg incoming!}
-Introduce Tychus grenades
&bold(){&color(#9acd32){Tychus: }Quit hoggin' all the fun, Jimmy. Lemme try out these shredder grenades...}
#Other Tychus grenade lines
&bold(){&color(#9acd32){Tychus: }Fire in yer hole!}
&bold(){&color(#9acd32){Tychus: }Hey, freak! Catch!}
&bold(){&color(#9acd32){Tychus: }Say hello to my little friend!}
&bold(){&color(#9acd32){Tychus: }Who's your daddy?}
&bold(){&color(#9acd32){Tychus: }Time to kick ass!}
&bold(){&color(#9acd32){Tychus: }I'm all outta bubble gum!}
-Nydus Worms
&bold(){Stetmann: Y-you gotta take out those worms! I can't keep patching us up forever!}
&bold(){&color(#b22222){Swann: }Take it easy sparky.}
-First charge deployed
&bold(){&color(#7fffd4){Raynor: }We gotta defend the charge until it's armed. Watch all points, boys.}
&bold(){&color(#b22222){Swann: }Y'know one of them choke-points'll make a great spot for Flamin' Betty. Where do you want her, hotshot?}
-Stetmann oom
&bold(){Stetmann: Oh guys? I'm out of supplies, I'll go back to the ship for more. No? Oh...Oh ok then.}
-Reveal infested
&bold(){Stetmann: Oh-oh lordy...this must be where they take their prisoners....}
&bold(){&color(#7fffd4){Raynor: }(grim) ...And infest 'em. There's no helping these guys. We gotta put 'em outta their misery.}
&bold(){&color(#9acd32){Tychus: }Light 'em up.}
-Infested aggro
&bold(){&color(#9acd32){Tychus: }Damn you freaks are ugly! Lets waste 'em!}
&bold(){Infested Refugee: ...Joiinnn ussss}
-Massive infested aggro
&bold(){Infested Marine: You're too late!}
&bold(){&color(#b22222){Swann: }We need a good spot to hole up or we're gonna be zerg chow!}
-Baneling intro
&bold(){&color(#7fffd4){Raynor: }Watch it! Banelings! Don't let 'em get close!}
&bold(){Stetmann: Those things are pretty nasty. Next time, you should try not to let them splash you!}
&bold(){&color(#9acd32){Tychus: }Thanks for the advice, son. Now shut up.}
-Ambush
&bold(){&color(#9acd32){Tychus: }Ambush! They're behind us!}
&bold(){Stetmann: Ahhh!}
-Warfield call 2
&bold(){Warfield: (badly distorted) Come in, Raynor? I'm detecting survivors of another squad close by. Find 'em and rescue 'em.}
&bold(){&color(#7fffd4){Raynor: }I'm gonna guess that last part was 'rescue 'em'.}
&bold(){&color(#9acd32){Tychus: }Hell and I thought we wuz gonna play poker with 'em.}
-Marines saved 2
&bold(){Firebat: Great to see you guys. The cavern ahead is full of worms so we better be careful.}
&bold(){Stetmann: Ah worms. Right.}
-Nydus gauntlet
&bold(){&color(#9acd32){Tychus: }Huh. Was that it?}
&bold(){&color(#7fffd4){Raynor: }They're only gettin' started! Move up by twos! We gotta blast 'em back!}
&bold(){&color(#7fffd4){Raynor: }Go! Go! We gotta keep moving or they'll crush us!}
&bold(){&color(#7fffd4){Raynor: }Push forward and kill the worms! We can't get stuck here!}
-Deploy charge 2
&bold(){&color(#7fffd4){Raynor: }Same deal as before! Set up a perimeter and don't let anything reach the charge while it's arming.}
-Radar
&bold(){&color(#9acd32){Tychus: }We got company, Jimmy?}
&bold(){&color(#7fffd4){Raynor: }No...I'm picking up something ...but it's stationary. Eggs or larva maybe?}
-Queen aggro
&bold(){&color(#9acd32){Tychus: }Damn! She's popping eggs!}
&bold(){&color(#7fffd4){Raynor: }We gotta take her down! No way we can leave the charge while she's around!}
&bold(){&color(#b22222){Swann: }She's goin' for more eggs! Stop the Queen before she gets to them!}
&bold(){Stetmann: Um ah, guys? I'm reading some weird biometrics...like-like she's... evolving or something!}
-Warfield call 3
&bold(){Warfield: (badly distorted) Raynor, another squad is up ahead. Their situation sounds dire. Proceed with extreme caution.}
-Deploy Charge 3
&bold(){&color(#7fffd4){Raynor: }Get that charge deployed! I've got a bad feeling about this place.}
-Exfiltrate
&bold(){&color(#9acd32){Tychus: }Ah hell, the lava's rising!}
&bold(){&color(#7fffd4){Raynor: }That was the whole idea, Tychus! Now run for the extraction point, you idiot!}
&bold(){&color(#7fffd4){Raynor: }Let's get out of here! Double time! Gogogo!}
-Trapped marines
&bold(){&color(#dc143c){Dominion Marine: }Over here! Help us!}
#Omegalisk destroys rock, feasts on marines.
&bold(){&color(#dc143c){Dominion Marine: }Oh god! Game over, man! Game over!}
#Marines are saved
&bold(){&color(#dc143c){Dominion Marine: }Thanks, man. I thought we were goners.}
&bold(){&color(#b22222){Swann: }You ain't safe yet.}
-Midgame cinematic
&bold(){&color(#7fffd4){Raynor: }The charges are ready to blow, get the hell out of here!}
#Our heroes flee from the armed nuke, explosions, rockfalls and general hilarity ensue. they eventually energe into another chamber.
&bold(){&color(#7fffd4){Raynor: }Good job. That's the first charge, when we get all three, the chamber will flood with lava.}
-Midgame cinematic 2
#Run, run, run. Boom
&bold(){&color(#9acd32){Tychus: }Let's get the hell outta here!}
&bold(){&color(#7fffd4){Raynor: }Just one more charge and we're gonna have ourselves a Nydus barbeque. Stay sharp, boys.}
-Egg room
&bold(){&color(#b22222){Swann: }Y'know, the way those eggs all hatched...It's like they were waiting for us.}
&bold(){Stetmann: There's a strong likelihood that another zerg creature was controlling them.}
-Egg room 2
&bold(){&color(#9acd32){Tychus: }Gah. Whatever's poppin' those eggs is gonna be in a world o' hurt when I get a hold of 'em!}
-Charge deployed
&bold(){&color(#b22222){Swann: }All set, cowboy. When this thing goes off we need to be a long way from here.}
&bold(){&color(#7fffd4){Raynor: }Least there's plenty of open space, clear fields of ---}
#Queen emerges, roaring.
&bold(){&color(#7fffd4){Raynor: }What the hell is that?}
-Regicide committed - midgame cinematic
&bold(){Stetmann: No life signs... She's dead, Jim!}
#More zerg attack
&bold(){&color(#7fffd4){Raynor: }Us too if we don't get the hell out of here!}
&bold(){&color(#b22222){Swann: }The charges are countin' down, hotshot, damn straight we gotta go! Here, Betty'll keep 'em busy!}
-Victory cinematic
&bold(){&color(#9acd32){Tychus: }Hot damn! Nothing like a good ol' fashioned knock-down-drag-out brawl!}
&bold(){&color(#b22222){Swann: }Look at all those caves crumble. Ain't sorry to see 'em go.}
&bold(){Stetmann: Wow. We sure killed a lot of them. I bet they're really scared of us now. Of you.}
&bold(){&color(#7fffd4){Raynor: }Alright, let's see how the boys held up while we were gone.}
-Ugly suckers
&bold(){&color(#9acd32){Tychus: }Sure are some ugly suckers down here.}
-Tychus and Stetmann
&bold(){Stetmann: Zerg are so fascinating. I wish we knew more about their physiology.}
&bold(){&color(#9acd32){Tychus: }I know all about 'em. Put a bullet in 'em, they die.}
&bold(){Stetmann: Well, that's not exactly --}
&bold(){&color(#7fffd4){Raynor: }Shut it you two.}
-Swann and Raynor
&bold(){&color(#b22222){Swann: }Jimmy, you need stuff fixed, I'm your guy. This crawlin' around in caves... that guy I ain't.}
&bold(){&color(#7fffd4){Raynor: }Swann, if I didn't know better, I'd say you're scared!}
&bold(){&color(#9acd32){Tychus: }Yellow. I knew it.}
&bold(){&color(#b22222){Swann: }It ain't that. Just... weapons, tools, they make sense to me. Caves and zerg, just ain't my cup of tea.}
&bold(){Stetmann: Well. I'm scared.}
-If Charges get low on HP
&bold(){&color(#b22222){Swann: }They're destroying the seismic charges. We gotta stop 'em!}
-Infestors
&bold(){&color(#b22222){Swann: }Watch it! Infestor pods!}
-Obsolete
&bold(){&color(#7fffd4){Raynor: }Big or small don't matter none. Just kill zerg wherever, whenever you can.}
&bold(){&color(#9acd32){Tychus: }Whoa, did you see the size of that mother?}
-At Start
&bold(){&color(#7fffd4){Raynor: }Alright let's keep this quick and easy. Move out boys.}
*Mission Info: Shatter the Sky
Loading Screen Help: Exploit the weaknesses of your opponents. If they lack anti-air, hit them with fliers. If they lack detection, use cloaked units.
Loading Screen Restart: Plan an escape route before destroying each Coolant Tower, and expect to encounter resistance during your escape.
Loading Screen Text: The orbital platform where the zerg flyers nest has been destroyed. The skies will now be clear when you face the Queen of Blades. The time has come for the final confrontation.
Objectives: Sabotage the Zerg Defenses
Planet Info: The ash-world of Char serves as the zerg swarm's base of operations in the Koprulu Sector. Its brutal volcanic landscape is riddled with extended hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg.
*Mission: TValerian02B: Shatter the Sky :Mission
-First platform
&bold(){&color(#7fffd4){Raynor: }Good work, the first coolant tower is destroyed. Remember - once we destroy the other tower on this platform we'll only have seconds to get clear!}
&bold(){&color(#7fffd4){Raynor: }The platform's going critical! Evacuate it now!}
&bold(){&color(#7fffd4){Raynor: }Tower's down! Now get away from it -- fast!}
-Second platform
&bold(){&color(#7fffd4){Raynor: }Ok, that's one tower down.}
&bold(){&color(#7fffd4){Raynor: }The reactor's melting down! Move out!}
-At start
#As the first creep/infested areas come into view.
&bold(){&color(#9acd32){Tychus: }Damn Jimmy, this whole place is ...writhing!}
&bold(){&color(#7fffd4){Raynor: }Once we blow those coolant towers it won't matter, the platforms'll burn up and kill everything on them.}
&bold(){Warfield: Even for Char, this place is crawling with hostiles. Good luck, Raynor.}
-Warnings
&bold(){Warfield: The only way to stop the zerg from coming out of those vents is to destroy the platforms}
&bold(){Warfield: Sensors show those vent entrances are full of zerg fliers. Be careful.}
&bold(){Warfield: That giant flier is patrolling the platform. Be careful.}
&bold(){Warfield: Scans show heavy air defenses on that platform.}
&bold(){Warfield: Scans are showing tough ground defenses on that platform.}
&bold(){&color(#4169e1){Horner: }Commander, you should stay away from those tunnel entrances. According to the sensors they're chock full of Mutalisks.}
&bold(){&color(#4169e1){Horner: }The only way to stop zerg from coming out of those tunnels is to destroy the platforms!}
&bold(){&color(#4169e1){Horner: }There are a lot of ground defenses on that platform, sir.}
&bold(){&color(#4169e1){Horner: }I'm picking up signs of heavy air defences on that platform.}
&bold(){&color(#4169e1){Horner: }It is possible to go around to the far side and flank the defenses on this platform sir. It'll give you a cleaner shot at the towers.}
-Tips
#Coolant Towers -- The Coolant Towers prevent each platform from overheating. Destroy the towers and the heat will destroy the platform, along with anything nearby.
#The Platforms are completely infested by zerg and virtually indestructible. Destroying the Coolant Towers on each platform will cause the platforms to overheat and burn up.
-Third platform
&bold(){&color(#4169e1){Horner: }I can't detect a land route to the next platform. Youll need an air force to take out the towers on this one.}
&bold(){&color(#7fffd4){Raynor: }There she goes! Get clear!}
&bold(){Warfield: One more section to go! Then you're done!}
-Fourth platform
&bold(){&color(#7fffd4){Raynor: }Last section. Once we knock down the towers here we're done.}
&bold(){&color(#7fffd4){Raynor: }Evacuate the platform! Move it!}
&bold(){&color(#7fffd4){Raynor: }Last section -- knock down this tower and we're done.}
-Platform blowing up cinematic
&bold(){&color(#7fffd4){Raynor: }Yeah....so any second now....any second...There it goes!}
&bold(){Warfield: Great job, Raynor!}
-Countdown to platform exploding
&bold(){&color(#4169e1){Horner: }Get out of there, sir!}
&bold(){&color(#7fffd4){Raynor: }Move it, raiders! OFF the PLATFORM!}
&bold(){&color(#4169e1){Horner: }You better move out - fast!}
&bold(){&color(#7fffd4){Raynor: }It's getting ready to blow!}
-Victory cinematic
#Our heroes are extracted and fly away from the platform. Behind them the platform tumbles into the atmosphere of Char and burns/explodes.
&bold(){Warfield: Look at her burn.}
&bold(){&color(#7fffd4){Raynor: }I just hope it'll give us the edge we need. Kerrigan ain't goin' down without a fight...}
-Scanning...
&bold(){&color(#4169e1){Horner: }Sir, I'm scanning to get a positive fix on all the towers.}
&bold(){&color(#4169e1){Horner: }Got it. I'll mark the tower coordinates on your map.}
-Zerg fleet inbound
&bold(){&color(#4169e1){Horner: }Sir,we better finish off those towers before that giant zerg gets here.}
-Zerg fleet arriving
&bold(){Warfield: Good job on taking out those towers!}
&bold(){&color(#4169e1){Horner: }The first waves of zerg are incoming. We can't extract you until they're gone.}
&bold(){&color(#9acd32){Tychus: }What!? You mean we're stuck on this thing?}
&bold(){&color(#7fffd4){Raynor: }Did ya think they were just gonna let us take off? Shut up and get ready to kill some damn zerg!}
-Zerg behemoth
&bold(){&color(#00bfff){Adjutant: }Warning. Unidentified zerg organism detected inbound. Largest on record.}
&bold(){Warfield: Look at that thing.}
&bold(){&color(#7fffd4){Raynor: }Damn, that's all we need! We better take that thing down or it's gonna cause some havoc!}
-Zerg behemoth arrives
&bold(){&color(#00bfff){Adjutant: }Unidentified zerg organism has arrived.}
&bold(){&color(#7fffd4){Raynor: }Look at that thing.}
&bold(){Warfield: Raynor if you can take that thing down, we won't have to face it on the surface.}
*Mission Info: All In
Loading Screen Help: With the nydus network destroyed, you can expect heavy air attacks from the Zerg.
Loading Screen Help 2: Nydus Worms spawn more dangerous waves if allowed to live. Destroy them as quickly as possible to avoid being overrun.
Loading Screen Restart: Brood Lords are particularly vulnerable to flying units like Battlecruisers, Vikings, and Wraiths.
Loading Screen Restart 2: Bashees are effective at killing Nydus Worms. The Battlecruiser's Yamato Blast also works well.
Loading Screen Text: The zerg invasion has been stopped, and the Queen of Blades has been restored to her original human form of Sarah Kerrigan. But the victory has come at a heavy cost - Tychus Findlay is dead, and Arcturus Mengsk remains secure on his throne.<n/><n/>Discover Kerrigan's fate, and the fate of the zerg in Heart of the Swarm, the next chapter in the StarCraft II trilogy.
Objectives: Protect the artifact
Planet Info: The ash-world of Char serves as the zerg swarm's base of operations in the Koprulu Sector. Its brutal volcanic landscape is riddled with extended hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg.
*Mission: TValerian03: All In :Mission
-1st Kerrigan attack
#Camera cuts to show Kerrigan entering the fray and destroying allied units.
&bold(){&color(#00bfff){Adjutant: }Alert! Class 12 psionic waveform detected.}
&bold(){Kerrigan: This has gone on long enough. Time to die.}
&bold(){&color(#7fffd4){Raynor: }The artifact's weakening her! Fire! Fire now! Everything you've got!}
&bold(){Kerrigan: The pain! Damn that cursed thing!}
#A nydus worm opens up beneath her and she escapes back underground.
&bold(){&color(#7fffd4){Raynor: }That did it! Stay sharp boys, it won't be long before she's back for round two!}
-Additional Kerrigan warnings
&bold(){&color(#00bfff){Adjutant: }Class 12 psionic waveform detected. The Queen of Blades has returned.}
&bold(){&color(#00bfff){Adjutant: }The Queen of Blades is inbound.}
&bold(){&color(#00bfff){Adjutant: }Warning! The Queen of Blades has commenced her attack.}
&bold(){&color(#00bfff){Adjutant: }The Queen of Blades has been detected!}
-Kerrigan taunts
&bold(){Kerrigan: Pathetic. Is this the best you've got?}
&bold(){Kerrigan: You fools should never have come here!}
&bold(){Kerrigan: I'll scour you all from my world!}
&bold(){Kerrigan: Humanity has seen its last days! I promise you that!}
&bold(){Kerrigan: I'll take my sweet time with these!}
-One
&bold(){Kerrigan: You dare!}
&bold(){&color(#7fffd4){Raynor: }We've driven her back! Keep it up!}
-Three
&bold(){&color(#7fffd4){Raynor: }She's retreated again! Hold the line!}
-Two
&bold(){Warfield: Kerrigan's gone underground! Pour it on, troops!}
-Four
&bold(){&color(#9acd32){Tychus: }She's on the run, man. Let's keep the pressure on!}
-Five
&bold(){Kerrigan: You will pay for this treachery!}
&bold(){Sarah: Don't give up!}
&bold(){&color(#7fffd4){Raynor: }I hear Sarah...}
&bold(){&color(#9acd32){Tychus: }She's losin' it!}
-Energy nova cooldown finished
&bold(){&color(#00bfff){Adjutant: }The artifact's energy nova is fully recharged.}
-Air attacks
&bold(){&color(#4169e1){Horner: }Heads up, sir! I'm detecting a large group of zerg flyers heading straight for the artifact!}
&bold(){&color(#4169e1){Horner: }More zerg flyers inbound! They're coming in behind you, watch out!}
&bold(){&color(#4169e1){Horner: }Sir we're tracking a large number of zerg flyers, coming your way.}
&bold(){&color(#4169e1){Horner: }Lots of zerg flyers on their way to you, Sir!}
&bold(){&color(#4169e1){Horner: }Another wave of zerg flyers, Sir!}
-Random smack talk
&bold(){Kerrigan: I told you there'd be no more free passes, Jim. Let this be a lesson to anyone who would defy me.}
&bold(){Kerrigan: You've brought me the Xel'Naga artifact - It was good of you to save me the trouble of finding it for myself.}
&bold(){Kerrigan: I'm tired of working through others. It's time I took a personal hand in your demise.}
&bold(){Kerrigan: An impressive defense - but not nearly impressive enough.}
&bold(){Kerrigan: Ready for another round, lover? Here I come ready or not.}
&bold(){Kerrigan: Looks like I underestimated you. You always were a clever one.}
&bold(){Kerrigan: Is this your idea of bravery, Jim? Or is it just desperation?}
&bold(){Kerrigan: My forces are without number, and yours are dwindling by the minute. This can only end one way.}
&bold(){Kerrigan: You fools. You're playing with forces beyond your comprehension!}
&bold(){Kerrigan: This is not... the end?}
&bold(){Kerrigan: Don't get in my way.}
&bold(){Kerrigan: You want to play, little boy?}
&bold(){Kerrigan: You'll regret that.}
&bold(){Kerrigan: Do you know who I am?}
&bold(){Kerrigan: A pathetic attempt to distract me.}
&bold(){Kerrigan: You should really go and check on your base.}
&bold(){Kerrigan: (sighs) So predictable.}
-Artifact reaches full power
#Camera cuts to the artifact's location and Adjutant portrait pops on-screen.
&bold(){&color(#00bfff){Adjutant: }Artifact power at full capacity.}
&bold(){&color(#7fffd4){Raynor: }It's now or never, General! HIT IT!}
#Camera shows the artifact powering up and exploding in a WHITE LIGHT that floods the screen. Insane sound effects are heard.
-Nydus attacks
&bold(){&color(#00bfff){Adjutant: }Warning. Seismic disturbance detected. Nydus worm inbound.}
&bold(){&color(#00bfff){Adjutant: }Warning. Seismic disturbance detected near the command center, Nydus worm inbound.}
&bold(){&color(#7fffd4){Raynor: }We need to down those Nydus worms or this is going to get ugly.}
-Overlords
&bold(){&color(#4169e1){Horner: }Sir, I'm picking up a mass of Overlords heading your way. Ready your air defenses!}
-Artifact almost ready
&bold(){&color(#4169e1){Horner: }The artifact's energy is peaking! Just hold out a little longer!}
-At start
&bold(){&color(#4169e1){Horner: }Commander, the zerg will try to overrun us soon. You should build bunkers and train more units as soon as possible.}
&bold(){&color(#4169e1){Horner: }If things get out of hand use the energy nova to clear out your base. The recharge time is pretty fast so don't hesitate to use it.}
-Leviathan
&bold(){&color(#00bfff){Adjutant: }Warning. Class 10 zerg flier detected.}
&bold(){&color(#4169e1){Horner: }Holy... Sir, scanners show the largest zerg bio-signature I've ever seen! And it's headed your way!}
-Good time to use the Artifact
&bold(){&color(#4169e1){Horner: }Zerg everywhere! Sir, we should activate the artifact's nova!}
&bold(){&color(#4169e1){Horner: }You're being overrun! Use the artifact, go nova!}
&bold(){&color(#4169e1){Horner: }Might be a good time to use the artifact's nova, Sir!}
-Energy Nova Event
&bold(){&color(#00bfff){Adjutant: }Warning. Large zerg force incoming.}
&bold(){&color(#4169e1){Horner: }We're not ready for this many. We'll have to use the artifact.}
#Energy Nova goes off.
&bold(){&color(#4169e1){Horner: }The artifact is going to have to cool down before we can use it again. It shouldn't take long.}
&bold(){&color(#4169e1){Horner: }Transferring control of the artifact to you sir.}
-OBSOLETE
&bold(){&color(#7fffd4){Raynor: }We've got her on the run! These zerg CAN be defeated!}
&bold(){Overmind: It begins.}
&bold(){Kerrigan: The pain is unbearable!}
&bold(){Sarah: Kill her!}
&bold(){Overmind: Do not fear.}
&bold(){Kerrigan: I'll be back, you wretches!}
&bold(){Sarah: Please just kill me!}
&bold(){Overmind: Cycles upon cycles.}
&bold(){Kerrigan: You will pay for this!}
&bold(){Sarah: You've got to stop her!}
&bold(){Overmind: As was foreseen.}
&bold(){Sarah: Help me!}
&bold(){&color(#7fffd4){Raynor: }Sarah?}
&bold(){Overmind: Foretold.}
*Mission Info: Whispers of Doom
Loading Screen Help: Protoss units have shields that absorb damage and slowly regenerate when they are not in combat.
Loading Screen Restart: Watch for weaknesses in each group of enemies. If there is only one detector, killing or disabling it will often allow Zeratul to attack freely.
Loading Screen Text: The fragments of the ancient prophecies have been found. Now Zeratul must take the fragments to the preservers of Zhakul to learn their hidden meaning.
Objectives: Investigate Xel'Naga shrines on Ulaan
Planet Info: Legends hint that Ulaan is the resting place of tablets inscribed with a prophecy that reveals the will of the ageless Xel'Naga. No living creature has touched its surface for millions of years... until now.
*Mission: TZeratul01: Whispers of Doom :Mission
-Intro cinematic
#Show the mission map as zeratul emerges from a hole in the ground.
&bold(){Zeratul: The prophecy was divided into fragments, each kept at separate shrines. I must gather them and depart this world quickly.}
#UI: FRAGMENTS GATHERED 0/3
#TIP - Zeratul is a permanently cloaked warrior-assassin that excels in melee combat.
-Spore crawler encounter
&bold(){Zeratul: Spore crawlers can detect my presence! A few well-placed void spheres will dispatch them easily enough!}
&bold(){Zeratul: Spore crawlers can detect my presence! I should stun them with my Void Prison.}
#TIP - Use Zeratul's phase mine ability to kill the zerg.
-Victory cinematic
#The Void Seeker speeds off just before huge swarms of zerg fliers arrive.
#The rest plays in outer space.
&bold(){Zeratul: I cannot decipher the fragments on my own. Yet I know who might interpret them: the Preservers of Zhakul.}
&bold(){Zeratul: If they cannot... I fear this entire universe will burn.}
-Tips (text)
#Protoss units are protected by shields that regenerate rapidly when they are not in combat.
-Zealots
&bold(){Zealot: En Taro Tassadar, Zeratul! We received your transponder signal. Many of our brothers are still searching for you across this wasteland.}
&bold(){Zeratul: Let us find them, young zealot. There is much to be done before we depart this place.}
#TIP - New Unit Acquired - Zealots are sturdy frontline melee units that form the backbone of any protoss army.
-Nydus worm encounter
&bold(){Zeratul: These nydus worms must be destroyed or the zerg reinforcements will overwhelm us!}
-High Templar
&bold(){Karass: Prelate Zeratul! At last! Fortune smiles upon us. I am Arch-Templar Karass. Hierarch Artanis sent me here to find you.}
&bold(){Zeratul: Greetings, Karass. Aid me in my quest, and we shall return to Artanis together!}
&bold(){Karass: It is an honor, great one!}
#TIP - New Unit Acquired - High Templars can use their Psionic Storm ability to damage many enemies at once.
-Kerrigan taunt
&bold(){Kerrigan: (telepathic - in his head) Why not surrender yourself to oblivion, Zeratul? Wouldn't it be better to end your struggle now than witness the final agonizing moments of your species?}
&bold(){Zeratul: The foreboding prophecy weighs heavily on my heart. I'd best reach the remaining shrines before she reconsiders letting me live.}
-First shrine
#We see Zeratul standing before an obelisk covered with ancient runes. The camera slowly pans around him 'and inwards' as he reads.
&bold(){Zeratul: The first fragment of the prophecy! Soon all will be made clear.}
#UI: FRAGMENTS GATHERED 1/3
-Second shrine
#We see Zeratul standing before an obelisk covered with ancient runes. The camera slowly pans around him 'and inwards' as he reads.
&bold(){Zeratul: The second fragment of the prophecy! My task is nearly complete.}
#UI: FRAGMENTS GATHERED 2/3
-Third shrine
#We see Zeratul standing before an obelisk covered with ancient runes. The camera slowly pans around him 'and inwards' as he reads.
&bold(){Zeratul: The final piece of the prophecy. It speaks of one who shall "...break the cycle of the gods..."}
&bold(){Karass: Most ominous. But if the Queen of Blades seeks this prophecy, we must keep it from her.}
#UI: FRAGMENTS GATHERED: 3/3
&bold(){Zeratul: The rest is obscured... what??}
#Camera cuts to show a nydus worm erupt from the ground behind Zeratul. Bad things swarm out.
&bold(){Kerrigan: You might peel away the prophecy's layers, Zeratul - but you cannot outrun the doom that awaits us all!}
#The creatures attack. Zeratul lays into them.
&bold(){Zeratul: We cannot prevail against so many!}
#Impossible numbers of zerg attack
&bold(){Karass: I will stand against the Queen of Blades while you escape with the fragments!}
&bold(){Zeratul: I will not abandon you!}
&bold(){Karass: The prophecy is more important than either of us! Reveal its secrets, Zeratul! The future rests on it!}
&bold(){Zeratul: Your sacrifice will not be forgotten, Brother.}
#Zeratul blinks across the smoke bridge. Camera stays on Karass as he attacks Kerrigan.
&bold(){Karass: Now... I shall become one... with the khala.}
#Karass dies.
-The way is blocked
&bold(){Zeratul: We are trapped! Unless....Karass, lend me your strength -- between us we can forge a means of escape!}
&bold(){Karass: I do not understand, great one, how?}
&bold(){Zeratul: The power of the Void and the Khala together! The twilight energies will be our salvation -- now focus!}
#--- An energy bridge formed by their combined powers allows them to escape.
-Overseers
&bold(){Zeratul: That Overseer will alert the zerg! Stalkers! Kill it!}
-Spine crawlers
&bold(){Zeratul: Spine Crawlers! Kill them before they can take root and attack!}
#After combat
&bold(){Stalker: High Templar Karass is nearby.}
-Psi storm intro
&bold(){Zeratul: More Zerg! Ready yourselves my brothers, this battle will be a bloody one.}
&bold(){Karass: Perhaps not, prelate. Permit me to clear the way with a psionic storm.}
-Zerg block
&bold(){Kerrigan: You've struggled so long, Zeratul. Give in. Come to me and I will send you to your rest, at long last.}
&bold(){Zeratul: If you can so easily read my mind, Kerrigan - you'll see that I'll never give up so long as hope remains!}
&bold(){Kerrigan: Your hope is an illusion, old fool.}
&bold(){Zeratul: Careful now. Kerrigan has set guards to bar our way. It could be a trap.}
&bold(){Zeratul: We should take them out carefully, one at a time, or risk being overwhelmed.}
-Bonus Objective
#Find first Hatchery
&bold(){Zeratul: The Queen of Blades built hatcheries here! She seeks to subvert this sacred world. (Beat) I shall put an end to that plan.}
#First Hatchery Destroyed.
#Find second Hatchery.
&bold(){Zeratul: This hatchery must be destroyed if I am to keep the Queen of Blades from subverting this land.}
#Second Hatchery Destroyed
#Find last Hatchery.
&bold(){Zeratul: The Queen of Blades seeks to pervert this world with that hatchery. I must destroy it!}
#Last Hatchery destroyed.
&bold(){Zeratul: It is done. All of Kerrigan's hatcheries are destroyed. There is yet hope for this world.}
-Stalker Usage
&bold(){Stalker: Permit us to destroy their defenses before we proceed.}
-OBSOLETE
&bold(){Zeratul: Fragments of truth, perhaps. I cannot decipher the prophecy on my own. Yet I know who might interpret these findings for us - the Preservers of Zhakul!}
&bold(){Zeratul: Because if they do not... this entire universe will burn.}
&bold(){Karass: The holy Archives have been sealed off for a thousand years. What makes you think the Preservers will heed your plea now?}
&bold(){Karass: Did you find what you sought, Zeratul?}
&bold(){Zeratul: More inscriptions. They speak of "the stars being consumed by a vast shadow"... Grim portents. But here - a final inscription speaks of "another... who will break the cycle of the gods..."}
&bold(){Zeratul: Gods, what does it all mean?}
&bold(){Zeratul: This shrine has etchings like the others... Some reference here to "a Great Devourer consuming all hope"... and more about a "final darkness..."}
#Zerg are killed off.
&bold(){Stalker: Our thanks, exalted one. We are yours to command.}
#The stalkers blink across a chasm to avoid fighting the zerg. The zerg engage Zeratul and his forces, while the Stalkers attack from a safe distance.
&bold(){Zeratul: Quickly brothers! Protect the Stalkers! Guard their flank to prevent the zerg from surrounding them!}
&bold(){Stalker: We require assistance!}
&bold(){Zeratul: Fascinating, but these are just fragments of the prophecy. I must continue my search.}
&bold(){Zeratul: These symbols... so similar to those in the caverns below. "The Cycle draws to its end"... And here, it speaks of the "Stars waking from celestial courses"...}
-Zeratul Flees
&bold(){Zeratul: The prophecy must be saved. I will take it to the Void Seeker and leave this world.}
&bold(){Zeratul: I must get to the Void Seeker and preserve the prophecy. I will not let my brothers' sacrifice be in vain.}
&bold(){Zeratul: I must get to the Void Seeker before the zerg overwhelm me and the prophecy is lost!}
-Karass Intro
#Zeratul and his forces move toward the third shrine. As they approach, a great battle comes into view.
#An amry of Zealots fight off a huge swarm of zerg. A high-templar, Karass, leads them. He casts PSIONIC STORM, devastating the zerg.
&bold(){Zeratul: Protoss... here? Quickly brothers, let us aid them!}
#Karass' forces mop up the zerg with/without the player's help.
&bold(){Karass: En Taro Tassadar, Prelate Zeratul! I am High Templar Karass.}
&bold(){Karass: My force tracked the Queen of Blades to this world -- yet we know not what she seeks.}
&bold(){Zeratul: Kerrigan and I were both drawn here to uncover an ancient prophecy. With your aid, I pray we can discover it before her.}
&bold(){Karass: It is an honor, great one! Lead on.}
-Overseers
&bold(){Zeratul: That Overseer can see through my cloak. I'd best stun it with my Void Prison before crossing this chasm.}
-Brood Lord
&bold(){Zeratul: That patrol of Brood Lords must be dealt with cautiously or we will be torn asunder.}
-Chasm
&bold(){Zeratul: This chasm is vast. It is fortunate that I can phase through the shadows to the other side!}
&bold(){Zeratul: That spore crawler can detect me from across the chasm. It must be destroyed.}
#TIP - Use Zeratul's Blink ability to teleport across the chasm.
-Stalker Intro
#Scourge and mutalisks surround Zeratul.
&bold(){Zeratul: So much for Kerrigan's reprieve!}
#Stalkers show up.
&bold(){Stalker: For Shakuras!}
#Once all the zerg are dead.
&bold(){Stalker: Greetings, exalted one. We are here in the service of High Templar Karass. He is nearby.}
&bold(){Zeratul: Your presence is most welcome. Let us keep moving.}
#TIP - New Unit Acquired - Stalkers are versatile ranged units that can use the Blink ability to instantly shift location.
-Air Attack
&bold(){Zeratul: Prepare for an aerial attack. Brace yourselves my brethren!}
-Banellings
&bold(){Zeratul: The banelings spew acid when they die. Stalkers, take them out from a distance!}
-Third Shrine Rumble
&bold(){Zeratul: I've placed the Ultralisk in a Void Prison. Bring it down, Karass!}
&bold(){Karass: Zeratul! Can you destroy the airborne zerg?}
&bold(){Zeratul: Stalkers! Take the high ground and support our brethren!}
&bold(){Karass: Zeratul has destroyed their worms -- press on!}
*Mission Info: Media Blitz
Loading Screen Help: Before starting the surprise attack, look around and decide which enemy base you want to crush.
Loading Screen Restart: Kill all of the Barracks, Factories, or Starports in a base to cripple their ability to rebuild units and stage attacks.
Loading Screen Text: Emperor Mengsk's crimes have been successfully broadcast across the sector. Both public and press are outraged, generating support for Raynor's resistance movement.
Objectives: Capture the UNN studios
Planet Info: Arcturus Mengsks' homeworld of Korhal was once a prosperous colony until it was obliterated by Confederate nukes. Vast fortunes have been lavished on the planet's reconstruction since Emperor Mengsk took the throne four years ago.
*Mission: THorner04: Media Blitz :Mission
-THorner04
#(Text) UNN Central Studios, Korhal.
-Warfield sends Kill Team to destroy the Odin
&bold(){Warfield: Attention rogue pilot. This is General Warfield of Dominion command. You are ordered to stand down or face immediate termination.}
&bold(){&color(#9acd32){Tychus: }Yee haw!}
&bold(){Warfield: Kill team Renegade, take down the Odin! I'm counting on you boys!}
&bold(){Warfield: Kill team Mad Dogs, destroy the Odin!}
&bold(){Warfield: Kill Team Death Dealers, retire that Odin for me!}
&bold(){Warfield: The Odin is still standing? Take it down! Now!}
-Mid game cinematic
&bold(){&color(#4169e1){Horner: }The Dominion's switched to a secure channel. I can't track their positions anymore.}
#Camera shows a transmission tower
&bold(){&color(#4169e1){Horner: }But I have gained access to the UNN network. We'll need troops to stay close to one of the broadcast towers long enough to get our message out.}
&bold(){&color(#4169e1){Horner: }For our broadcast to reach all of Dominion space we'll need to control each broadcast tower long enough to upload the data. Any unit type can maintain control.}
&bold(){&color(#7fffd4){Raynor: }You can bet Mengsk'll have something to say about that. Let's get moving.}
-Victory cinematic
&bold(){&color(#4169e1){Horner: }All transmissions have been sent, Sir. Every world in the Dominion just got a 'UNN special bulletin' about Mengsk.}
&bold(){&color(#7fffd4){Raynor: }Let's get out of here. We can enjoy the results from a nice, safe distance.}
-Tips (text)
#(text) Tip - Surprise attack: Enemies will not attack until you attack them first.
#(text) Tip - Odin Barrage: Use the Odin's Barrage ability on groups of enemies to quickly dispatch them.
#(text) Tip - Reinforce the Attack: Train troops at your perimeter base to reinforce the attack.
-Start sneak attack
&bold(){&color(#4169e1){Horner: }I'm in the Dominion security network. Bringing up their locations now.}
#Dominion forces are revealed on mini map
&bold(){&color(#7fffd4){Raynor: }Alright,Tychus - do your thing.}
&bold(){&color(#9acd32){Tychus: }Thought you'd never ask.}
-Sneak attack timer 1
&bold(){&color(#4169e1){Horner: }An alert's gone out! It won't be long before they shut me out of their system.}
&bold(){&color(#9acd32){Tychus: }Don't rush me, kid. Can't a man take some pleasure in his work?}
-Sneak attack timer 2
&bold(){&color(#4169e1){Horner: }We're almost out of time!}
&bold(){&color(#9acd32){Tychus: }So are these guys! Heh -- don't sweat it.}
-Civillians Killed
&bold(){&color(#ffff00){Civilian: }What's wrong with that thing! It's gone crazy!}
&bold(){&color(#ffff00){Civilian: }Find some place to hide!}
&bold(){&color(#ffff00){Civilian: }It's gonna kill us all! Help!}
&bold(){&color(#ffff00){Civilian: }It's gone crazy! Run!}
&bold(){&color(#ffff00){Civilian: }It's making pot holes!}
-Swann Hands over Thors
&bold(){&color(#b22222){Swann: }Hardware inbound. These Thors are smaller than the Odin but they handle better -- and they still hit hard. Enjoy!}
&bold(){&color(#9acd32){Tychus: }That big dog is all mine!}
-Tower 1
&bold(){&color(#7fffd4){Raynor: }First transmission uploaded...Even Mengsk won't be able to wriggle out of this one.}
-Base hand over
#Camera shows the finished player base as the buildings all become controlled by the player.
&bold(){&color(#4169e1){Horner: }Our base is up and running. I'm transferring control of it to you now, sir.}
-Mengsk propaganda about the Odin
&bold(){&color(#ffa500){Arcturus: }Behold the Dominion's newest weapon of war - the Odin!}
&bold(){&color(#ffa500){Arcturus: }Human tenacity and ingenuity have come together to forge the final answer to the zerg threat!}
&bold(){&color(#ffa500){Arcturus: }Some might baulk at the cost of such a magnificent machine, but I say to you - what price do you put on your loved ones' security?}
&bold(){&color(#ffa500){Arcturus: }This mighty steel giant stands as a testimony to the skill and determination of our Dominion engineers and scientists!}
&bold(){&color(#ffa500){Arcturus: }Implacable. Relentless. Invincible. The Odin is a stirring symbol of the unyielding strength of the Terran Dominion!}
-Tower 2
&bold(){&color(#7fffd4){Raynor: }We're almost done transmitting Mengsk's dirty little secret to the Dominion.}
-Tower 3
&bold(){&color(#7fffd4){Raynor: }That's the last one! Lets see what the people will think of their beloved emperor now!}
-Dominion Forces see Odin Attacking
&bold(){Marine: What the hell's going on!}
&bold(){Marine: Odin has gone rogue. Repeat -- Odin has gone rogue!}
&bold(){Marine: Bring it down!}
&bold(){Marine: Scrap that heap!}
&bold(){Reaper: Reaperman engaging rogue Odin!}
&bold(){Siege Tank: Rogue Odin spotted. Bring it down!}
&bold(){Warfield: Concentrate fire on the Odin!}
-Mengsk threatens Raynor (after first tower?)
&bold(){&color(#ffa500){Arcturus: }There's only one man arrogant enough to think he can get away with this - Raynor!}
&bold(){&color(#7fffd4){Raynor: }Hah. Just for once Arcturus, this really is all about you. I hope you enjoy our show.}
&bold(){&color(#ffa500){Arcturus: }I knew it. Warfield! get your men down there. I want Raynor's head, you understand!? Him and all his terrorist friends!}
-Secondary objective uncovered
&bold(){&color(#7fffd4){Raynor: }Man, I am so sick of seeing Mengsk's face! Tychus, do me a favor and blast any of those damned statues you see.}
-Warfield sends Kill Team to the Air Base Tower:
&bold(){Warfield: Security breach at one of the towers. Strike team Alpha, engage! Stop them!}
-Warfield sends Kill Team to the Siege Base Tower:
&bold(){Warfield: They're attacking a tower. Strike team Bravo, take them out!}
-Warfield sends Kill Team to the Raider Base Tower:
&bold(){Warfield: Strike team Charlie, get to that tower! Bring down those rebels!}
-Tychus ejects from the Odin
&bold(){&color(#9acd32){Tychus: }This thing is outta juice! I gotta eject!}
*Mission Info: The Evacuation
Epilogue: The survivors from Agria have joined the growing exodus of refugees fleeing the zerg. Grateful for Jim's help, Dr. Ariel Hanson has come aboard the Hyperion to discuss the future...
Loading Screen Help: Bonus objectives are optional, but they often give research points that unlock powerful units and upgrades.
Loading Screen Restart: It's important to keep up with the convoy, even if you need to move away from a fight in progress.
Loading Screen Text: The surviving colonists have been evacuated to Meinhoff, and Dr. Ariel Hanson has joined Raynor's cause. The colonists will still need a permanent home.
Objectives: Evacuate the Agria colony
Planet Info: Founded by renowned terra-former Dr. Bernard Hanson, the Agria colony has been one of the Dominion's principal botanical and wildlife preserves.
*Mission: THanson01: The Evacuation :Mission
-THanson01
#--- (Text) Agria, Plato city limits.
-Get to Hanson's colony
&bold(){&color(#ff00ff){Hanson: }Thank goodness you're here. I'll give you control of the main buildings so you can help us evacuate the colony.}
-Start Of Game
&bold(){&color(#7fffd4){Raynor: }We'll need to escort the convoys all the way to the main starport for them to have a chance of escaping this planet.}
-Succes level
#--- Noob success
&bold(){&color(#ff00ff){Hanson: }A whole world lost...my people slaughtered... What did we do to deserve this?}
#--- Ok success
&bold(){&color(#ff00ff){Hanson: }So many dead... If only we'd gotten away sooner. Perhaps there's enough of us left to start over... if we can find somewhere safe...}
#--- Awesome success
&bold(){&color(#ff00ff){Hanson: }We've lost the colony, but my people got out alive thanks to you, Commander.}
-Bunkers
&bold(){&color(#7fffd4){Raynor: }Someone had the right idea building bunkers to defend the roads...but why are they empty?}
&bold(){&color(#ff00ff){Hanson: }The Dominion military abandoned them when the zerg attacked, they didn't give a damn about the colony.}
&bold(){&color(#7fffd4){Raynor: }Sorry to hear that, Doc. At least these bunkers are in a good spot, I'll see if we can't get them manned.}
-Tip (text)
#Repair the bunkers and load them with marines to secure the road for the colonists.
-After first convoy
&bold(){&color(#9acd32){Tychus: }It's a long haul to the starport, partner. How can we be expected to guard the whole thing?}
&bold(){&color(#7fffd4){Raynor: }I reckon we can use a mobile force to keep it clear or build more bunkers to block the approaches - either way should work.}
-Tip (text) after second convoy
#Train more troops and repair your structures between escorting the convoys.
-Player Kills Colonists
&bold(){&color(#ff00ff){Hanson: }Those are innocent people! What are you doing!?}
-Player Destroys Colony Building
&bold(){&color(#ff00ff){Hanson: }Commander, our colony is already being destroyed without you helping it along!}
-After third convoy
&bold(){&color(#4169e1){Horner: }Sir, we just detected zerg organisms entering the upper atmosphere. I can't give you an exact fix but they're heading your way.}
-Civilian Deaths
&bold(){&color(#ff00ff){Hanson: }Commander, do something! My people are dying out there!}
&bold(){&color(#ff00ff){Hanson: }Sweet God... the slaughter... I can't bear to look.}
&bold(){&color(#ff00ff){Hanson: }People I've known since I was a little girl...all gone. (sobs)}
&bold(){&color(#ff00ff){Hanson: }The zerg are terrible... but it was the Dominion that murdered this colony by leaving us here to die.}
-After fourth convoy
&bold(){&color(#4169e1){Horner: }Sir, I'm picking up seismic disturbances closing in on your position. I think it's some kind of tunneling zerg.}
&bold(){&color(#7fffd4){Raynor: }Wonderful, its just like them to keep things nice and interestin'.}
-Defend the convoy!
&bold(){Marine: The convoy's in danger. Hit 'em boys!}
&bold(){Marine: The colonists are hurtin'! We gotta save 'em!}
&bold(){Marine: Zerg are attacking the convoy! Let's rock!}
&bold(){Marine: The zerg have gotten through! Take 'em down!}
-Player kills more colonists
&bold(){&color(#ff00ff){Hanson: }You're killing more of my people! You monster!}
-New unit intro: firebats
&bold(){&color(#b22222){Swann: }I got us some firebats, cowboy. These suckers've got flamethrowers that'll roast the zerg but good!}
-Convoy warning
&bold(){&color(#ff00ff){Hanson: }The first convoy from Larks' Crossing will be moving out soon.}
&bold(){&color(#ff00ff){Hanson: }The next convoy is almost ready to go, Commander. Please alert your men.}
&bold(){&color(#ff00ff){Hanson: }Commander, another convoy will be heading out soon.}
&bold(){&color(#ff00ff){Hanson: }We have another convoy ready to be escorted, Commander.}
&bold(){&color(#ff00ff){Hanson: }We're almost done, Commander. Another convoy will be starting out soon.}
&bold(){&color(#ff00ff){Hanson: }The next convoy will be on its way shortly.}
&bold(){&color(#ff00ff){Hanson: }Just a few stragglers left to bring in, their convoy's heading to the starport any minute now.}
-Hard difficulty only
&bold(){&color(#4169e1){Horner: }Sir? I've detected large numbers of Mutalisks closing in on you. They'll be in position to attack any moment now.}
&bold(){&color(#7fffd4){Raynor: }We better step it up and save these folks before it starts raining glave wurms.}
-Zerg chrysalis
&bold(){&color(#7fffd4){Raynor: }Hey, that's a zerg chrysalis. Stetmann wanted samples of 'em to research. Let's get an SCV over there to harvest it.}
-Convoy starting out
&bold(){&color(#ffff00){Civilian: }Everyone's here, let's go!}
&bold(){&color(#ffff00){Civilian: }Is the road safe up ahead? Guess we'll find out.}
&bold(){&color(#ffff00){Civilian: }Don't stop for anything! Let's roll!}
&bold(){&color(#ffff00){Civilian: }Go! Go! The zerg could get here any minute!}
&bold(){&color(#ffff00){Civilian: }Lets get the hell out of here!}
&bold(){&color(#ffff00){Civilian: }Don't leave without us!}
&bold(){&color(#ffff00){Civilian: }Get to the starport! Move it!}
-Victory Cinematic
&bold(){&color(#7fffd4){Raynor: }That's the last of them! Go! Lift off now!}
*Mission Info: Outbreak
Epilogue: Although the refugees from Agria have been saved they're homeless once again. Dr Hanson is determined to found a new colony, the problem is ...where?
Loading Screen Help: Be aggressive during daylight hours. Use fast units to move quickly, and be home by sundown.
Loading Screen Restart: Multiple SCVs can repair a unit or structure at the same time. This is very useful for Bunkers.
Loading Screen Text: The infestation on Meinhoff has been cleared, and the colonists have been relocated to the garden world of Haven. The question still remains of whether the surviving colonists are also infested.
Objectives: Investigate the Meinhoff infestation
Planet Info: Known for its rich, abundant mineral deposits, Meinhoff has been controlled by the Kel-Morian Combine for many years. Recently, however, it's become a haven for refugees escaping the invading zerg.
*Mission: THanson02: Outbreak :Mission
-THanson02
#--- [Text] Meinhoff, Kel-Morian Refugee Center - Sigma 5.
-Player attacks colony at night
#First time
&bold(){&color(#9acd32){Tychus: }Whoa! That sure pissed 'em off. Maybe we should wait for daylight?}
#Second
&bold(){&color(#9acd32){Tychus: }Seriously, you sure like stirrin' up the hornet's nest!}
-Game start
&bold(){&color(#7fffd4){Raynor: }Alright, boys - we can't risk the contagion spreading to this camp! I want a perimeter set and some bunkers in place now!}
&bold(){&color(#9acd32){Tychus: }You going sweet on that doctor lady, Jimmy? Can't see why else we'd keep fighting for these damn dirt farmers.}
-Victory cinematic
&bold(){&color(#ff00ff){Hanson: }You did it, Jim! I knew you wouldn't let us down! Now I've got to get my people somewhere safe.}
&bold(){&color(#7fffd4){Raynor: }Ain't gonna be so easy, darlin'. This whole sector's crawling with zerg.}
&bold(){&color(#ff00ff){Hanson: }There's got to be somewhere out there the aliens haven't touched... some undiscovered paradise waiting just for us.}
#As our heroes depart the camera focuses on a seemingly insignificant part of the map. We see creep starting to spread across the ground as if it's coming up from beneath the surface...
-First Daybreak
&bold(){&color(#7fffd4){Raynor: }Sun's comin' up! We gotta hold on a little longer!}
-Infestor Research Objective
&bold(){&color(#00bfff){Adjutant: }Scans are picking up a unique zerg bio-signature. It appears to be a burrowing creature that is underground during the day and emerges only at night.}
&bold(){&color(#4169e1){Horner: }Sir, if you kill one of those creatures, Stetmann can study it and perhaps learn something.}
-Dark soon
#--- Random line, play each once only.
&bold(){&color(#00bfff){Adjutant: }Nightfall in thirty seconds}
&bold(){&color(#9acd32){Tychus: }Those creeps are gonna be coming outta the woodwork any minute now. We better get back to the base.}
&bold(){&color(#7fffd4){Raynor: }Keep your eyes peeled. There's gonna be more of them out there.}
&bold(){&color(#ff00ff){Hanson: }You should set some guards. They'll be coming again soon.}
&bold(){&color(#7fffd4){Raynor: }Now we gotta hold out 'till sunrise. Brace yourselves, this could get ugly.}
-Light soon
#--- Random line, play each once only.
&bold(){&color(#00bfff){Adjutant: }Daybreak in thirty seconds}
&bold(){&color(#7fffd4){Raynor: }Rise and shine, boys! Now it's our time to do some damage!}
&bold(){&color(#9acd32){Tychus: }Gonna get us some payback! Let's waste some freaks!}
&bold(){&color(#7fffd4){Raynor: }Finally we can get out there and hit back.}
&bold(){&color(#7fffd4){Raynor: }Alright, let's move out and take it to 'em! We've got to clear this area!}
&bold(){&color(#9acd32){Tychus: }Let's burn this place before they come creepin' again!}
-South barricade
&bold(){&color(#7fffd4){Raynor: }They've broken through the south barricade! Get some troops down there, now!}
&bold(){&color(#9acd32){Tychus: }Y'know, I think I saw this in a movie once...}
-First infested structure sighted
&bold(){&color(#ff00ff){Hanson: }Is that...some sort of nest? You'd better destroy it!}
-Cleared infested region
&bold(){&color(#7fffd4){Raynor: }Alright, this sector is clear! Nice work boys, now move on to the next area!}
&bold(){&color(#ff00ff){Hanson: }Looks like that sector is clear, Jim. Better move on to the next one.}
&bold(){&color(#7fffd4){Raynor: }Good job, guys. This area's secure!}
&bold(){&color(#ff00ff){Hanson: }I'm not detecting any more infested structures in that sector, Jim.}
&bold(){&color(#7fffd4){Raynor: }Looks like this area is secure. Keep it up, fellas! We can stop this!}
-New unit intro: Hellions
&bold(){&color(#b22222){Swann: }Hey hotshot! I got schematics to build them Hellions you saw on Mar Sara, should be good down there!}
-First infested refugee sighted
&bold(){Infested Refugee: Please.... kill me!!}
-First infested marine sighted
&bold(){&color(#9acd32){Tychus: }Infested marines!? Oh hell Jimmy, I don't care for that notion one bit.}
-First Aberration sighted
&bold(){&color(#ff00ff){Hanson: }What is that...thing!? Was it human?}
-Almost done
&bold(){&color(#4169e1){Horner: }You're almost done! There's just a handful of infested bio-signs left. I'll highlight their locations on your map.}
-Daytime
#Couple per day
&bold(){&color(#9acd32){Tychus: }Oh hell yes. This is gonna be OUR time alright.}
&bold(){&color(#7fffd4){Raynor: }Ok, let's find some infested areas to clear.}
&bold(){&color(#ff00ff){Hanson: }Don't forget you have to be back by dark!}
&bold(){&color(#9acd32){Tychus: }Reckon we musta killed thousands of 'em last night. Can't be many left, right?}
&bold(){&color(#ff00ff){Hanson: }You've dealt a serious blow to their numbers, Jim, you're doing great.}
*Mission Info: Safe Haven
Loading Screen Help: You can train two Vikings at a time if you attach a Reactor add-on to your Starport.
Loading Screen Restart: Avoid the Purifier until you have destroyed all three Nexus.
Loading Screen Text: The protoss terror fleets have been driven off, and the infestation has been cured. Dr. Hanson and the colonists are now free to start their new life on Haven.
Objectives: Protect the Haven colony
Planet Info: Despite its idyllic conditions, Haven's close proximity to protoss territory has deterred most terran colonization attempts... until now.
*Mission: THanson03A: Safe Haven :Mission
-THanson03A
#[Text on screen] Haven, Firstport Landing
-Purifier on the move
&bold(){&color(#4169e1){Horner: }Sir! The Purifier's on the move!}
-Tips (text)
#You will need massive firepower to penetrate the Purifier's powerful shields.
#While the Purifier's shields are down it is vulnerable to normal units.
-Victory cinematic
&bold(){&color(#7fffd4){Raynor: }I'm sorry it came to this, Selendis - but these folks have been through enough already. You need to leave 'em be.}
#The following Selendis line is said with Pride and determination. She is an honorable warrior, but she is not happy to lose.
&bold(){Selendis: You have won the day as a warrior and I salute you, James Raynor. We shall meet again, perhaps as allies, perhaps as enemies. As the gods will.}
&bold(){&color(#ff00ff){Hanson: }The protoss are retreating! You've done it!}
-Purifier about to fire
&bold(){&color(#4169e1){Horner: }Sir! I'm detecting a massive energy spike! The Purifier is about to fire!}
&bold(){&color(#ff00ff){Hanson: }They'll fire on the settlement any second now. Get clear!}
&bold(){&color(#4169e1){Horner: }Energy output is peaking. The Protoss are going to destroy the second colony base!}
&bold(){&color(#7fffd4){Raynor: }Hell! They're ready to fire their planet cracker. We've got to stop that Purifier!}
&bold(){&color(#7fffd4){Raynor: }The Purifier is charged up and firing! We're running out of time!}
-Colonists evacuate
&bold(){&color(#4169e1){Horner: }The colonists have evacuated the first settlement in the Purifier's path.}
&bold(){&color(#4169e1){Horner: }The colonists have successfully evacuated that settlement!}
&bold(){&color(#4169e1){Horner: }Excellent work! The colonists in that settlement have been evacuated!}
&bold(){&color(#4169e1){Horner: }Great job! The last settlement is clear! All colonists are safe and accounted for!}
-Purifier vortex.
&bold(){&color(#4169e1){Horner: }Whoa! The Purifier has sent our units into a dimensional warp field! The effect should only be temporary though.}
-Bonus objective
&bold(){&color(#4169e1){Horner: }Commander, a protoss squadron is going after the colony ships. Those people don't stand a chance unless we stop it!}
-Purifier arrives at colony base
&bold(){&color(#ff00ff){Hanson: }The Purifier's coming into range of a colony base!}
&bold(){&color(#4169e1){Horner: }The protoss have arrived at another settlement, sir.}
&bold(){&color(#ff00ff){Hanson: }They've almost reached the next base, hurry!}
&bold(){&color(#4169e1){Horner: }Estimate protoss arrival at the next colony base within twenty seconds, sir.}
&bold(){&color(#7fffd4){Raynor: }They're heading to the last base! This is it boys. End of the line!}
-Nexus destroyed weakening shields
&bold(){&color(#7fffd4){Raynor: }That's one Nexus down, keep at it boys! We've got to stop that ship!}
&bold(){&color(#7fffd4){Raynor: }Another Nexus gone, great work! Don't give 'em a chance to regroup!}
&bold(){&color(#4169e1){Horner: }The Purifier's shields are offline sir! Hit it now!}
-Colony Ships Attacked or Rescued
#Colony Ship Being Attacked
&bold(){&color(#ffff00){Civilian: }Help! They're destroying our ship!}
&bold(){&color(#ffff00){Civilian: }They're going to destroy our ship! We're all going to die!}
&bold(){&color(#ffff00){Civilian: }Our ship's going to burn up. The protoss are killin' us!}
#Colony Ship Rescued
&bold(){&color(#ffff00){Civilian: }Thank you! Those protoss almost got us!}
&bold(){&color(#ffff00){Civilian: }Thanks Raynor's Raiders! We're gettin' out of here!}
&bold(){&color(#ffff00){Civilian: }That was a close one! Thanks!}
-Colonists
&bold(){&color(#4169e1){Horner: }Some of the colonists didn't make it to our base in time. We should be ready to assist them when the protoss attack.}
&bold(){&color(#4169e1){Horner: }The colonists left some resources behind after they evacuated. We should pick them up.}
-Purifier arrival
&bold(){&color(#4169e1){Horner: }Sir! The Purifier has arrived and is on the move!}
-Introduce Nexus to be destroyed
&bold(){&color(#4169e1){Horner: }I've located the protoss Nexuses that are channeling power to the Purifier's shields. We'll have to destroy them before we can stop the Purifier!}
-Second terror fleet
&bold(){&color(#00bfff){Adjutant: }Warning. Protoss squadron detected approaching colonist settlement.}
-Third terror fleet
&bold(){&color(#00bfff){Adjutant: }Warning. Protoss squadron detected approaching the final colonist settlement.}
-Obsolete
&bold(){Selendis: You are as cunning as the stories say, James Raynor. I hope your belief in these colonists will be vindicated.}
*Mission Info: Haven's Fall
Loading Screen Help: Infestations grow to be more dangerous over time. Cleanse them quickly, before they become serious threats.
Loading Screen Restart: Use Vikings to clear the skies over an infestation before landing and assaulting the ground forces.
Loading Screen Text: The infested colonists on Haven have been purged. An infested Dr. Hanson was among the casualties. Regrettable but necessary.
Objectives: Purge the Zerg infestation
Planet Info: Despite its idyllic conditions, Haven's close proximity to protoss territory has deterred most terran colonization attempts... until now.
*Mission: THanson03B: Haven's Fall :Mission
-THanson03B
#[Text] Haven, Firstport Landing
-Eggs
&bold(){&color(#9acd32){Tychus: }What the hell are those things?}
&bold(){&color(#4169e1){Horner: }Eggs...those structures must be acting as giant incubators for the infested.}
-Wear protection
&bold(){&color(#7fffd4){Raynor: }Stay sharp! I want anyone that leaves the ship wearing a suit. Last thing I need is more people getting infested.}
&bold(){&color(#9acd32){Tychus: }They infest marines too, brother.}
&bold(){&color(#7fffd4){Raynor: }My orders still stand - shouldn't be a problem for you though, Tychus.}
-Victory cinematic
&bold(){&color(#4169e1){Horner: }Sir, it's done. I'm not detecting any more zerg, but we have a problem in the lab.}
&bold(){&color(#7fffd4){Raynor: }Ariel?}
&bold(){&color(#4169e1){Horner: }She was insisting her vaccine would work and she was going to prove it. I haven't been able to contact her since.}
&bold(){&color(#7fffd4){Raynor: }Oh man, I hope she didn't do anything stupid. Keep everyone out of there, Matt, I'll deal with this.}
-Settlement becomes infested
&bold(){&color(#4169e1){Horner: }The zerg have fully infested a settlement, sir, but we still need to destroy the structure there to stop it spreading further.}
&bold(){&color(#4169e1){Horner: }I'm sorry, sir, but we've lost a second settlement to the zerg!}
&bold(){&color(#4169e1){Horner: }The infestation's overwhelmed another settlement, there's no stopping this thing!}
&bold(){&color(#4169e1){Horner: }Damn, they're relentless! They've got another settlement!}
&bold(){&color(#4169e1){Horner: }All of the colony settlements have now been overrun, sir. They're all infested.}
-Aberration warning
&bold(){&color(#00bfff){Adjutant: }Warning. Class five bio-signature detected converging on the command center.}
-You're a HERO!
#For when a settlement is saved from infestation
&bold(){&color(#ffff00){Civilian: }I knew Raynor'd save us!}
&bold(){&color(#ffff00){Civilian: }That was too close, thanks!}
&bold(){&color(#ffff00){Civilian: }Can't take much more of this!}
&bold(){&color(#ffff00){Civilian: }We'd all be dead without you!}
-Intro
&bold(){&color(#00bfff){Adjutant: }Infestation source detected.}
&bold(){&color(#4169e1){Horner: }Sir, that Virophage structure is spreading the zerg virus to the colonists!}
&bold(){&color(#4169e1){Horner: }We've got to destroy all the virophages. The more of them there are the more infested we'll have to fight.}
-Repair Vikings
&bold(){&color(#7fffd4){Raynor: }I want some SCVs repairing those Vikings right now! I need 'em out there raising hell!}
-Settlement threatened
&bold(){&color(#4169e1){Horner: }Sir, the infested are closing in on a settlement to the north.}
&bold(){&color(#4169e1){Horner: }The infested are heading to a settlement in the south!}
&bold(){&color(#4169e1){Horner: }Another settlement is coming under attack!}
&bold(){&color(#4169e1){Horner: }Sir! Another settlement is being infested by the zerg!}
&bold(){&color(#4169e1){Horner: }The last settlement is under threat, sir.}
-Settlement cleared
&bold(){&color(#4169e1){Horner: }There's no sign of the infestation left at that settlement, sir.}
&bold(){&color(#4169e1){Horner: }That settlement has been cleared of zerg bio-signatures. Well done, sir.}
&bold(){&color(#4169e1){Horner: }There are no more zerg left in that settlement.}
&bold(){&color(#4169e1){Horner: }Scanners indicate that settlement is now clean, sir.}
&bold(){&color(#4169e1){Horner: }You've destroyed the last of the zerg at that settlement.}
-Zerg base cleared
&bold(){&color(#4169e1){Horner: }Good job, sir. I'm picking up two more concentrations of zerg bio-signatures.}
&bold(){&color(#4169e1){Horner: }That's another one down, sir! No time to rest, though. There's still more zerg clusters that need cleaning out .}
&bold(){&color(#00bfff){Adjutant: }Zerg infestation level reduced to thirty three percent.}
-Brood lords
&bold(){&color(#4169e1){Horner: }Sir, I'm detecting some large zerg flyers. They match the reported profiles for brood lords; be careful, they're lethal against ground targets.}
&bold(){&color(#7fffd4){Raynor: }Then we'll hit 'em from the air! Where are my Vikings at?}
-Trouble at home
&bold(){&color(#4169e1){Horner: }Sir, Stetmann says Dr. Hanson has locked herself in the lab. Alone. She's desperate to save her people, I'm worried about what she might do.}
*Mission Info: The Great Train Robbery
Epilogue: The ruins of Tarsonis have given up their prize, but Jim and his crew still need to find out why the Dominion was hunting a wrecked old Confederacy adjutant so fervently.
Loading Screen Help: Diamondbacks can attack while moving, making them ideal for chasing moving targets.
Loading Screen Restart: Intercept each train early in its path, so that you have plenty of time to take it down.
Loading Screen Restart 2: Avoid fighting the kill teams. Killing them can be difficult, and your real goal is destroying the trains.
Loading Screen Text: One of the Dominion trains was carrying an old confederate adjutant. Now Raynor must find a way to bypass the adjutant's security system, and learn what secrets it holds.
Objectives: Intercept Dominion supply trains
Planet Info: Once the shining capital of terran space, Tarsonis now stands as a ravaged, sobering monument to the fallen Confederacy.
*Mission: THorner01: The Great Train Robbery :Mission
-THorner01
#[Text] Tarsonis, New Gettysburg Deadzone 8.
-Diamondbacks revealed
&bold(){&color(#4169e1){Horner: }Sir, it turns out there are a few Confederate vehicles in the hills the Dominion haven't salvaged yet...}
&bold(){&color(#b22222){Swann: }Diamondbacks! Man, I didn't think they made it past prototyping! Their rail guns'll be great for stopping those trains...no pun intended.}
&bold(){&color(#b22222){Swann: }I'll upload their schematics to our Factory network.}
&bold(){&color(#4169e1){Horner: }There may be other vehicles around that we can commandeer. We should keep our eyes open.}
&bold(){&color(#4169e1){Horner: }Looks like we found all the Confederate Diamondbacks, Sir. This should really help out against the trains.}
-Dominion escorts trains
&bold(){&color(#9acd32){Tychus: }Check it out Jimmy, Dominion's started sending escorts to protect the trains.}
-Victory cinematic
&bold(){&color(#7fffd4){Raynor: }Alright Boys, we've taken down enough trains. We get anything interestin' yet?}
&bold(){&color(#4169e1){Horner: }Sir, we're detecting electrical activity in the wreckage.}
&bold(){&color(#7fffd4){Raynor: }Now let's see what they were so fired up to get their hands on...}
&bold(){Confederate Adjutant: Adjutant 23-46... online... system recording... N-N-New Gettysberg Defense Initiative... S-S-Submit a-access codes.}
&bold(){&color(#7fffd4){Raynor: }Well I'll be. It's an old Confederate adjutant. Now what intel's so important they'd go and dig her up to recover it?}
-Second train killed
&bold(){&color(#9acd32){Tychus: }Damn, I ain't robbed a train in years! We should do this more often!}
-Dominion attack warning
&bold(){&color(#4169e1){Horner: }Commander, I'm picking up increased comm-traffic from the Dominion. Sounds like they're planning to attack our base. We better be ready.}
-Hard difficulty
&bold(){&color(#4169e1){Horner: }Sir, one of the trains got through. We can't afford to miss any more trains!}
-Warning against attacking Dominion base
&bold(){&color(#4169e1){Horner: }Sir, the Dominion processing center is heavily guarded. We should just focus on taking out those trains.}
-Dominion turbo boosts trains
&bold(){&color(#b22222){Swann: }The Dominion're boosting their trains' speed somehow! You'll need to use Diamondbacks to catch them.}
-Dominion bunkers
&bold(){&color(#4169e1){Horner: }The Dominion are constructing a series of bunkers to protect the tracks. Be careful.}
-First train killed
&bold(){&color(#4169e1){Horner: }Excellent work, sir. We can utilize the train's scrap payload to build more units.}
#Plus on hard/insane dificulty
&bold(){&color(#4169e1){Horner: }We obviously won't find many natural mineral fields here, so we should make the most of what we can salvage from the trains.}
-Heavy escort phase
&bold(){&color(#9acd32){Tychus: }Looks like the Dominion ran outta whatever they were juicing the trains with. They're putting out bigger escorts though, we better watch ourselves.}
-Stack killer phase
&bold(){&color(#4169e1){Horner: }Sir, I'm detecting Dominion kill teams patrolling the tracks with large groups of Marauders.}
&bold(){&color(#4169e1){Horner: }I'll mark their location with a red warning symbol. Still, you should try to avoid them.}
-Don't miss the train
&bold(){&color(#4169e1){Horner: }Sir, one of the trains got through. We can't let too many get past us or we'll miss the cargo we're looking for.}
&bold(){&color(#4169e1){Horner: }A second train got through, sir! We can't afford to miss any more trains!}
-Adjutant train announcements
&bold(){&color(#00bfff){Adjutant: }A train is approaching through a tunnel in the northwest.}
&bold(){&color(#00bfff){Adjutant: }A train is coming through the western tunnel.}
&bold(){&color(#00bfff){Adjutant: }A train is exiting the southern tunnel.}
&bold(){&color(#00bfff){Adjutant: }Trains are approaching through the northwest and western tunnels.}
&bold(){&color(#00bfff){Adjutant: }Trains are approaching via the western and southern tunnels.}
&bold(){&color(#00bfff){Adjutant: }Trains detected leaving the northwest and southern tunnels.}
&bold(){&color(#00bfff){Adjutant: }Trains detected coming through the northwest, western, and southern tunnels.}
&bold(){&color(#00bfff){Adjutant: }Mind the gap.}
&bold(){&color(#00bfff){Adjutant: }The eighteen fifty service to New Gettysburg is running four years, five months, twelve days, eight hours and seventeen minutes late.}
*Mission Info: Engine of Destruction
Loading Screen Help: Wraiths can cloak, becoming invisible to most enemy units. Watch out for Missile Turrets and Ravens, which have the ability to detect cloaked units.
Loading Screen Restart: Focus on killing targets that endanger the Odin, like Siege Tanks, Banshees, and Battlecruisers.
Loading Screen Text: The Odin was successfully stolen from the Dominion labs, in spite of Tychus' crazy antics. Now Raynor must take the Odin to Korhal, and capture the UNN broadcast stations.
Objectives: Steal the Odin
Planet Info: Valhalla is a top secret Dominion research center hidden on a small moon orbiting Sigmaris Prime. Hundreds of vehicles and weapons systems have undergone final testing here, including the Viking multi-role Combat Walker, and the Minotaur class battlecruiser.
*Mission: THorner03: Engine of Destruction :Mission
-Tychus heads for the last base
&bold(){&color(#9acd32){Tychus: }I hope you're readin' this, Jimmy, 'cause I'm heading for the last base now!}
-Tychus takes a break
&bold(){&color(#9acd32){Tychus: }Well now that's done with, I'm gonna take me a little break.}
&bold(){&color(#9acd32){Tychus: }Good thing I brought me some liquid refreshment...}
#Sounds of beer can being opened, chugged back, scrunched, thrown in a corner.
&bold(){&color(#9acd32){Tychus: }(sighs contentedly) Now that hit the spot. There's nothing like knocking back a cold one on top o' yer enemies' smoking corpses!}
-Victory cinematic
&bold(){&color(#4169e1){Horner: }Excellent! With the Odin secured we can hit the UNN complex on Korhal and make our broadcast.}
&bold(){&color(#9acd32){Tychus: }Hey can ya hear me 'Captain'? Maybe next time you'll trust ol' Tychus with a little bit o' mayhem.}
&bold(){&color(#7fffd4){Raynor: }Huh. That's about all I'd trust you with, Tychus.}
-Second base
#Tychus starts attack
&bold(){&color(#9acd32){Tychus: }I can't wait no longer! Here it comes!}
#Tychus finds the barrage button
&bold(){&color(#9acd32){Tychus: }Ok, flashy red button what do you do?}
#Odin fires barrage.
&bold(){&color(#9acd32){Tychus: }DAMN! Now that is HOT!}
-Tip
#(text) Tychus is operating the Odin and not under your command, bring up forces to help him destroy the Dominion bases.
-Odin approaches the first base
&bold(){&color(#9acd32){Tychus: }Oh you want some of this? Boom!}
-Fourth base destroyed
&bold(){&color(#4169e1){Horner: }This is going to get tricky...I'm detecting battlecruisers at the next base and the Odin doesn't have strong anti-air capabilities.}
#If player has 7 or less wraiths
&bold(){&color(#7fffd4){Raynor: }Scramble more Wraiths from the starport. If we have enough we can handle the battlecruisers.}
#If player has more than 7 wraiths.
&bold(){&color(#7fffd4){Raynor: }We should have enough Wraiths to handle them, but let's scramble a couple more just to be sure.}
-Second base destroyed
#Odin hp is 100%
&bold(){&color(#9acd32){Tychus: }Sweet. You just keep me repaired Jimmy. I'll win this whole war for ya!}
#Odin hp is under 100%
&bold(){&color(#9acd32){Tychus: }Man I need SCV's to fix some of this damage. Startin' to feel a mite sluggish.}
&bold(){&color(#4169e1){Horner: }Does he always talk this much, Sir?}
&bold(){&color(#7fffd4){Raynor: }Yep, once you get him in a fight he never shuts up.}
-Third base
&bold(){&color(#9acd32){Tychus: }C'mon, Jimmy! We got heads to break!}
-Fourth base
&bold(){&color(#9acd32){Tychus: }Here we go. I'm hittin' my stride now!}
-Loki Callout
&bold(){&color(#7fffd4){Raynor: }What is that thing? Swann would love this place.}
-Tychus takes another break
&bold(){&color(#9acd32){Tychus: }Reckon you boys'll need some time to catch up.}
&bold(){&color(#9acd32){Tychus: }Good old Tychus be right here takin' it easy...(yawns)}
&bold(){&color(#9acd32){Tychus: }Just wake me up when you're ready - I reckon a small nuke oughta do it, hehehe.}
-Third base destroyed
&bold(){&color(#4169e1){Horner: }Three bases down, maybe the convict has his uses after all.}
-Fifth base
&bold(){&color(#9acd32){Tychus: }Hey now, that ain't fair!}
&bold(){Battlecruiser: The Odin is in range, fire the Yamato cannon!}
#Odin nukes base
&bold(){&color(#9acd32){Tychus: }Hello there, now how'd I miss this button with a skull on it?}
&bold(){&color(#00bfff){Adjutant: }Nuclear launch detected.}
&bold(){&color(#9acd32){Tychus: }Oh baby! You're in for a world of pain!}
-Odin uses barrage
&bold(){&color(#9acd32){Tychus: }BOOM, baby!}
&bold(){&color(#9acd32){Tychus: }This is gonna hurt you a lot more than it's gonna hurt me!}
&bold(){&color(#9acd32){Tychus: }You want some of this?!}
&bold(){&color(#9acd32){Tychus: }Time to kick ass and chew bubble gum!}
-Warehouse ambience
&bold(){&color(#9acd32){Tychus: }This ain't a stealth mission any more ladies. Bring it loud and fast!}
&bold(){&color(#9acd32){Tychus: }You ain't keepin' me from that monster!}
&bold(){&color(#dc143c){Dominion Marine: }Activate the auto-turrets!}
&bold(){&color(#9acd32){Tychus: }(Laughs)}
-Battlecruisers incoming
&bold(){&color(#4169e1){Horner: }Sir, I'm picking up Dominion battlecruisers on an intercept course with the Odin.}
&bold(){&color(#b22222){Swann: }Hey hotshot, you want these Wraith fighters now? They'll take down a battlecruiser easy. You can build more at a starport.}
-Tychus idling
&bold(){&color(#9acd32){Tychus: }So what's the plan now, Commander? Trash them bases right?}
&bold(){&color(#9acd32){Tychus: }Uh Jimmy? ....Pardner? Can ya hear me?}
&bold(){&color(#9acd32){Tychus: }Well if you ain't going to tell me not to have a little fun...I'm going to have a little fun hehe. Here I go!}
-Mid game cinematic
&bold(){&color(#9acd32){Tychus: }Hot Damn! I can't wait to get inside that thing and tear this place up!}
&bold(){&color(#7fffd4){Raynor: }Hold your position Tychus! Let us get a support force up there to cover you!}
#The Odin blasts out part of the hangar.
&bold(){&color(#9acd32){Tychus: }Now that's what I'm talking about!}
&bold(){&color(#7fffd4){Raynor: }Dammit, Tychus! Stand down! Can you read me?!}
&bold(){&color(#4169e1){Horner: }He's got it stuck on transmit, sir. He can't hear us at all. Defenses are coming online at the Dominion bases.}
&bold(){&color(#7fffd4){Raynor: }Wonderful. Get our base set up ASAP. We'll just have to follow him in and hope he doesn't get too crazy. (beat) Ah, who am I kidding...}
#Show player base being established.
-Tychus is a slacker
&bold(){&color(#9acd32){Tychus: }Y'know, I think I'll take me another breather. You better get some back up ready for me, Jimmy.}
&bold(){&color(#9acd32){Tychus: }I see your little guys running around down there, Jimmy. Heh, they look like ants.}
&bold(){&color(#9acd32){Tychus: }You reckon these Dominion boys'll put up a fight this time? I ain't barely broke a sweat.}
-Tychus really is a slacker
&bold(){&color(#9acd32){Tychus: }Now that was fun! Don't worry, old buddy, I'll give you some time to catch up.}
&bold(){&color(#9acd32){Tychus: }Well I'll be, those Dominion egg heads really thoughta everything. Pardon me a moment.}
#Sounds of whistling, farting and finally, after some grunts, a toilet flushing.
&bold(){&color(#9acd32){Tychus: }There we go. Heh. You ready yet?}
*Mission Info: Zero Hour
Epilogue: Jim has escaped Mar Sara only to find a wider, more terrible conflict ravaging Dominion space. The ferocious alien zerg have returned and now everything is in chaos...
Loading Screen Help: Load Marines into Bunkers to provide them with extra protection. Marines can still attack enemies from inside a Bunker.
Loading Screen Restart: To bolster your defenses, construct additional Bunkers and fill them with Marines.
Loading Screen Text: Raynor escaped Mar Sara only to find that the Zerg have launched a full-scale invasion of terran space. Now Raynor must earn credits to build up his forces for the coming conflict.
Objectives: Hold out until extraction
Planet Info: With the resurgence of Mar Sara's once lucrative mining industry, the Dominion was quick to swoop in and establish military control over the growing colony.
*Mission: TRaynor03: Zero Hour :Mission
-TRaynor03
#[Text] Twenty minutes later, Backwater Station...
-Bonus objective - rescue marines
#First group
&bold(){Marine: Mayday! Mayday! We're trapped by the zerg! They're burrowed all around us! If you can reach us, please help!}
&bold(){Marine: Man, are you a sight for sore eyes. Hold up! We're comin' with ya!}
#Second group
&bold(){Marine: To anyone hearing this message, we're pinned down near Backwater Station! Please assist!}
&bold(){Marine: Thought we were goners there!}
#Third group
&bold(){Marine: We need immediate support! Hostiles all around us. Is anyone out there?}
&bold(){Marine: Thanks for the assist! We're with you, Raynor!}
-Extraction Soon
#--- 10 mins to go
&bold(){&color(#7fffd4){Raynor: }Keep at it boys, our ride's on its way.}
#--- 5 mins to go
&bold(){&color(#7fffd4){Raynor: }Hold out just a little longer! We'll be getting outta here soon!}
#--- 2 mins to go
&bold(){&color(#4169e1){Horner: }Commander, this is Matt Horner. Just hold on! Cavalry's on the way!}
&bold(){&color(#7fffd4){Raynor: }Take your time, Matt. No rush!}
-Victory Cinematic
&bold(){&color(#4169e1){Horner: }Cavalry's arrived! Anyone still alive down there?}
&bold(){&color(#7fffd4){Raynor: }Good to see ya, Matt! Welcome to the party.}
&bold(){&color(#4169e1){Horner: }Glad we made it in time, Sir. Now let's get you boys outta there.}
-Tips (Text)
#[Text] A bunker can hold up to four Marines, giving them excellent protection while still allowing them shoot.
#[Text] Damaged buildings can be repaired by SCVs. Burning buildings are in danger of loss and should always be repaired first.
#[Text] Buildings you no longer need can be turned back into minerals by selecting them and clicking the Salvage button on the command card.
-Zerg Wave Begins
&bold(){Marine: Here they come! Lock and load!}
-Bunkers lost on either entrance
&bold(){&color(#9acd32){Tychus: }We're gettin' tore up out there. We gotta fall back to higher ground!}
-Player gets SCV
&bold(){&color(#7fffd4){Raynor: }Get some SCVs repairing those bunkers!}
-Mutas Coming
&bold(){&color(#9acd32){Tychus: }Multiple air bogies detected! ETA: Right the hell now!!}
-Zerg West
&bold(){&color(#9acd32){Tychus: }Zerg are hitting us from the west!}
-Zerg East
&bold(){&color(#9acd32){Tychus: }We got zerg coming in from the east!}
*Mission Info: The Devil's Playground
Epilogue: As promised, the lucrative deal with Gabriel Tosh has paid off handsomely. But the mysterious resource pirate isn't finished with Jim just yet...
Loading Screen Help: Many terran structures can lift off, fly around, and land elsewhere. This is useful for avoiding lava surges.
Loading Screen Restart: Units that cost more vespene gas than minerals are useful when you're trying to save up minerals.
Loading Screen Text: The mining contract on Redstone turned out to be very profitable. Tosh has more work for Raynor that could be just as lucrative.
Objectives: Exploit resources on Redstone
Planet Info: Rights to exploit Redstone's mineral fields were the flashpoint for conflicts between different mining guilds prior to the start of the Terran Guild Wars.
*Mission: TTosh01: The Devil's Playground :Mission
-TTosh01
#--- (Text) Redstone III, polar caldera
-First lava surge warning is given
&bold(){&color(#7fffd4){Raynor: }Lava's rising, get those SCVs to high ground right now!}
-Watch your spending
&bold(){&color(#4169e1){Horner: }Just a reminder sir; the more minerals we expend on forces, the longer it's going to take to reach our goal. Try to be economical.}
-Victory cinematic
&bold(){&color(#7fffd4){Raynor: }Alright boys, nice work. We got what we came for. Now lets get outta this hellhole!}
&bold(){Tosh: Finished already? You really are as good as they say Mr. Raynor. I'm thinking you and I got a lot more business we can be talking about.}
-Tips (text)
#Loading SCVs into a command center and lifting off just before the lava surge will allow you to keep mining right until the last moment.
#A command center can load and carry up to five SCVs making it ideal for transporting them to new mineral nodes.
#Ground units and structures on low ground during the lava surge will take massive damage.
#New Unit Acquired - Reapers are veteran mobile infantry with jump packs that allow them to move up and down cliffs.
-Surge counter
&bold(){&color(#4169e1){Horner: }This counter shows the estimated time until the next lava surge. Move all units and structures to high ground when a surge is imminent.}
-Zerg inbound
&bold(){&color(#00bfff){Adjutant: }Alert. Zerg approaching. Defenses required. Expended minerals will diminish the mining quota, so caution is advised.}
-Lava surge in 30 secs
&bold(){&color(#00bfff){Adjutant: }Seismic activity is increasing. Caution is advised.}
-Lava surge in 10 secs
&bold(){&color(#00bfff){Adjutant: }Alert. Lava surge imminent. Evacuate low ground immediately.}
-Replacement SCVs
&bold(){&color(#7fffd4){Raynor: }Damn, losing all those SCVs is gonna set us back. I'm gonna call in some reinforcements.}
-Replacement command center
&bold(){&color(#4169e1){Horner: }Sir, command centers aren't cheap. We don't have any more replacements so try and be more careful with this one .}
-Rescue Tosh's men
#--- As Tosh's command center is located
&bold(){SCV: Tosh sent ya to help? About time! Let's finish up this contract and get the hell off this planet.}
-Tosh gives mineral coordinates
&bold(){Tosh: Since you're doin' right by me - I'll do right by you. Here's the co-ordinates of the nearest mineral nodes.}
&bold(){Tosh: I scanned for mineral outcrops before we landed. Sending more data to you now.}
&bold(){Tosh: Doin' well there, Mr. Raynor. We got traces of more minerals over on the other side of the canyon.}
-New unit intro: Reapers
&bold(){Tosh: I got some friends comin' to help you out - Reapers.}
&bold(){&color(#b22222){Swann: }Reapers you say? Hell, cowboy, we gotta train more of these guys, they're seriously bad ass!}
-All clear
&bold(){&color(#00bfff){Adjutant: }All clear. It is now safe to proceed with mining operations.}
-Find Tosh's men
&bold(){Tosh: Some of my boys disappeared in this area. Wanna see if they're still alive.}
-Minerals total
#Half required minerals
&bold(){Tosh: Your men work fast. We've already got half the minerals we need.}
#Almost done
&bold(){Tosh: Almost done, Mr. Raynor. Just a few more minerals to go.}
-Brutalisk detected
&bold(){Stetmann: Ah, sir! Sir! Ah scanners show a large bio-signature close to your position - a Brutalisk I think! If you could kill it that'd get my...err our research off to a flying start!}
*Mission Info: Welcome to the Jungle
Epilogue: The terrazine has been secured, leaving Jim free to investigate Tosh's claims that he has a plan to hurt Mengsk.
Loading Screen Help: Always bring an escort to guard your SCVs when harvesting Terrazine.
Loading Screen Restart: You don't need to intercept every Probe sealing to win. Focus on harvesting the Terrazine successfully and defending yourself.
Loading Screen Text: Raynor secured the terrazine gas, but also earned the hatred of a fanatical protoss sect known as the Tal'Darim. Back on the Hyperion, Horner has received a mysterious message claiming that Tosh is an assassin.
Objectives: Secure terrazine gas on Bel'Shir
Planet Info: Dotted with ancient shrines and ruined temple-gardens, Bel'shir was once held as a sacred spiritual retreat for the protoss Templar.
*Mission: TTosh02: Welcome to the Jungle :Mission
-TTosh02
#(Text) Bel'Shir, equatorial jungles.
-Terrazine harvesting
&bold(){&color(#b22222){Swann: }Our SCVs can pick up terrazine canisters and move 'em. It'll take 'em a while to disconnect the canister so make sure you watch out for 'em.}
&bold(){Tosh: Here are the coordinates for the terrazine sites, brother. This should make our lives a little easier.}
-Player is returning to base with the last Terrazine load
&bold(){Tal'darim Executor: These reckless terrans must be stopped! Slay them all!}
-Victory cinematic
&bold(){&color(#7fffd4){Raynor: }That's the last canister! I think we've outstayed our welcome, boys!}
-Tips (text)
#(Text) Terrazine gas is collected in canisters by SCV's. Select an SCV and right-click on the canister to begin to pick it up.
#(text) Terrazine must be carried to the nearest drop-off point to complete the objective.
#(text) If an SCV carrying terrazine is killed, the cargo it drops can be harvested by another SCV.
-Protoss aggro
&bold(){Tal'darim Executor: This land was sacred to the Tal'darim before terrans ever reached the stars! You must depart immediately!}
&bold(){&color(#7fffd4){Raynor: }Hold on now. We just need some of this gas here, and we'll be long gone before you know it.}
&bold(){Tal'darim Executor: No! You shall not defile the Breath of Creation! Tal'darim warriors, execute all those who would desecrate our altars!}
&bold(){&color(#4169e1){Horner: }The protoss are mobilizing, sir. Looks like they're gonna go after our SCVs when we harvest the terrazine. I suggest we only harvest one site at a time and run with a heavy escort.}
-Player Extracts 1 Gas
&bold(){Tosh: Good job! That's the first canister filled.}
-Player Extracts 3 Gas
&bold(){Tosh: Three down. You're doing great! Keep it up!}
-Player Extracts X Gas
&bold(){&color(#7fffd4){Raynor: }That's over half the canisters you wanted.}
-Player Extracts XX Gas
&bold(){Tosh: You and your Raiders sure can walk the walk! We just need one more canister.}
-Protoss caps 1 Gas
&bold(){&color(#7fffd4){Raynor: }Wonderful. The Tal'darim are sealing off the terrazine altars so we can't get at 'em! If they keep it up we won't be able to collect enough.}
-Protoss caps X Gas
&bold(){Tosh: Damn those Tal'darim! Every altar they shut down sets us back further. You need to get some of your boys out there and stop them!}
-Protoss caps 5 Gas
&bold(){&color(#7fffd4){Raynor: }We gotta slow the Tal'darim down some! They've sealed off five geysers already!}
-Protoss caps XX Gas
&bold(){&color(#7fffd4){Raynor: }This ain't good. If the Tal'darim seal off any more terrazine, there won't be enough left for us!}
-After player starts collecting his 4th canister
&bold(){Tal'darim Executor: You shall not steal the Breath of Creation so easily!}
&bold(){Tosh: Careful! They're sending their ships to take out your SCV's! Shoot 'em down quick or we're finished!}
-OBSOLETE
&bold(){Tosh: Nothing to worry about...Nothing at all.}
&bold(){&color(#7fffd4){Raynor: }Fries your...? What the hell are you talking about?}
&bold(){Tosh: (strained) Hmm what? Yeah - we'd best be movin' 'fore this stuff fries my brain.}
-Harvesting from multiple locations
&bold(){Tosh: Bold move, Mr. Raynor, collecting terrazine from two places at once!}
&bold(){&color(#7fffd4){Raynor: }Sure, it's gonna be harder to keep the Tal'darim off our backs, but the quicker we're done here the sooner we can get off this rock.}
-SCV gets terrazine
&bold(){SCV: I've got the first canister unhooked, sir! I'll take it to the nearest command center...}
-SCVs dying
&bold(){&color(#4169e1){Horner: }Sir, our SCVs are getting hammered out there! We need a stronger escort or static defences to protect them.}
-Protoss start sealing altars
&bold(){&color(#00bfff){Adjutant: }Warning. The Tal'darim are sealing off a terrazine altar.}
*Mission Info: Cutthroat
Loading Screen Help: Vultures can lay Spider Mines to whittle down enemy forces before they reach your defenses.
Loading Screen Restart: Orlan is collecting resources from several places on the map. Assault these early to slow down his income.
Loading Screen Restart 2: Once you purchase Mira Han's contract and control her forces, assaulting Orlan's base will be easy.
Loading Screen Text: The adjutant holds proof that Emperor Mengsk is responsible for the deaths of billions of innocent civilians. Horner has a plan on how to reveal this information to the public.
Objectives: Meet with Colonel Orlan
Planet Info: Deadman's Port has long been a refuge for smugglers and pirates seeking to avoid the guns of the vigilant Dominion Defense Fleets.
*Mission: THorner02: Cutthroat :Mission
-Collection progress half way
&bold(){Han: Huh, you've already got half the payment I asked for. You're a fast worker, Jim. Send me Matthew and we'll call it even.}
&bold(){&color(#7fffd4){Raynor: }I don't think so darlin'. How about I keep Matt and give you the minerals.}
&bold(){&color(#4169e1){Horner: }Thank you sir.}
&bold(){Han: Oh Matthew, you hurt my feelings.}
-Game start
&bold(){&color(#7fffd4){Raynor: }Alright boys, we've got a deal with Mira Han! Now let's get to work and get that adjutant back!}
-Orlan's gift
&bold(){Orlan: I got a little present headed your way!}
-Player finds scrap
&bold(){&color(#4169e1){Horner: }Here's some scrap we can salvage for extra resources. We need to keep looking for this stuff.}
-Raynor hires Han
&bold(){&color(#7fffd4){Raynor: }Alright, Mira - we both know you're rippin' me off - but I'm gonna hire you anyway.}
&bold(){Han: My forces are yours, Jim. I'm so glad I got to side with you and Matthew!}
&bold(){Orlan: Oh you scheming little - ! I'll show you what happens to double-dealing backstabbers.}
-Player finds renewable scrap
&bold(){&color(#4169e1){Horner: }Those shredders are constantly producing scrap we can salvage. We should check this area again later.}
-Victory cinematic
&bold(){Orlan: Alright! Alright! I surrender! Just take your damn adjutant already!}
&bold(){&color(#7fffd4){Raynor: }I oughta do the universe a favor and put you down, Orlan. It's too bad I might need to hire you some day.}
&bold(){&color(#7fffd4){Raynor: }Mira, do me a favor, keep him on ice.}
&bold(){Han: (chuckles) You got it, Raynor. I will keep the snake safe and sound for you. I will even do it for free!}
&bold(){Han: Matthew, perhaps you could stop by later? We have some personal business to... discuss.}
&bold(){&color(#4169e1){Horner: }I'm... um...}
&bold(){&color(#7fffd4){Raynor: }Now let's get that adjutant back to the Hyperion and have ourselves a little chat with her.}
&bold(){&color(#4169e1){Horner: }Yes. We should do that.}
-Resourcing explanation
&bold(){&color(#4169e1){Horner: }Pirates have been stripping down ships here for years, it should be pretty easy to collect enough scrap to pay Mira off.}
-Mira's gift
&bold(){Han: I left a little present out here for you and Matthew. I never got to give it to him last time you boys were here!}
&bold(){&color(#9acd32){Tychus: }Damn Jimmy, are those Vulture bikes?}
&bold(){&color(#7fffd4){Raynor: }Good eye, Tychus. We can use 'em to lay mines around our base to hold off Orlan.}
-Tips
#--- (text) New Unit Acquired: Vultures are fast bikes armed with grenades. They can also deploy spider mines which are deadly against ground forces.
#--- (text) New Ability - Spider Mine: Spider Mines are cloaked units deployed by a Vulture. When an enemy moves within range of the mine it jumps out of the ground and scuttles toward it, exploding when it gets close.
#--- (text) Scrap Salvage: Move your units near any scrap found around Deadman's Port to claim it for resources.
#--- (text) Mercenary Contract: Mira Han's Mercenaries are offering their services to Raynor for the right price. You can hire her by clicking on the button in the upper-right corner of the screen.
-Collection progress almost done
&bold(){Han: Very nice, you're almost there, Jim! I'll get my crew ready for some Orlan-bashing.}
-Collection progress Orlan half way
&bold(){Han: Better pick up the pace, Orlan's already got half of my payment waiting for me. You know I've got a soft spot for Matthew, but business is business.}
-Collection progress Orlan nearly done
&bold(){Han: You know I would much rather team up with you and Matthew. But Orlan's nearly got his payment ready -- don't let him win!}
*Mission Info: Breakout
Loading Screen Help: Be cautious around Missile Turrets and Ravens--they can detect Tosh, enabling their allies to attack him.
Loading Screen Restart: If Tosh becomes injured, back off and find a Medic. Remember to watch out for Ravens and Missile Turrets. They can detect Tosh.
Loading Screen Text: New Folsom has been destroyed, and the political prisoners freed. Tosh has also joined Raynor's resistance movement, and is training new spectres to use against the Dominion.
Objectives: Break open New Folsom
Planet Info: New Folsom prison is a notorious political prison where enemies of the Dominion are kept on ice. Its remote location and inhospitable landscape makes escape from the prison virtually impossible.
*Mission: TTosh03A: Breakout :Mission
-1st Outer Defense Destroyed/Raiders Build Forward Base
&bold(){&color(#7fffd4){Raynor: }Good work, Tosh! We're pushing on toward the front line.}
&bold(){&color(#7fffd4){Raynor: }See if you can slow down the Dominion so we can build up some defenses.}
-Voice overs
&bold(){&color(#7fffd4){Raynor: }Hang in there Tosh. My boys are movin' in to back you up.}
-Victory cinematic
&bold(){Tosh: And the walls come tumblin' down! Be free my brothers and sisters! Your new life awaits! (laughs)}
&bold(){Nova: You just unleashed a nightmare on all of us, Raynor! Heaven help you now.}
-Freeing cell block A
&bold(){&color(#7fffd4){Raynor: }Nice work, Tosh, freeing those prisoners will really help us out.}
-Nuclear Missile Ready
&bold(){&color(#7fffd4){Raynor: }Tosh, we've got a Nuke ready for launch. Paint a target!}
&bold(){&color(#7fffd4){Raynor: }Just don't call the strike in too close.}
-Subsequent Nukes
&bold(){&color(#7fffd4){Raynor: }We got another Nuke for ya, Tosh! Designate a target, and we'll drop it right where you want it.}
&bold(){&color(#7fffd4){Raynor: }There's another Nuke ready for you, Tosh! Just give us a target.}
&bold(){&color(#7fffd4){Raynor: }We've got another Nuke ready to go! What's the target?}
-Game start
&bold(){Tosh: With my cloaking abilities, I can take out all these guards. They'll never see me.}
&bold(){Tosh: Remember - just keep sending in troops and I'll do the rest.}
&bold(){&color(#7fffd4){Raynor: }Don't you worry about us, Tosh. We'll keep 'em busy while you free the prisoners!}
-Raynor's Raiders in Trouble
&bold(){&color(#7fffd4){Raynor: }We've got trouble back here, Tosh. Sure could use your help cleaning it up.}
&bold(){&color(#7fffd4){Raynor: }The Dominion are pushing us back. We're gonna lose the forward base at this rate!}
&bold(){&color(#7fffd4){Raynor: }The Dominion's right on our doorstep, Tosh! Get back here and give us a hand!}
&bold(){&color(#7fffd4){Raynor: }The Dominion's all over us, Tosh! We need some backup!}
-Prisoners released
&bold(){Marine: Raynor's Raiders! I could kiss you guys!}
&bold(){Marine: Outstanding!}
&bold(){Marauder: Time for some payback!}
-Freeing cell block B
&bold(){&color(#7fffd4){Raynor: }Now those boys are free we can bust this place wide open, great job, Tosh!}
-OBSOLETE
&bold(){&color(#ffaa00){Rebel: }Sweet freedom!}
-Stealth Detection
&bold(){Tosh: That Turret across the bridge.}
&bold(){Tosh: It can see me, and alert its allies if I get too close, even with my stealth.}
-Mindblast
&bold(){Tosh: I can use a psionic explosion to take out groups of marines. A little trick I call mindblast.}
-Consumption
&bold(){Tosh: When I need energy I can use Consumption to get more. I just steal a little life from an ally.}
&bold(){Tosh: The more life they have, the more energy. It don't hurt. Much.}
-Cell Block A
&bold(){&color(#4169e1){Horner: }Tosh, you're nearing the first military cell block now. Releasing the prisoners might buy us some allies.}
-2nd Outer Defense Destroyed/Raiders Build Forward Base
&bold(){&color(#7fffd4){Raynor: }We're rollin' now! Keep 'em busy while we establish our forward position!}
-Cell Block B
&bold(){&color(#4169e1){Horner: }You're close to the second military cell block, Tosh. Feel like making some new friends?}
-Main Cell Block
&bold(){&color(#7fffd4){Raynor: }The prison entrance is up ahead. Keep up the pressure! We're almost there!}
*Mission Info: Ghost of a Chance
Loading Screen Help: Be cautious around Missile Turrets and Ravens--they can detect Nova, enabling their allies to attack her.
Loading Screen Restart: Domination works very well on large units like Battlecruisers and Thors. You can also use it to steal detectors like Ravens.
Loading Screen Text: The training facility on Avernus has been destroyed, and Tosh neutralized. As a parting gesture, Nova transmitted the schematics on how to train ghosts.
Objectives: Destroy the Spectre Facility
Planet Info: Avernus station is a secret Spectre training facility hidden off the major trade routes of terran space. From this location, it doubles as a base of operations for piracy.
*Mission: TTosh03B: Ghost of a Chance :Mission
-Mid game cinematic 2
#Camera shows the destroyed remains of the Terrazine tanks
&bold(){Tosh: Now why did you have to go and do that? You're testing me, brother... Testing me hard.}
&bold(){&color(#7fffd4){Raynor: }You ain't training any more psychopaths at this base.}
#Camera shows the Psi-Indoctrinator surrounded by some of Tosh's troops.
&bold(){Nova: Good job, Jim! One more to go!}
&bold(){&color(#7fffd4){Raynor: }That Psi-Indoctrinator's heavily guarded. Nuking it's gonna be our best bet.}
-Voice overs
#[Text] Avernus station.
-Victory cinematic
#Camera shows the destroyed remains of the Psi-Indoctrinator.
&bold(){Tosh: (threatening) This ain't the end. I'll be seeing you again real soon.}
#Camera shows Tosh escaping, maybe in a cloaked wraith.
&bold(){&color(#4169e1){Horner: }Tosh just... Somehow he got past us, Sir.}
&bold(){&color(#7fffd4){Raynor: }Don't worry about it, Matt. We did what we came here to do.}
-Marauder
&bold(){Nova: See that Marauder up ahead? Fifty credits says I can snipe him from here!}
-Mid game cinematic 1
#Camera shows the destroyed remains of the Jorium stockpile.
&bold(){Tosh: Never took you for a traitor. You've fallen a long, long way, brother.}
&bold(){&color(#7fffd4){Raynor: }I ain't your brother. You're a murdering psychopath.}
#Camera shows the Terrazine tanks surrounded by some of Tosh's troops.
&bold(){Nova: Nice work, boys. Our next target is the Terrazine tanks.}
#Camera shows Nova drop podding onto the next platform.
&bold(){Nova: I'll clear a landing zone for you. Get ready.}
-Mission Start
&bold(){&color(#7fffd4){Raynor: }Ok, here we go. Stay sharp boys - Tosh might have some nasty surprises waiting for us.}
-Taunts
&bold(){Tosh: Your pretty little ghost been chasin' me a long time, and she hasn't caught me yet.}
&bold(){Tosh: You working for Mengsk now, brother. How does it feel?}
&bold(){Tosh: Nova will just stab you in the back, Raynor. It's what she does.}
&bold(){Tosh: Sendin' your men into my station. You just gonna get 'em all killed.}
&bold(){Tosh: Better men than you have tried to kill me Raynor. An' I'm still standin'.}
&bold(){Tosh: I've got detection everywhere, brother. You can't run, you can't hide.}
-Enemy witnessed colleague die from Nova
&bold(){Marine: Bugging out!}
&bold(){Marine: Let's get out of here!}
&bold(){Marine: Tosh isn't paying us enough to fight a ghost.}
&bold(){Marine: Let's just bug out and call it even.}
&bold(){Marine: That's it!}
-High ground hint
&bold(){&color(#7fffd4){Raynor: }Check out that high ground, Nova! There should be some good angles up there.}
-Platform 2 LZ
&bold(){Nova: L.Z. secured. You can begin your landing, Jim.}
&bold(){Nova: And see if they can't get this gate open! Time's a-wasting.}
-Domination
&bold(){&color(#00bfff){Adjutant: }Dominated units will remain under Nova's control until she releases them.}
&bold(){&color(#00bfff){Adjutant: }Dominated units will remain under Nova's control until the timer runs out.}
&bold(){&color(#00bfff){Adjutant: }While units are Dominated, Nova is free to move and attack as normal.}
-Ultralisk
&bold(){&color(#7fffd4){Raynor: }An Ultralisk? Tosh sure keeps some exotic pets.}
-Tips (text only)
#Psi Round: Psi Round inflicts severe damage on an enemy at great range. It is particularly effective against psionic enemies like Spectres.
#Domination: Domination allows Nova to seize control of an enemy for a short time.
#Hacking: Nova can hack some neutral buildings. Move her close to Nuke Silos to take control of these structures.
-Gate
&bold(){&color(#7fffd4){Raynor: }Gonna need your help with this gate, Nova.}
&bold(){Nova: Relax. I just need to take out the gate control on the other side.}
#Once the gate is open
&bold(){Nova: See? Nice and easy! Let's move.}
-Nova pinned
&bold(){Nova: I'm pinned down over here! Help a girl out and take down those guys on the top of the cliff!}
-Siege tank
&bold(){Nova: Careful - there's a siege tank up ahead. If I can get close enough, I can telepathically dominate the crew.}
-Sniper
&bold(){Nova: Spectres! Let me handle them.}
-Nova hunted
&bold(){Marine: I'm telling you I saw something!}
&bold(){Marine: We should just cover the place in auto turrets! That'll find 'em.}
&bold(){Marine: Ghost!}
&bold(){Marine: Where is she?}
&bold(){Marine: Taking damage! Damn ghost is here somewhere.}
-Nighthawk lost
&bold(){&color(#7fffd4){Raynor: }I'm sending down another Raven.}
-Reapers lost
&bold(){&color(#7fffd4){Raynor: }I'm sending in more Reapers. They're on their way now.}
-Gate open
&bold(){Nova: The gate's open! Let's make some noise!}
-Tosh nuke
&bold(){Tosh: I have a present for you, Mr Raynor. Best start runnin'!}
-Nova hacks silo
&bold(){Nova: Keep me covered while I hack into this nuke silo.}
&bold(){&color(#00bfff){Adjutant: }Nuclear missile ready.}
&bold(){Nova: Should just... take... a f... there!}
-Units arrive
&bold(){Banshee: Air-cav has arrived! Give us a target!}
-Tosh nukes again
&bold(){Tosh: I'm gettin' tired of this. Why don't you just DIE!}
-Approaching Psi-Indoctrinator
&bold(){Nova: You're right, Raynor. A well-placed nuke would wreak some serious havoc on those defenses.}
*Mission Info: Smash and Grab
Epilogue: The encounter with the Queen of Blades left Tychus with questions. Now he wants some answers...
Loading Screen Help: Building a second Barracks will allow you to train more troops at a time.
Loading Screen Restart: The more forces you devote to attacking the Protoss, the faster you'll get to the artifact.
Loading Screen Restart 2: Focus your attacks on one Stone Zealot at a time so that your troops take less damage.
Loading Screen Text: Another artifact has been secured for the Moebius Foundation, but once again Kerrigan was moments away from finding it. Now it is a race to find the other artifacts before she does.
Objectives: Seize the alien artifact
Planet Info: Monlyth was abandoned centuries ago - and little is known about the few protoss who chose to remain there. These Tal'darim and their ancient shrines still remain a mystery to terran researchers.
*Mission: TTychus01: Smash and Grab :Mission
-TTychus01
#--- [Text] Monlyth, Shrine of Accession.
-Zerg attack!
&bold(){&color(#00bfff){Adjutant: }Warning. Incoming zerg attack wave detected.}
-Securing the artifact
&bold(){&color(#b22222){Swann: }I got a crew coming down to pick up the artifact!}
-Victory cinematic
&bold(){&color(#7fffd4){Raynor: }We got what we came for! Let's high-tail it out of here!}
#Crazy sound effect fires off - static and psi power... Kerrigan's portrait comes onscreen.
&bold(){Kerrigan: I forgot how resourceful you were, Jim. I won't make that mistake twice.}
&bold(){&color(#7fffd4){Raynor: }Kerrigan.}
-Player leaves his base undefended
&bold(){&color(#9acd32){Tychus: }Hey, you ain't gonna leave your base completely undefended are you, Jimmy?}
-Artifact barrier activated
&bold(){&color(#7fffd4){Raynor: }What the - !?}
-First time
&bold(){&color(#9acd32){Tychus: }This is crazy, man! We can't take the zerg in a stand-up fight, and you know it!}
&bold(){&color(#7fffd4){Raynor: }(snarls) Leave the tactics to me, Tychus.}
-Protoss relics
&bold(){&color(#4169e1){Horner: }I'm picking up emanations from protoss relics close by. Stetmann has requested we collect as many as possible to assist in his research.}
-New unit intro: Marauders
&bold(){&color(#00bfff){Adjutant: }Warning. Protoss Stalkers are gathering at our perimeter.}
&bold(){&color(#b22222){Swann: }I got something new for ya, Cowboy! Marauders - the latest word in big badda boom hardware.}
&bold(){&color(#7fffd4){Raynor: }I ain't sure this is the best time to be experimenting, Swann.}
&bold(){&color(#b22222){Swann: }Pfft. 'Best time there is! Let the Marauders loose against those Stalkers and you'll see.}
-OBSOLETE
&bold(){Kerrigan: What are you still fighting for, Jim? [Happy]Are you intending to keep the promise you made and put me out of my misery?[/Happy] (laughs)}
&bold(){Kerrigan: (Laughs) Don't take too long now - time's running out... for all of us.}
&bold(){&color(#7fffd4){Raynor: }You know I'm a man of my word, darlin'.}
-Adjutant reveals alien battle on the upper causeway
&bold(){&color(#00bfff){Adjutant: }The zerg severely outnumber the protoss forces. It is likely the protoss will fall shortly.}
&bold(){&color(#7fffd4){Raynor: }Well here's the plan.Then we've gotta get that artifact before the zerg overrun the whole place!}
-Zerg push 70% to the artifact
&bold(){&color(#00bfff){Adjutant: }Warning - the zerg have almost reached the artifact.}
-Zerg begin extracting the artifact
&bold(){&color(#00bfff){Adjutant: }Warning! The zerg have begun extracting the artifact.}
*Mission Info: The Dig
Loading Screen Help: Hold the SHIFT key while issuing commands to create a list of commands to be carried out in sequence. This is particularly useful when controlling the Laser Drill.
Loading Screen Restart: Use the Laser Drill on large, threatening targets like Archons and Colossi.
Loading Screen Text: The artifact on Xil has been secured, but Raynor has earned the hatred of the fanatical Tal'Darim Protoss. The Moebius Foundation will soon contact Raynor with the location of more artifacts.
Objectives: Recover the alien artifact
Planet Info: Xil was scoured of all life long ago. Excavated ruins suggest that the planet's indigenous alien culture was wiped out virtually overnight.
*Mission: TTychus02: The Dig :Mission
-TTychus02
#(Text) The planet Xil, Moebius Excavation Site Bravo...
-Protoss aggro
&bold(){Tal'darim Executor: More terran thieves? The mysteries of this place are forbidden! You will pay for your transgression with your lives!}
&bold(){&color(#7fffd4){Raynor: }Ok, 'least we know what happened to the other expedition.}
&bold(){&color(#4169e1){Horner: }Sir, looks like these protoss are a radical group of fanatics calling themselves the Tal'darim.}
-Defend that drill
&bold(){&color(#7fffd4){Raynor: }We need bunkers and siege tanks defending that laser drill! We've got no chance of claiming the artifact without it!}
-Victory cinematic
&bold(){Tal'darim Executor: You have prevailed for now. Word of this sacrilege will echo across the stars, James Raynor. The day of reckoning draws near!}
&bold(){&color(#7fffd4){Raynor: }These artifacts of yours seem real popular, Tychus.}
&bold(){&color(#9acd32){Tychus: }What do we care, long as the pay's good.}
&bold(){&color(#7fffd4){Raynor: }Really? I'd say gettin' vaporized by the Tal'darim definitely counts as 'diminishing returns.'}
-Reminder to use the drill
&bold(){&color(#9acd32){Tychus: }What's wrong? Just use the laser to blast these protoss freaks!}
-Protoss first attack
&bold(){&color(#4169e1){Horner: }Sir, I've managed to access what's left of the Moebius expedition's sensor net. I'll route it through your map so you can see what the Tal'darim are up to.}
-Player is given control of the laser drill
&bold(){Tal'darim Executor: You would desecrate that which belongs to the gods? This will NOT be borne by the faithful!}
&bold(){&color(#4169e1){Horner: }Sir, those are protoss archons. If they get too close our men won't stand a chance!}
&bold(){&color(#4169e1){Horner: }I'm giving you manual control of the laser drill - see if you can use it against the protoss!}
&bold(){&color(#7fffd4){Raynor: }Alright. You heard the man! Swing that laser around! We can use it to drive back the protoss!}
-Player attacks drill
&bold(){&color(#9acd32){Tychus: }Hey hey hey! We need that damn drill! Don't trash it!}
-Drill needs repair
&bold(){&color(#7fffd4){Raynor: }Get an SCV to repair that laser drill! We're gonna need it to get to the artifact.}
-Drill under attack
&bold(){&color(#7fffd4){Raynor: }We need guards by the laser drill! The protoss are hitting it hard!}
&bold(){&color(#9acd32){Tychus: }Those freaks are smashing up the laser! Do something!}
&bold(){&color(#7fffd4){Raynor: }Protect the laser drill! We can't let them destroy it!}
&bold(){&color(#9acd32){Tychus: }We need some guns around the drill! Lose it and we're screwed!}
-Laser kills friendlies
&bold(){&color(#7fffd4){Raynor: }Those are our guys! Careful with that thing!}
-Door is cut 1
&bold(){&color(#00bfff){Adjutant: }The laser drill has breached the door's outer layer.}
-Door is cut 2
&bold(){&color(#00bfff){Adjutant: }The laser drill is now cutting through the door's thermal barrier.}
-Door is cut 3
&bold(){&color(#00bfff){Adjutant: }Thermal barrier breached. The laser drill is now cutting through the core.}
&bold(){Tal'darim Executor: They seek to befoul the legacy of the gods! Destroy them!}
-Door is cut 4
&bold(){Tal'darim Executor: Still you persist! It is heresy to touch the artifacts of the Benefactor!}
-Door is cut 5
&bold(){&color(#00bfff){Adjutant: }Breach of the doorway core is imminent. Structure access imminent.}
&bold(){Tal'darim Executor: It is our sacred duty to stop these defilers! Burn them to ashes!}
-Protoss air 1
&bold(){&color(#00bfff){Adjutant: }Alert. Enemy air units on approach vector.}
&bold(){&color(#7fffd4){Raynor: }Damn it. Air units nothin' - those're transports! Use the laser and knock 'em down fast!}
-Protoss air 2
&bold(){&color(#4169e1){Horner: }Sir! More air units inbound!}
&bold(){&color(#7fffd4){Raynor: }We gotta take them out or they'll keep dropping troops right on top of us!}
-Protoss air 3
&bold(){&color(#4169e1){Horner: }There's another wave of air units heading your way!}
&bold(){&color(#7fffd4){Raynor: }These guys just won't give it up... Stick it to 'em boys!}
-Secondary objective
&bold(){&color(#4169e1){Horner: }Sir, I'm picking up the energy signatures of several protoss relics in the area. I'm marking them on your map.}
&bold(){&color(#7fffd4){Raynor: }Well if there's time we can blast 'em free with the laser drill - I bet Stetmann'd love to study them.}
-Siege tank intro
&bold(){&color(#7fffd4){Raynor: }Hold up there! Those protoss cannons will tear us a new one if we try to advance. Swann? You promised me siege tanks! Where are they?}
&bold(){&color(#b22222){Swann: }Settle down, hotshot. They're comin'. These babies'll knock those cannons down from a nice, safe distance.}
-Siege mode intro
&bold(){&color(#b22222){Swann: }These new siege tanks work just like the old ones. When you put 'em in siege mode they get increased range and firepower.}
&bold(){&color(#b22222){Swann: }They can't move in siege mode, so if you need to reposition 'em, just switch 'em back into tank mode. Y'got it?}
-Siege tank intro 2
&bold(){&color(#7fffd4){Raynor: }Let's get some siege tanks deployed on the high ground! They can pound that protoss Stalker before it even gets close to us.}
-Mid game cinematic
&bold(){&color(#00bfff){Adjutant: }Moebius base local-net accessed. Decrypting security overrides. Transferring control of base structures to you, Commander.}
&bold(){&color(#9acd32){Tychus: }Fire it up! One hundred and seventy four gigawatts - 'the power of the sun at your fingertips.' Now get it aimed at that door and let's get cuttin'!}
#Laser drill turn on animation
&bold(){&color(#4169e1){Horner: }Laser output is good. Drilling will take some time but there's no other way into the temple.}
&bold(){&color(#4169e1){Horner: }Sir, the Tal'darim are mobilizing their forces against us.}
&bold(){&color(#7fffd4){Raynor: }So we set a perimeter and protect the drill until we're through. I'm just glad we've got siege tanks...}
-Burninated the protoss
&bold(){&color(#4169e1){Horner: }The Tal'darim just can't stand up to our firepower, they're in full retreat! Well done, sir!}
-Protoss final wave
&bold(){&color(#00bfff){Adjutant: }Commander. A large Tal'darim force is moving in to attack.}
-Mission Start
&bold(){&color(#7fffd4){Raynor: }Watch your corners, boys. We don't know who cleaned this place out.}
*Mission Info: Liberation Day
Epilogue: Word of the rebellion is spreading like wildfire. Dominion forces are struggling to maintain control in mines and settlements across Mar Sara. It's the perfect time to strike...
Loading Screen Help: Left-click to select units. Right-click to tell selected units to move or attack enemies.
Loading Screen Restart: If you lose track of Raynor, click on his icon in the lower-right corner of the screen.
Loading Screen Text: The Dominion's hold on Mar Sara has been crippled. Now Raynor's old friend Tychus is offering a contract to secure much-needed funds for the resistance movement.
Objectives: Destroy the Dominion outpost
Planet Info: Mar Sara was the eighth colony-world settled by the old Terran Confederacy. Though considered a backwater, its mining industry was once seen as a key strategic asset.
*Mission: TRaynor01: Liberation Day :Mission
-Second Civilian Encounter
&bold(){&color(#ffff00){Civilian: }Hey, you boys ain't the Dominion!}
-Curfew scene.
&bold(){&color(#ffff00){Civilian: }Careful, there's a curfew in effect!}
#Dominion marines are ahead.
&bold(){&color(#dc143c){Dominion Marine: }Get back in your houses!}
#Once they aggro...
&bold(){&color(#dc143c){Dominion Marine: }You're in violation!}
-Raynor Curious about Town
&bold(){&color(#7fffd4){Raynor: }Where is everyone?}
&bold(){&color(#7fffd4){Raynor: }This is starting to look ugly.}
&bold(){&color(#7fffd4){Raynor: }This is bad.}
&bold(){&color(#7fffd4){Raynor: }Finally. There's the locals!}
-First Civilian Encounter
#A couple of locals are working on something (mining, vehicle repair, whatever) as Raynor's boys approach.
&bold(){&color(#ffff00){Civilian: }Raynor's Raiders! Damn rebels - we got enough problems 'round here as it is!}
&bold(){&color(#7fffd4){Raynor: }(to himself) The Dominion's got these folks terrified.}
-Big fight warning
&bold(){&color(#00bfff){Adjutant: }Commander, a large Dominion force is gathering in the center of town.}
&bold(){&color(#7fffd4){Raynor: }Then it's time to call in that 'special delivery' we talked about.}
&bold(){&color(#7fffd4){Raynor: }Alright. Reinforcements!}
-2nd holo-board - at town center... (big marine battle).
&bold(){&color(#ffa500){Arcturus: }Your freedoms must be protected!}
#Raynor and crew roll up to the scene.
&bold(){&color(#7fffd4){Raynor: }What's wrong with you people? Why don't ya fight back?}
&bold(){&color(#ffa500){Arcturus: }No sacrifice is too great for safeguarding our communities...}
#A group of marines moved in from off-screen as the holo-board goes up.
-First Encounter With Dominion
&bold(){&color(#dc143c){Dominion Marine: }Jim Raynor!}
#There's a Dominion road block up ahead manned by a couple of Dominion marines.
&bold(){&color(#dc143c){Dominion Marine: }Raynor? Kill him!}
&bold(){&color(#dc143c){Dominion Marine: }That's Raynor! Most wanted man in the Dominion!}
-3rd holo-board - Processing Center
#Mengsk's holo-board drones on as we see civilians lined up - being processed for the workforce program.
&bold(){&color(#ffa500){Arcturus: }Labor redistribution mandates may require you to serve your term in areas all across the Dominion!}
&bold(){&color(#ffff00){Civilian: }Relocation?}
&bold(){&color(#ffff00){Civilian: }They can't just take us away from our families, can they?}
&bold(){&color(#dc143c){Dominion Marine: }You'll all be given a meal when you reach the dig site.}
&bold(){&color(#ffff00){Civilian: }My brother went off to the mine last week. He disappeared!}
#One civilian makes a break for it and runs out of line.
&bold(){&color(#dc143c){Dominion Marine: }We got a runner!}
#Marines open fire on the runner.
#Crowd reacts.
&bold(){&color(#7fffd4){Raynor: }They're shooting civilians! Move in!}
-Raynor's crew rolls in and combat ensues.
&bold(){&color(#7fffd4){Raynor: }Now listen up. It's time you all stood up for yourselves. Now I'm takin' down that base. You're all welcome to join me.}
#Once the Dominion marines are dead.
&bold(){&color(#ffff00){Civilian: }Thank you Raynor! We knew you wouldn't forget us!}
&bold(){&color(#ffff00){Civilian: }There's more people still bein' held up ahead!}
&bold(){&color(#7fffd4){Raynor: }I'll see to them.}
-Mengsk one-liners for holoboard
&bold(){&color(#ffa500){Arcturus: }Work hard. Stand proud. We must all sacrifice for the glory of the Dominion!}
&bold(){&color(#ffa500){Arcturus: }Keep a close watch on your neighbors. Dissent will only slow our progress.}
&bold(){&color(#ffa500){Arcturus: }Korhal is the heart of the Dominion, but the common man is the heart of the future!}
-Raynor Finds Killwall
&bold(){&color(#7fffd4){Raynor: }Mengsk has a lot to pay for.}
-First positive moment with a civilian
&bold(){&color(#ffff00){Civilian: }Marshal Raynor. Been a while since we saw you around here.}
-Finale - shipment center
#Raynor's crew rolls in and surrounds the stockpile/destroys the fence around the stockpile.
&bold(){Dominion Officer: This is a restricted area! You insurgents are under arrest!}
&bold(){&color(#7fffd4){Raynor: }I don't think I'll let you arrest me today, officer.}
#Raynor's crew kills the marines, but several Vikings arrive and land. It looks really bad for the Raiders.
&bold(){&color(#7fffd4){Raynor: }Well, this ain't good.}
#Suddenly a mob of armed locals surge up from town and help overwhelm the Dominion.
&bold(){&color(#ffff00){Civilian: }We're with ya, Raiders!}
&bold(){&color(#ffff00){Civilian: }Down with Mengsk!}
&bold(){&color(#ffff00){Civilian: }Screw the Dominion!}
&bold(){&color(#ffff00){Civilian: }We got yer' back, Raynor!}
-OBSOLETE
#The victory cinematic will have people celebrating in the streets.
&bold(){&color(#00bfff){Adjutant: }Congratulations, Commander. The credits and weapons are yours for the taking.}
&bold(){&color(#7fffd4){Raynor: }Well, after all that - figure we should leave it all here for these folks. They're fighting the good fight, now - they'll need all the guns and money they can get. We can find another way to keep ourselves in business.}
-Wounded Man
&bold(){&color(#7fffd4){Raynor: }Get a med-pack and help this man. What happened here? Tell me... Dammit, he's gone.}
-Survivor Man
&bold(){&color(#ffff00){Civilian: }My neighbors. My family...}
-1st holo-board - southeast corner of map
&bold(){&color(#00bfff){Adjutant: }Commander, destroying the Dominion Holoboards will help incite rebellion against the Dominion.}
&bold(){&color(#00bfff){Adjutant: }Commander, destroying the Dominion property will help incite rebellion against the Dominion.}
&bold(){&color(#ffa500){Arcturus: }Friends, with our official labor programs, everyone can help to build a better tomorrow!}
&bold(){&color(#ffff00){Civilian: }Lots of folks go in, don't ever come back.}
&bold(){&color(#7fffd4){Raynor: }I'm getting' mighty tired of seein' Mengsk's face! Blast it!}
#When they blast the board the civilians cower and/or run.
&bold(){&color(#ffff00){Civilian: }Damn Raynor! We still have to live here!}
-Victory Cinematic
&bold(){&color(#ffff00){Civilian: }I didn't think we could fight them. But we can!}
&bold(){&color(#7fffd4){Raynor: }Now you've got the weapons and the resources to do it. Remember, Mengsk can only control you if you let him.}
&bold(){&color(#ffff00){Civilian: }I'd like to see him try.}
-Game start
#[Text] Ten minutes later, near the outskirts of Backwater Station
&bold(){&color(#00bfff){Adjutant: }Commander, there are tutorial videos awaiting your review.}
&bold(){&color(#7fffd4){Raynor: }Alright boys, let's show the locals they don't need to fear the Dominion.}
&bold(){&color(#7fffd4){Raynor: }Keep your intervals wide, your eyes open and your asses covered. Let's move!}
#Down the road a bit, He comes upon an old woman standing in the road.
&bold(){&color(#ffff00){Civilian: }Don't go up that road.}
&bold(){&color(#7fffd4){Raynor: }Why? What's waitin' for us?}
&bold(){&color(#ffff00){Civilian: }Stay away.}
#She wanders away.
#On the road behind her is a propaganda poster: "The Dominion keeps you safe. Turn in your guns here."
*Mission Info: The Gates of Hell
Loading Screen Help: Mercenaries are even more effective on missions where resources and supplies are limited.
Loading Screen Restart: You don't have to rescue every drop pod of units. If you have trouble getting to one, skip it.
Loading Screen Restart 2: When you're ready to rescue Warfield, bring your entire army. You won't be coming back.
Loading Screen Text: Raynor has rallied enough survivors to establish a secure landing zone. Now Warfield has a plan to cripple Kerrigan's defenses before the final confrontation.
Objectives: Invade Char
Planet Info: The ash-world of Char serves as the zerg swarm's base of operations in the Koprulu Sector. Its brutal volcanic landscape is riddled with extended hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg.
*Mission: TValerian01: The Gates of Hell :Mission
-TValerian01
#[Text] Char, landing sector red seven.
-Reach Warfield's crash site - victory cinematic?
&bold(){&color(#9acd32){Tychus: }We've reached the crash-site! With any luck, old Warfield's still alive and kickin'!}
&bold(){Kerrigan: Warfield won't be alive for very much longer. My pets will be drawn to his fear and that of his men. There's absolutely nothing you can do.}
&bold(){&color(#7fffd4){Raynor: }You're sure talkin' a lot, Kerrigan. Maybe the fear you smell is your own.}
-Drop pods
&bold(){&color(#7fffd4){Raynor: }Matt, keep me updated on those drop pods as they get to Char.}
&bold(){&color(#7fffd4){Raynor: }If we can reach enough of them before the zerg, we might just have a chance of fighting our way through this.}
-First pod
&bold(){&color(#4169e1){Horner: }Sir, I'm tracking an incoming drop pod. It should be landing close to your position any second.}
&bold(){&color(#7fffd4){Raynor: }Alright, let's get out there and find 'em before the zerg do!}
-Subsequent pods
&bold(){&color(#4169e1){Horner: }Sir, I've detected a drop pod in your vicinity.}
&bold(){&color(#4169e1){Horner: }Sending coordinates to a nearby drop pod.}
&bold(){&color(#4169e1){Horner: }Sir, another drop pod is coming down near your location.}
&bold(){&color(#4169e1){Horner: }You've got another drop pod landing near by.}
&bold(){&color(#4169e1){Horner: }Sir, another drop pod has arrived near your perimeter.}
-Defeat boss monster
&bold(){&color(#7fffd4){Raynor: }Yeah, well bring 'em all on, darlin'! There's more where that came from!}
-Minerals tip
&bold(){&color(#7fffd4){Raynor: }We can salvage some of the wreckage from the Dominion base for resources. If we find more, we can put it to good use.}
-Warfield mid game cinematic
&bold(){Warfield: Mayday! Mayday! This is General Warfield. My ship is taking terrible... terrible damage!}
#Part way into the mission Warfields battle cruiser crash lands.
&bold(){Warfield: ... is Gen... Warfield. To any Dominion ship in... range, my ship is down ...nd we've sustained heavy losses.}
#Camera pulls back to show lots of zerg unburrowing. He's going nowhere.
&bold(){Warfield: We're holding position but we need support ...soon.}
&bold(){&color(#7fffd4){Raynor: }We're on our way General! Just hold on...Damn, he can't even hear us.}
&bold(){Kerrigan: (ghostly laughter)}
&bold(){&color(#7fffd4){Raynor: }The only way we're gettin' to Warfield is straight through those Nydus worms.}
-First pod rescue
&bold(){&color(#dc143c){Dominion Marine: }Raynor's Raiders! We sure are glad to see you boys! But where's General Warfield?}
&bold(){&color(#7fffd4){Raynor: }I'm assuming command, here! You men fall in with us and we'll see to finding your General!}
&bold(){&color(#dc143c){Dominion Marine: }Yes, sir!}
#Kerrigan portrait pops on-screen.
&bold(){Kerrigan: I so love the way you kindle their hope, Jim. By all means - bring them all to my doorstep. It'll be like lambs to the slaughter.}
&bold(){&color(#7fffd4){Raynor: }(to the men) Don't listen to her! Stay focused and we'll make it out of here together!}
-Barracks
&bold(){&color(#7fffd4){Raynor: }At least a barracks made it down in one piece! Fly it somewhere safe behind our lines and start producing!}
-Banter
#For use in lulls
&bold(){Kerrigan: (laughing) Some invasion.}
&bold(){Kerrigan: You were fools to come here!}
&bold(){Kerrigan: How many men have you led to their deaths here, Jim?}
-Factory
&bold(){&color(#7fffd4){Raynor: }Get this factory back to the landing zone and get it building!}
-Starport
&bold(){&color(#7fffd4){Raynor: }Some air power is just what we need! Secure this starport and bring it behind our guns.}
-Simultaneous drop pods
&bold(){&color(#4169e1){Horner: }Sir, I read multiple drop pods entering the atmosphere. I don 't think you'll have enough time to rescue them all, not with this much zerg in the area.}
&bold(){&color(#7fffd4){Raynor: }Dammit! We'll rescue as many as we can. But I don't think everyone's gonna live through this.}
#Comment
&bold(){&color(#4169e1){Horner: }There's another wave of drop pods coming in, sir. It would be too dangerous to try and rescue them all.}
-No more drop pods
&bold(){&color(#4169e1){Horner: }Commander, the last of the Dominion drop pods have reached the surface of Char.}
&bold(){&color(#7fffd4){Raynor: }Looks like we're on our own, boys.}
#Don't forget - Save Warfield!
&bold(){&color(#4169e1){Horner: }We should mobilize everything we've got and try to break through to Warfield.}
-OBSOLETE
&bold(){Kerrigan: My beautiful ultralisk. You will regret that.}
&bold(){Kerrigan: The ashes of Char are already thick with the blood of my enemies. You'll soon join them!}
&bold(){Kerrigan: (seething) That beautiful young ultralisk was one of my favorites. Now you've really pissed me off!}
&bold(){Kerrigan: Hurry up and die!}
&bold(){Kerrigan: They all die so fast... it's hard to keep count.}
&bold(){Kerrigan: You dare to challenge me in my own lair? Hah!}
&bold(){Kerrigan: You seriously thought you could come into my house and slaughter my children? This world will be your grave!}
&bold(){&color(#7fffd4){Raynor: }Then we'll keep rallying survivors until we can pull this off!}
&bold(){Kerrigan: Five.}
&bold(){Kerrigan: Four.}
&bold(){Kerrigan: Three.}
&bold(){Kerrigan: Two.}
&bold(){Kerrigan: That's one.}
&bold(){Kerrigan: I'm sure it's hard for you to keep count of the losses, Jim - I'll help!}
&bold(){&color(#7fffd4){Raynor: }Me too, Matt, guess there's only one way to find out.}
-Early in the mission
&bold(){&color(#00bfff){Adjutant: }Commander. Tactical analysis indicates the zerg greatly outmatch your current forces.}
-Secondary Objective
&bold(){Valerian: Our supplies and troops are being shot down by the planetary defenses. Anyone on the surface, try to take down those defenses!}
&bold(){&color(#00bfff){Adjutant: }The zerg planetary defenses are made up of Spore Cannons. They destroy targets entering the planet's orbit.}
#After first planetary defense taken down
&bold(){&color(#9acd32){Tychus: }That's one down. How many of these planetary defenses are there?}
&bold(){Reaper: I guess we'll find out.}
#After second planetary defense
&bold(){Valerian: Whoever is taking out those defenses down there, you have my gratitude.}
#After third planetary defense
&bold(){&color(#7fffd4){Raynor: }That should about do it!}
&bold(){&color(#00bfff){Adjutant: }Commander, Valerian is sending cargo pods to the surface.}
*Mission Info: The Outlaws
Epilogue: With the alien artifact secured, Jim and Tychus need to get it offworld. Dominion control on Mar Sara is in ruins so getting a ship through should be easy enough...
Loading Screen Help: Your progress is automatically saved at key points in each mission. If you have trouble, you can load a saved game and try different tactics.
Loading Screen Restart: Casualties are inevitable. If you lose troops, be sure to train replacements.
Loading Screen Text: The artifact has been successfully liberated from the Dominion. Now Raynor must find a way to get the artifact -- and his forces -- off world.
Objectives: Seize the alien artifact
Planet Info: Much of Mar Sara's surface was incinerated by the protoss during the last war. However, many colonists have returned to rebuild their world's once robust mining industry.
*Mission: TRaynor02: The Outlaws :Mission
-TRaynor02
#[Text] Four hours later - Mar Sara badlands...
-Tutorial
&bold(){&color(#00bfff){Adjutant: }Commander, additional tutorials are available for you to review.}
-Rebel base under attack
&bold(){&color(#00bfff){Adjutant: }Commander, the Dominion is attacking the rebel base to the southwest!}
&bold(){&color(#9acd32){Tychus: }Good! That'll keep the Dominion off our backs.}
&bold(){&color(#7fffd4){Raynor: }Those folks need our help, Tychus. There's no way we're leavin' 'em to rot!}
#If rebel base is saved
&bold(){&color(#ffaa00){Rebel: }You guys sure are a welcome sight! We're with you. Just tell us where you want us.}
&bold(){&color(#7fffd4){Raynor: }Welcome aboard, boys.}
-Victory Cinematic
&bold(){&color(#00bfff){Adjutant: }Crane controls accessed. Decrypting security overrides. Crane control established.}
&bold(){&color(#9acd32){Tychus: }Beautiful, now let's reel that sucker in and get out of here!}
-Tips
#(text) Use an SCV to construct a Refinery over the Vespene Geyser near your mineral field.
#(text) You can speed up collecting minerals by training more SCVs at your command center.
#(text) SCVs are needed to harvest gas from Refineries. Assign three SCVs to this for maximum Efficiency.
#(text) Construct a Reactor at your Barracks. This will double its production capacity.
#(text) A Barracks can be upgraded by having it construct a Tech Lab, allowing Medics to be trained just like Marines.
-Bunker kill
&bold(){&color(#9acd32){Tychus: }Nice job cleaning out that bunker, Jimmy. Between your boys and my skills we are gonna go a long way together.}
-Dominion Marines
&bold(){&color(#dc143c){Dominion Marine: }Rebel scum!}
-Friendly Civilians
&bold(){&color(#ffff00){Civilian: }Bad guys are thatta way!}
&bold(){&color(#ffff00){Civilian: }Go get that base!}
&bold(){&color(#ffff00){Civilian: }Raynor's the man!}
&bold(){&color(#ffff00){Civilian: }It's Raynor's boys!}
&bold(){&color(#ffff00){Civilian: }Dominion can go to hell!}
&bold(){&color(#ffff00){Civilian: }Go get 'em!}
&bold(){&color(#ffff00){Civilian: }Kick the Dominion's ass!}
&bold(){&color(#ffff00){Civilian: }Help! Somebody save me!}
-Killing Dominion barracks and factory
&bold(){&color(#9acd32){Tychus: }Outstanding, with their barracks and factory trashed we just gotta mop up any stragglers and we're home free.}
-Hellion attack
&bold(){&color(#00bfff){Adjutant: }Warning. Dominion Hellions approaching...}
-Build Up
&bold(){&color(#7fffd4){Raynor: }We'll need a lot more marines before we take on the Dominion outpost. Train 'em up at the Barracks.}
&bold(){&color(#7fffd4){Raynor: }While we're at it, extra SCVs will help us harvest minerals faster. Train 'em up at the Command Center.}
-Dominion wave wiped out
&bold(){&color(#9acd32){Tychus: }The Dominion ain't stupid, Jimmy, you best keep some boys back to defend your base.}
*Mission Info: A Sinister Turn
Loading Screen Help: Probes are the workhorses of a Protoss base. They gather resources and warp in (build) Protoss structures.
Loading Screen Restart: Immortals are very effective against hard-hitting units like Archons, Ultralisks, and Hybrids.
Loading Screen Text: The preservers were held prisoner by a protoss-zerg hybrid of immense power. Once freed, the preservers revealed that the secrets of the prophecy lie with the Overmind on Aiur.
Objectives: Consult the Preservers on Zhakul
Planet Info: Zhakul is an ancient Xel'Naga planet discovered by protoss wayfarers after the Aeon of strife. When the Conclave took power on Aiur, all texts and artifacts from the Aeon of Strife were sealed away on Zhakul - and guarded by three holy Preservers.
*Mission: TZeratul02: A Sinister Turn :Mission
-Mid game cinematic
#The Archival Nexus. It starts out dark but flares into blinding life as we watch. A HYBRID is briefly silhouetted as it teleports in. We're left with an impression of burning eyes...
&bold(){Hybrid Protoss: INTRUDERS...}
&bold(){Hybrid Protoss: I come for you NOW. Prepare for DEATH.}
-Intro cinematic
#The Void Seeker flies over to the landing site. Zeratul unloads and looks around.
&bold(){Executor: En Taro Tassadar. Do not forget, more information on managing a protoss base and army can be found in the tutorial section.}
&bold(){Zeratul: It is strangely silent here, yet these structures are intact. With power they would be functional.}
#A stalker appears near the unpowered buildings.
&bold(){Zeratul: Greetings, brother. We come seeking the Preservers.}
&bold(){Stalker: The Preservers you seek serve a higher power now, dark one.}
#The stalker attack. Zeratul defeats it.
-After first combat
&bold(){Zeratul: Higher power? What could have corrupted these protoss so? Truly, something foul has taken hold of this sacred place.}
-Find preservers objective
&bold(){Zeratul: The mighty spirits of the preservers are imprisoned close by - we must find them.}
-Preserver prisons found
&bold(){Zeratul: The spirits of the Preservers are entombed within! We must break them open immediately!}
-After first hybrid power-up
&bold(){Zeratul: It keeps the preservers in bondage, feeding off their power! If we are to transcribe the prophecy, they must be freed!}
&bold(){Zeratul: The Hybrid grows stronger! We must destroy the preserver prisons before it is too late!}
&bold(){Zeratul: We must free the Preservers before we can destroy the Hybrid!}
-Hybrid retreat lines
&bold(){Hybrid Protoss: I shall return.}
&bold(){Hybrid Protoss: Your doom is only delayed.}
&bold(){Hybrid Protoss: Merely a temporary setback.}
&bold(){Hybrid Protoss: You cannot destroy me. I shall rise again.}
&bold(){Hybrid Protoss: I go to gather my strength.}
&bold(){Hybrid Protoss: Enjoy your fleeting victory. This is not over.}
-Power buildings objective
&bold(){Zeratul: There are many abandoned structures in this place that we can make use of. They merely need their power restored by the construction of a few well-placed pylons.}
-Zeratul works out how to kill the hybrid
&bold(){Zeratul: The hybrid is draining the preservers to survive! I must free them before it is too late!}
-Zeratul reaction to Hybrid
&bold(){Zeratul: A... protoss and zerg hybrid... Gods, an abomination! Who created this atrocity?}
-Victory cinematic
&bold(){Preserver: We have seen the prophetic fragments in your mind, Zeratul. We will make of them what we can.}
#Camera starts revolving around Preserver 2.
&bold(){Preserver: The Cycle shall draw to its end. The Xel'Naga who forged the stars will transcend their creation...}
#Camera cuts to Zeratul as he watches, transfixed.
#Camera starts revolving around Preserver 3.
&bold(){Preserver: Yet, the Fallen One shall remain...}
#Camera cuts to show the Archive apparatus begins to glow and bristle with awesome power.
&bold(){Preserver: Destined to cover the Void in shadow...}
&bold(){Preserver: It begins with the Great Hungerer.}
#Camera cuts to show the Archive as it powers down - the lights go out.
&bold(){Preserver: It ends... in utter darkness.}
#The spectral Preservers fade away as the camera cuts back to Zeratul and his crew.
&bold(){Zeratul: A Great Hungerer... could it refer to the zerg Overmind? It has a part to play in this prophecy?}
&bold(){Zeratul: I must seek out the Overmind's final resting place. Our ancient homeworld... of Aiur.}
-Dark shrine
&bold(){Zeratul: A Dark Shrine! Once power is restored it could be of great value to us.}
#As Zeratul's force approach, several dark templar appear.
&bold(){Dark Templar: Zeratul! Truly fate has sent you here.}
&bold(){Zeratul: Join me, brothers, and we shall cleanse this place of evil.}
&bold(){Dark Templar: Command us!}
-Tips (text only)
#Pylon power - Protoss structures need power to function. This is supplied by building a pylon close to them.
#New Unit Acquired - Immortals are potent combat walkers protected by an energy field that blocks very powerful attacks.
#New Unit Acquired - Dark Templars are deadly assassins skilled in close combat. Their cloaking ability makes them invisible to all but specialized 'detector' units.
-Robotics Facility found
&bold(){Zeratul: A Robotics Facility! This structure may prove useful to us.}
#When Immortals warp in and present themselves.
&bold(){Immortal: I return to serve.}
&bold(){Zeratul: My thanks, mighty one.}
-Abandoned Templar Archive
&bold(){Zeratul: This templar archive lies abandoned!}
-Hybrid powering up lines/attack lines
&bold(){Hybrid Protoss: Your lives are FORFEIT. Surrender to DESPAIR.}
&bold(){Hybrid Protoss: This knowledge is FORBIDDEN.}
&bold(){Hybrid Protoss: Some SECRETS must remain HIDDEN.}
&bold(){Hybrid Protoss: OBLIVION comes. NONE shall stand.}
&bold(){Hybrid Protoss: CEASE your foolish struggle. There is no HOPE.}
&bold(){Hybrid Protoss: Your existence ENDS this day.}
&bold(){Hybrid Protoss: SACRIFICE yourselves to me, and live FOREVER.}
-Rescued units
&bold(){High Templar: Our liberation is at hand!}
&bold(){Zeratul: Ready yourself, noble warrior. We confront a terrible evil this day.}
-Archivists freed
#The vault opens up and the spirit of Preserver 1 arises and addresses the player. Preservers 2 and 3 emerge behind it.
&bold(){Preserver: Our thanks, Dark One.}
&bold(){Preserver: Now that we are free...}
&bold(){Preserver: Strike! Destroy the hybrid once and for all!}
&bold(){Preserver: You have saved us from a terrible fate, seeker.}
&bold(){Zeratul: It was our honor, Preserver. But time is short, and we must access the Archives to transcribe the prophecy of the Xel'Naga's return!}
#Camera cuts back to the Preservers as they float above the Archival Nexus. They begin to glow as the Archival apparatus opens up/starts spinning beneath them.
#The preservers warn zeratul telepathically
&bold(){Preserver: Zeratul...}
&bold(){Preserver: Beware--}
&bold(){Preserver: The shadow draws near!}
-At game start (text)
#Zhakul: Forbidden Archive World
-OBSOLETE
&bold(){Stalker: They serve a higher power now, dark one.}
-Intro cinematic
&bold(){Stalker: Hold! None may approach the sacred Archives!}
-After first combat
&bold(){Karass: I could not sense these protoss within the Khala. Their spirits seemed veiled... by another.}
&bold(){Zeratul: Stay thy wrath, warrior! We come seeking the three that are one - the Preservers of Zhakul!}
-Abandoned base
&bold(){Zeratul: Perhaps not all, but even one is too many.}
-Hybrid First Power Up Line
&bold(){Hybrid Protoss: Come, my SLAVES. The time has come to give me your STRENGTH.}
-Hybrid powering up lines
&bold(){Hybrid Protoss: Cherish your FINAL moments. DEATH comes.}
&bold(){Hybrid Protoss: Soon you will feel my full power.}
&bold(){Hybrid Protoss: Make peace with your gods.}
&bold(){Hybrid Protoss: Come, my slaves. The time has come to give me your strength.}
&bold(){Hybrid Protoss: Sacrifice yourselves to me, and live forever.}
-Executor VO Hints
&bold(){Executor: Warp in additional photon cannons for base defense.}
&bold(){Executor: Warp in additional Gateways to allow greater combat unit production.}
&bold(){Executor: Warp in an Assimilator to harvest vespene gas.}
-Bonus Objective
&bold(){Zeratul: We have recovered all of the abandoned structures on this world.}
*Mission Info: Echoes of the Future
Loading Screen Help: Flying units are effective at exploring the map and identifying threats before your army arrives.
Loading Screen Restart: Overseers and Spore Colonies can detect Zeratul's presence. Clear them out before bringing Zeratul to an Overmind Tendril.
Loading Screen Restart 2: Prepare for a big attack whenever the frenzy timer gets low. The best time to attack the zerg is right after a frenzy attack.
Loading Screen Text: Zeratul learned that the Overmind was enslaved by an outside force, and was forced to attack the protoss. In a final act of defiance, the Overmind created the Queen of Blades to free the zerg.
Objectives: Seek out the Overmind on Aiur
Planet Info: Aiur was the home world of the protoss, a jungle planet with multiple oceans, gleaming cities and ancient temples. The arrival of the zerg changed everything. Now Aiur's ancient jungles are littered with ash, broken war-machines, and the remains of the dead.
*Mission: TZeratul03: Echoes of the Future :Mission
-At Start
&bold(){Zeratul: I must find a way to establish a foothold and summon reinforcements to keep the zerg at bay!}
-OBSOLETE - Zeratul encounters a tendril
&bold(){Zeratul: These creatures seem to be feeding off the husk's ambient psionic energy. Fascinating. Some memories may yet remain!}
#After Zeratul kills one - power up!
&bold(){Zeratul: Ah - the creatures' energies feed my own! That could prove useful.}
-Zeratul finds old Warp Gates
&bold(){Zeratul: These warp gates appear to be functional. Perhaps there's a chance...}
#Zeratul activates the waygate. A number of protoss units emerge from its energy matrix.
&bold(){High Templar: Adun Toridas, Zeratul! We were trapped within the gate's energy matrix when it was deactivated! You have our thanks!}
-Mid Cinematic - Colossus Arrival
#A squad of colossi arrive. They are magnificent.
&bold(){Zeratul: Ah! I've heard tales of the mighty colossi sealed away beneath Aiur! The beacon must have awoken these fearsome guardians!}
#--- Zerg drop pods start hammering down on the planet in the nearby area, dropping off dozens of zerglings.
&bold(){Zeratul: The zerg perceive a threat to their dead master!}
-ZERATUL REACHES FIRST TENDRIL NODE:
&bold(){Zeratul: The first tendril node! Gods willing, some trace of the Overmind remains...}
#The camera cuts away to a pre-built zerg creep-out area. We are in heavy shadow. In the HEAVY RED LIGHT we see a few zerg larvae creeping around in the muck.
&bold(){Overmind: Zerg. This is the first expression of all that I am.}
#We see the larva enter its egg state.
&bold(){Overmind: The perfect design...}
#We see the egg explode as a zerglings crawls out. It sniffs the air (or emotes somehow).
&bold(){Overmind: Bred to assimilate the strongest species...}
#A wave of additional zerglings race up behind the first one and charge across the screen.
&bold(){Overmind: A perfect genetic ferocity...}
#The first zerglings emotes and then starts running with them as the camera pans up and around the swarming creatures.
&bold(){Overmind: Driven by a perfect, single-minded will...}
#The visions ends... we cut back to Zeratul standing near the tendril node.
&bold(){Zeratul: I have glimpsed the Overmind's origins... but there must be more! I must keep moving.}
-ZERATUL REACHES SECOND TENDRIL NODE:
&bold(){Zeratul: The second tendril node! I must make contact quickly!}
#The camera cuts away to a view of SPACE. Through HEAVY RED LIGHT we see a swarm of zerg flyers moving slowly across a star field. The camera pans around them - showing their alien grace and majesty as a swarm.
&bold(){Overmind: Long did the Swarm wander the void...Assimilating the lesser species it encountered.}
#Camera swings around to show the space BEHIND this swarm... there we see DEAD WORLDS behind them... Could be 2D - gray/lifeless - or aflame (whatever)... we want to show the swarm as hugely destructive.
&bold(){Overmind: I was driven by the deepest manipulations of the Xel'Naga - to find and assimilate their first born...their failed children...the protoss.}
#The camera cuts to show a worm-hole SLOWLY open up before the swarm (similar to the Zerg victory flic <n/>in Star1 - this will use the 'black hole' Mothership spell art). The zerg 'get pulled in' to the black hole as if <n/>using it as a wormhole for travel...
&bold(){Overmind: I was nothing more than an instrument to the Xel'Naga...The Swarm was the raging fire that would consume the evidence of their sins.}
#All the zerg 'teleport' through the wormhole - leaving only silent stars before us. The scene starts to go black.
&bold(){Overmind: But what of my children? Would they have no future of their own?}
#Camera cuts back to Zeratul as he stands before the tendril node.
&bold(){Zeratul: The Overmind seemed almost... selfless. I must press on.}
-ZERATUL REACHES THIRD TENDRIL NODE:
&bold(){Zeratul: The third node at last!}
#The camera cuts away to a zerg 'room' - a dark chamber covered with CREEP. HEAVY RED LIGHT and shadow... the camera slowly pans around the room... A strong heartbeat is heard echoing throughout the chamber.
&bold(){Overmind: The Xel'Naga had created me to eradicate their failed children - the protoss - in a battle neither species would survive.}
#Camera stops tracking at the center of the room - as we see a CHRYSALIS (similar to Star1).
&bold(){Overmind: I could do nothing...but obey.}
#Camera starts zooming in towards the chrysalis.
&bold(){Overmind: Yet I deemed the purity of the Swarm was greater than my function - greater even than the Creators' Pyrrhic vision. I would birth...an inheritor.}
#The chrysalis begins to warp and flex - something is tearing its way out. The heartbeat is faster - thundering now.
&bold(){Overmind: One who would give the Swarm its freedom.}
#We see KERRIGAN arise from the Chrysalis. The camera slowly pans around her form - revealing her majesty.
&bold(){Overmind: And help it to...evolve.}
#We see tons of zerg rushing at her - swarming around her as their new queen. Camera cuts back to Zeratul.
&bold(){Zeratul: Kerrigan. (beat) Could the Overmind have created her... to stop the Xel'Naga's return?}
-ZERATUL REACHES FOURTH TENDRIL NODE:
&bold(){Zeratul: The final tendril node... Gods, grant me the answers I seek.}
#The camera pans down to the scenes as the combat gets nasty. We see GANTRITHOR flying on-screen as in the BRIEFING.
&bold(){Overmind: I made my war against the first born as I was destined to.}
#The camera pans down to the scenes as the combat gets nasty. We see GANTRITHOR flying on-screen as in the BRIEFING.
&bold(){Overmind: Before I could assimilate the protoss - I was undone.}
#As the camera spirals to the ground (tracking Gantrithor), there is a FLASH of white light. The camera slowly fades back in to show Kerrigan standing on the battlefield as zerg swarm around her. Camera pans down toward her as she unleashes her powers against the protoss forces.
&bold(){Overmind: Yet my...daughter...remained. She alone would break the cycle. She alone would forge a future devoid of the hated Xel'Naga.}
#The whole scene starts fading to black.
&bold(){Overmind: She alone would lead the Swarm ...into tomorrow.}
#Cut back to Zeratul.
&bold(){Zeratul: I can scarcely believe what I have seen. What terrible irony - that the wretched Queen of Blades... is the key to saving all who live.}
-Zerglings rush base
&bold(){Zeratul: The zerg seek to overwhelm us! To arms, my brethren!}
#Colossi engage
&bold(){Zeratul: The colossi are mighty foes against the zerg on the ground, but I fear they will need protection against airborne threats such as mutalisks.}
-Zeratul finds an observer
&bold(){Zeratul: Ah, this faithful Observer has kept watch since the evacuation. Its abilities will certainly prove useful now.}
-Zeratul reaches defensive beacon
&bold(){Zeratul: This ancient beacon still thrums with power. I wonder...}
-The hunt begins
&bold(){Zeratul: The zerg will keep coming until we are dead. I must find the Overmind's cortex and discover what I can from it.}
&bold(){Zeratul: If we use our Observers wisely, we can scout the area before putting ourselves at risk.}
-After Colossus Cine
&bold(){Zeratul: Some of these abandoned structures remain functional... we shall make use of them.}
-Tips (text only)
#New unit acquired - Observers are robotic aerial spies that can detect burrowed zerg. They cannot attack, but are afforded protection by a permanent cloaking field.
#New unit acquired - Colossi are strong against ground based forces but vulnerable to air units. They have the ability to walk up and down cliffs.
#Warp In - Warp Gates allow you to create units faster than ordinary gateways and deploy them to any place with pylon power.
-Incoming Zerg Frenzy
&bold(){Zeratul: The zerg are coming!}
&bold(){Zeratul: The zerg seek to overwhelm our base!}
&bold(){Zeratul: The zerg are massing near our base!}
&bold(){Zeratul: Our base falls under a shadow -- the zerg will attack soon.}
&bold(){Zeratul: We must be prepared to defend our base. The zerg are on the move.}
-Zeratul reaches first tendril
&bold(){Zeratul: The first Overmind tendril!}
&bold(){Zeratul: I sense... pain. Surprise. Death.}
-Zeratul reaches second tendril
&bold(){Zeratul: The second Overmind tendril. I sense... death... and joy?}
-Zeratul reaches third tendril
&bold(){Zeratul: The third Overmind tendril. I sense... satisfaction... in a plan set in motion long ago... and... fear of the future?}
-Zeratul reaches fourth tendril
&bold(){Zeratul: The fourth Overmind tendril. I sense... an end. I must go to the Overmind Cortex to understand.}
-Zeratul Reaches Overmind Cortex
&bold(){Zeratul: The Overmind's cortex. If any trace impulse of the foul creature remains, it will be found there}
-Zeratul Enters Overmind Cortex
#Zeratul enters and sees... Tassadar.
&bold(){Tassadar: Greetings, brother. I speak to you... from the Beyond.}
&bold(){Zeratul: Tassadar! But... you died... slaying this cursed Overmind!}
&bold(){Tassadar: I have never tasted death, Zeratul -- nor shall I. But that is a tale for another time. I have come to tell you of this creature's... courage.}
&bold(){Zeratul: Courage? It was an abomination!}
&bold(){Tassadar: Not always. The zerg were... altered. A single over-riding purpose was forced upon them: the destruction of our people. (half of the sound in this line belongs on the next.)}
&bold(){Tassadar: The Overmind was formed with thought and reason... but not free will. It screamed and raged within the prison of its own mind.}
&bold(){Zeratul: Who did this? Why?}
&bold(){Tassadar: I know not. But the Overmind found a way to resist its all-consuming directive. It created a chance... a hope of salvation.}
&bold(){Tassadar: The Queen of Blades.}
&bold(){Zeratul: Madness!}
&bold(){Tassadar: Only she can free the zerg from slavery -- and in so doing, save all that is... from the flame.}
&bold(){Zeratul: I do not understand, brother.}
&bold(){Tassadar: Forget what you know, Zeratul. The Overmind saw a vision... the end of all things. (beat) And now you must see it too.}
#Zeratul takes a step back.
&bold(){Zeratul: No! This vision! I cannot bear it, stop!}
#FADE TO WHITE
-Zeratul Enters Overmind Cortex OBSOLETE
&bold(){Zeratul: Overmind! Trace impulses of the foul creature do linger!}
&bold(){Zeratul: Who did this?}
&bold(){Zeratul: I care nothing for your hopes. Tell me of the prophecy, damn you!}
&bold(){Zeratul: The Queen of Blades? Madness!}
#Zeratul takes a step back.
&bold(){Zeratul: No! This vision! I cannot bear it, stop!}
#FADE TO WHITE
*Mission Info: In Utter Darkness
Loading Screen Help: Hybrid units are very strong, and require a lot of firepower to kill.
Loading Screen Restart: Watch for enemies clustering on the minimap to get an idea of which side of your base they will attack next.
Loading Screen Text: Zeratul has seen the grim fate that awaits the galaxy if Kerrigan dies. All that will remain are the protoss-zerg hybrids, and their shadowy master.
Objectives: Witness the coming apocalypse
Planet Info: In protoss legends the planet Ulnar was the mythical last resting place of the gods, the very center of creation from which all life ultimately flows.
*Mission: TZeratul04: In Utter Darkness :Mission
-Phoenix Intro (heroic unit piloted by Urun)
&bold(){Urun: I have rallied the last of our great fleet!}
&bold(){Zeratul: Your timing is impeccable, Admiral Urun! When the enemy takes to the air, we will need your support.}
-Void Ray Intro (heroic unit piloted by Mohandar)
&bold(){Mohandar: Our Void Rays are ready to do their part! Disengage prism inhibitors and concentrate all batteries on the hybrid!}
&bold(){Zeratul: Well met, great Mohandar! For Aiur!}
-Carrier Intro (heroic unit piloted by Selendis)
&bold(){Selendis: This is the hour of truth, noble templar! Let the enemy know the wrath of Aiur's champions!}
&bold(){Zeratul: Executor Selendis! Unleash the full power of your forces! There may be no tomorrow!}
&bold(){Selendis: En taro Tassadar, Zeratul!}
-Mothership Intro (only 1 mothership - piloted by Artanis)
&bold(){Artanis: This is Hierarch Artanis commanding the Shield of Aiur! Our matrix-fields are within range! Engaging mass recall!}
-Zerg attack the flanks of the base
&bold(){Urun: The zerg are swarming at our flanks. We have to react quickly or our perimeter defenses will fall!}
-First Zerg Swarm Wave
&bold(){Urun: I'm detecting a large amount of zerg activity in their hive-clusters! Prepare for an assault!}
-Mid-game Cinematic -- The End Begins
&bold(){Dark Voice: Foolish, prideful children...There was one among you who could have jeopardized my great plan... but in your recklessness -- you mistook her for the true threat!}
&bold(){Zeratul: The Queen of Blades... how could we have known?}
-Amon Introduction
&bold(){Dark Voice: The zerg performed their function as I planned...My Hybrid are proof of this. Now, the last of the protoss will fulfill their function...In death!}
-Amon taunts (usually preludes a zerg attack wave)
&bold(){Dark Voice: Oblivion is all that awaits you.}
&bold(){Dark Voice: As I was your beginning - so shall I be... your end.}
&bold(){Dark Voice: I will feast on your souls.}
&bold(){Dark Voice: Feel the cold embrace of death.}
&bold(){Dark Voice: There is no one left to save you.}
&bold(){Dark Voice: All resistance will be eradicated.}
&bold(){Dark Voice: Your efforts are in vain.}
-Zeratul Death
&bold(){Zeratul: If only we had acted sooner...}
-Urun Death
&bold(){Urun: There's just...too many of them...}
-Mohandar Death
&bold(){Mohandar: I return...to the Void.}
-Selendis
&bold(){Selendis: Forgive me great Tassadar...I wasn't...strong enough.}
-Artanis Death (he is more than likely the last one to die)
&bold(){Artanis: Kerrigan... how could we have known...}
-Artanis's Rousing Speech
&bold(){Artanis: My brethren, hear me! For there is little time left. All that remains of our race, our civilization, are those that stand beside you now.}
&bold(){Artanis: Trust in each other. Strike as one will! Let our last stand burn a memory so bright, we will be remembered forever! En taro Tassadar!}
-First hybrid attack
&bold(){Dark Voice: All shall be remade in my name! Behold my greatest creation!}
-Another hybrid attack
&bold(){Dark Voice: Your efforts are futile. My harbingers will usher in a new age!}
-A swarm of Nydus worms erupt in the Player base
&bold(){Dark Voice: Every hand is turned against you. Even the ground beneath your feet carries the seeds of your destruction!}
-Another Nydus worm eruption in the Player base
&bold(){Dark Voice: You have no place to hide and nowhere to run!}
-Zeratul sees a Hybrid
&bold(){Zeratul: These zerg! So different.}
-Intro Cinematic
&bold(){Zeratul: Protoss brethren, heed me! The last twilight has fallen. The galaxy burns around us! The terrans have been consumed. We are all that stands against the shadow.(beat) But if we are to meet our end this day, then we will do so AS ONE! En Taro Tassadar!}
-Bonus objective
&bold(){High Templar: Great one, the vault is prepared. Guard us while we preserve our knowledge for those that may follow. They must not make the mistakes we did.}
-Tips (text only)
#New unit acquired - Phoenix - Air superiority craft with high maneuverability but only able to strike against air targets. Construct additional Phoenix at a Stargate.
#New unit acquired - Void Ray - Aerial assault craft, equipped with a prismatic core that increases damage done the longer the Void Ray attacks the same target. Can attack ground and air targets. Construct additional Void Rays at a Stargate.
#New unit acquired - Carrier - Aerial siege craft. Deploys interceptors from extremely long ranges that deal moderate damage to ground and air targets. Interceptors can be shot down but can be repurchased. Construct additional Carriers at a Stargate.
#New unit acquired - Mothership - Ultimate command craft. Can use Time Bomb and Vortex to manipulate combat, and cloaks nearby ground units and structures. Can attack ground and air targets.
#Protoss War Funds - Artanis has given you the last of the remaining protoss war funds. Spend them wisely.
-Victory Cinematic
&bold(){Dark Voice: Your light is expended. It is finished.}
#The Hybrids begin to suck energy into themselves. The zerg under their command all DIE. The hybrid absorb the energy from the last of the zerg.
#Easter Egg Alt:
&bold(){Dark Voice: I love it when a plan comes together.}
#FADE TO BLACK.